Technology
Tom Emrich, Director of Product AR Platforms at Niantic
In this episode, Tom Emrich, Director of Product AR Platforms at Niantic, discusses the evolution of augmented reality and its profound impact on human interaction and experience. He shares insights o...
Tom Emrich, Director of Product AR Platforms at Niantic
Technology •
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Live from the DC studios. Welcome to the VR and AR podcast.
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Welcome to the VR and AR association podcast. This week we sit down with our
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good friend Tom Emrick. Tom is the AR product director at Niantic. Niantic as many of you
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all know is leading the world in sort of world building in augmented reality and in
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web based augmented reality. Niantic has been building these tool systems for many years
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now really allowing anyone and everyone to get involved in augmented reality. Really
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there are these two very useful tool systems that help you get involved in web based augmented
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reality through eighth wall and then world based, world scale based augmented reality
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through Niantic lightship. We're really excited about the product release around lightship
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coming up here and as well as just really all of the advancements that Niantic has made
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in the space of augmented reality over the years. We'll talk with Tom about the advancements
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in artificial intelligence, in generative AI, and the impact that these types of things
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have on anyone and everyone being involved in the creation of augmented reality.
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Well Tom it's great to have you back on the podcast. Welcome. Thank you for having me back.
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I'm excited to be talking to you again. I know we're saying it's been a couple of years
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and there's a lot has happened for you personally and for what you've been involved in and it's
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just really exciting work that's moved beyond this original niche realm and into really
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broadly applicable across the board. It's been really exciting to see that happen. I would
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love it if we could just start with, let's kick this off with for those who have not heard
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your background story and how you got involved in and have been shaping the augmented reality
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of the landscape over the last decade or so. Fill us in. How did you get plugged in originally
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in this realm of technology and what kind of brought you to where you are now?
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Sure. How did I get plugged into the matrix? Exactly. I guess where it all started was I was
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working in media and I had this vision that at the time the world was going to be all screens.
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The reason why I thought about that was because if you recall when the tablet came on the stage,
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the iPad, there was a lot of talk around the third screen. You were watching TV, you had your phone
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or your laptop and you also had your tablet and there was this interaction between those screens
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as we were watching media and engaging with brands. It got me thinking about the future and I was
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thinking about how the world would be filled with screens. That may seem absurd but at the time,
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Microsoft was actually working on this large table that was a display if you recall.
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Minority report was showing a world of screens as well that you manipulated with your hands.
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I was really excited about that and I actually started a blog called ScreenGeek. It's the worst
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name ever and people thought that I was actually writing about television and reviewing television
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shows. Actually, what it was was really thinking about the different screens that we had in our life
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and how they were being utilized. Of course, as I was writing, I discovered wearable technology
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and it was a ha ha moment where I said, oh, the world's not going to be screens. We're going to be
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wearable technology. I actually renamed that blog to future tech report, another horrible name,
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but more straightforward. I dedicated my time doing a lot of research and a lot of writing on
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wearable technology, the Internet of Things, robotics. I got quite a following. It was very early
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days. This was I think like 2012, I think 2011. It felt like the wearable technology space I could
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hold in my hand. It was that small. If you recall, back around that time was the height of kickstarter
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Indiegogo. There was a lot of experimentation in wearable technology, wearable tech, like LED
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addresses or new ways to use heart monitors and also like the beginnings of heads up displays,
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including Google Glass. I was really excited about wearable technology, extremely fascinated,
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especially fascinated about how this technology is going to change who we are as humans.
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I think that has remained consistent, those two things. My fascination with wearable technology
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as the next wave of computing and more so thinking about it less from a technology perspective,
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although that's important, but more about how it's going to change the fabric of who we are
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as humans, as we think about work, life and play. It really, you started this off by saying you
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sort of had this vision for it and you really have been effectively executing on that vision and
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really sort of believing in yourself in these ways because in those early days, there wasn't
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as much belief. There wasn't as much natural awareness because there wasn't as much context for how
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wearable technology would impact the way that you can interact with the world. It's seen as like,
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you have, we humans, we sort of have this fascination with believing that whatever we've created,
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we've completed all of creation. It's like, in all we're doing is adding or upgrading to what
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we've already made. In fact, there is a lot of life and reality that we don't know yet. We don't
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have the ability to understand or compute or interact with. We get the opportunity through these
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mechanisms that we generate to be able to discover new ways of interacting. But it takes this
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sort of visionary mindset in the early days to kind of see it and then say, okay, I'm going to
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commit myself to this effort. How did that get from wearable technology to sort of more of the
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software delivery side of like, okay, augmented reality is a mechanism for content delivery that's,
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that can be broadly applied to wearables and beyond. Well, I'll get to that, but I just love what
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you said about exploring the human experience. It's exactly one of the things that I think about
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when I think about wearable technology and how technology is our exploration of ourselves.
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And when we think about the early days of wearable technology, it really was about
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holding up a data mirror to ourselves and run our biometrics. That's kind of where it started
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with sensors and the ability to understand your heart rate and a lot of fitness metrics. And
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you know, we saw a big boom in fitness wearables, sports wearables and a better understanding of who we
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are as biometric machines as biological machines. And that's a continued journey that we're having
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with this technology, of course, with the Apple Watch. But it's interesting how technology reminded
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us that we're actually machines that have heartbeats. And you know, we were able to measure our
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ECG and, you know, our blood oxygen. And there was a democratization of that through sensors,
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like that's a common thing. And so then you fast forward through to augmented reality. And now we
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are replicating with technology again, thanks to sensors, our spatial perception of the world.
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Right. And so this is another aspect of humanity where we are essentially trying to
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match our ability to see the world through computer vision, leveraging sensors and machine
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learning and artificial intelligence. And it will give us a new perspective of who we are as
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humans by seeing the world as we see it through machines ironically. And we'll continue on this
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journey. I was asked while back on a podcast, like where do you see yourselves or where you see yourself?
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Sorry. You know, 30 years from now, 40 years from now. And I said, I'm probably still going to be
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in wearable technology or like sensor based technology. But I hope by that time we'd move past,
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you know, spatial awareness through to emotional awareness, which is on the horizon, through to
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perceptual awareness, which is the ultimate. And perhaps, you know, our technology, literally
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rolling back the onion layers of who we are to better understand what our soul is, like what
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our human essence is. So it seems a little esoteric. But if you think about how sensors and
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technology are really allowing for us to replicate human experience and how that could unveil and
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allow for us to see ourselves in new ways, it's quite exciting. And that's kind of what keeps me
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excited about this space. Yeah. Yeah. Yeah. I mean, I mean, I'm sure that that is how that's
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that's probably sets up the transition into AR. But it's really, I'd like this. I mean, we're
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already here we are, Tom, we're already into the deep stuff. But I love, I love this idea. I
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think this is what's what's happening a lot, especially because of especially because of augmented
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reality. But it's true. I mean, you mentioned it in the in the in the realm of wearable technology.
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It's like as soon as as soon as we allow ourselves to experience like sensor integration to our,
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let's call it the wearable experience. As soon as we allow for that, we we turn the human
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experience or the human being basically like in a in a really unique capacity, we turn ourselves
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into an abstraction, which can be really valuable then for being able to express and experience
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a variety of sort of things that maybe you wouldn't have been able to experience before,
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before you could express yourself as an abstraction. And what I mean by that is like we've already
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experienced that in terms of you know, you get into a virtual reality environment, you want to be
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an avatar, those sorts of things, you want to sort of turn yourself your own experience into
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another experience. And in what's really valuable about the fact that you know, people can be
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abstractions because the technology allows us to represent reality in different formats in
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different kinds of ways. And that then allows for you know, you know, the way that you, you know,
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it's like here's a relevant example, you know, there was, I think it was Nickelodeon that did it
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last week, but they did the, the sort of the real-time graphic overlay of the NFL game, you know,
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because all those players are wearing the sensors in their jersey kit. And so we can just pull
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the real-time movement of the players and then just abstract the real-time movement of the players
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onto cartoon players playing on a cartoon field. And so you're watching the entire live NFL game,
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but instead of watching the actual NFL players, you're watching cartoon players doing the exact
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same body mechanics, which you know, it's, it's fascinating as an idea, but you can see, we can see
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where the players on the football field in reality, in physical reality are just abstractions.
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For now, this augmented game experience that you can have overlaid on top of the real world in
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ways that are way more meaningful than just restricting football to being on a screen on a field.
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Right. You know, exactly. It really is like your, your, your use, you saw in the early stages that
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the way that people are going to be able to experience this content is by being able to be a,
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be a part of it themselves with their own body. Yeah, exactly, exactly. And that's what I like about
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augmented reality, right, is being able to see the world through new eyes, like being able to see the
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world in an extraordinary way that only the combination of the real world, us as a human and technology
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can provide, right. It's the combination of that. And in, in many ways, and this is very, you know,
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niontic as we're very passionate about the real world metaverse, augmented reality requires the
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world in order to augment it. And so as you're pointing out, you know, it required the real, you know,
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NFL players to play in order to make that an even more magical experience for children in particular
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or young adults through the lens of Nicolodian. And so that, that, that, that play with perception is
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what's really exciting about both AR and VR. And, you know, I've always described augmented reality
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in particular as, you know, giving computers their own sense of the world through senses in order to
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edit our sense of the world. And that's, that is like really magical. And also as a company that,
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you know, we're creating tools to enable developers to, to allow for this new lens to be put on by
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users, we take it really seriously as well. And in both unlocking that, but doing that in a very
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responsible way as well. Yeah. So, so explain then, Tom, because we, you know, we have what we love
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about this industry is that it's expanding every day. And so we have people that join our community
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all the time who, you know, maybe they, they didn't, they don't know the history of niontic and sort of
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how niontic has been shaping real world, you know, augmented, I mean, augmented reality across the
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world, across the board, but really specifically in some pretty magical ways, been supporting, being
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able to do that by ingesting the real world. Because as you just said, I mean, that's, that's
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really the value here is, I think it's interesting, you know, as, as we've been on this journey, you know,
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for 10 or 15 years together here, you know, it's, it's interesting how the, there's been an evolution
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of the understanding of what augmented reality is of, of how, you know, initially it's just sort of
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this like siloed layer of an app experience. But, you know, now it's more of a fluid layer of being
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able to truly augment your real time reality in ways that then are being able to add things to that
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reality that aren't just like, you know, Yelp reviews and looking down, looking down the street,
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you know, in those early days of Google Glass, but it's like, no, I mean, truly being able to
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spatially compute on top of reality and then provide enhancements to it that use it to, to make
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things more beautiful or more unique in the ways that the individual user would like and without
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needing to affect or change the actual physical reality. And so there are, there are lots of value
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propositions for people to be able to do this. It just tends to start in these smaller pockets
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of communities. But now we've seen serious expanse. And maybe if you could, maybe provide a little
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bit of the sort of background on niantic and really even broader on sort of the real world augmented
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reality. Right. Well, you know, going back to the example about the football players and how the
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football players were needed in order to be augmented, you know, niantic's roots is in mapping. And so
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I'm thinking about the map and how the map is actually documenting the real world. And having captured
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that map, you're then able to augment that map. And so I think that's a good place to start.
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You know, I really loved my experience with niantic way back when I was a Google Glass Explorer
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actually. They had an app called field trip. And it was one of my favorite apps on the Google Glass.
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And the reason was is because it was very contextual in its experience. And so I was walking around
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Toronto. And then I was able to get more information about what I saw in the real world. And again,
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I think like, you know, not to spell it out for the listener, but the common ingredients here that
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we're talking about is see real world augmented real world. And so you're going to be hearing this time
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and time again. And so like fast forward to Pokemon Go 2016. I mean, this was a big milestone.
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There were a lot of things that were happening, right? We had more powerful smartphones. We had
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an air kit, air core coming online around that time. So augmented reality, especially smartphone,
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augmented reality was really coming into play. And we have a really exciting game that was location
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based that allowed for you to go around the world and see the world through the story of Pokemon.
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And be able to find Pokemon in your real world on a map, but also use the camera to see Pokemon
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in your real world at the same time. And so perhaps that's the way that listeners right now
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know. Niantic best is through the publisher of Pokemon Go. And certainly that captured the
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attention of the world and continues to be a very successful game. And with our follow up now,
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our latest game Monster Hunter now, which is in a very similar vein of being able to find and
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hunt monsters within your real world. Again, leveraging map technology, finding monsters, and then
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opening the camera to be able to place those monsters in your space and take photos of them.
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Again, really changing your perception of the world and giving you a new reason to go outside
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and walk around and explore neighborhoods that you perhaps have been in time and time again.
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And that's really the magic of augmented reality is adding new excitement and new reasons to
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explore the world to see the world from a new perspective. And then in doing so, being able to
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connect with restaurants and shops and people that are walking about and have a social experience.
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So Niantic has always been very passionate about that real world metaverse view where
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the combining of the real world as the fundamental ingredient and adding on that technological
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there can create something extremely magical. And we wanted to make sure we can bring that to more
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users and to do that, we also have a platform part of our business. And that's where I sit. And so
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the platform side, of course, has a nice synergy and relationship with our gaming side and
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providing them with technologies and tools to create these experiences that I just talked about.
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But furthermore, we open up our tool set to the developer ecosystem so that developers can
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leverage these real world AR tools to build similar experiences and new experiences beyond
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what Niantic is focusing on. And we're really excited about doing that.
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Yeah, I mean, and I'll say too, just from my own company and experience with April all over
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the years, you know, with with the platform over the years is that, you know, it is effectively
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that, you know, simply put, it's really the way that you deploy augmented reality to the web.
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And it's, you know, it's how, I mean, there's a lot more obviously in the tool system and we can
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go into that. But it's like for those who are trying to think, you know, how do I get augmented reality
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out, you know, how do I use this in the most simplified capacity where it can affect the most
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amount of people? We know that the most effective deployment currently is over the web in terms
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of accessibility and those capacities. And so those in that way in terms of getting, and I'm not
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talking necessarily about, you know, gaming experiences and those sorts of things. But in terms of
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anyone being able to get access to using augmented reality and then being able to deploy it easily
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it would be done over the web and what you all have done in terms of platform development is
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obviously focused like I said on other formats of platforms, but always a really heavy focus on
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sort of democratization of the of the of the technology of the mechanisms. It's like if more people
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can get access to the mechanism, then more people will just inherently understand the value of it and
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they'll start to apply it in their own circumstance so that AR isn't, you know, augmented reality isn't
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enough to stay in the in the niche of gaming, you know, obviously it's a big niche, but it can
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be applied to really your your experience of the real world and all of these different capacities.
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And it's a great way to introduce that experience through gaming. I mean, Pokemon Go is certainly in,
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you know, and the the the wizarding world of, you know, the Harry Potter experience and all of that.
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I mean, those sort of back to back really sort of set up this location-based understanding of
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hey, AR content doesn't have to be spawned from your phone and that's to me, I think, was like a big
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moment there for Pokemon Go and really for the whole industry was augmented reality. Most people
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up until that point saw augmented maybe whether they recognize it or not. They sort of
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knew that augmented reality was was a was basically an effect of somebody having their holding their
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phone up. But in the case of Niantic and you know Pokemon Go, it's really the content actually
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exists on a network and then is displayed if you go up to it, right? It's not it's there all the time
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and it's just whether or not you can see it, you know, and it sort of is like that introduces an
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entirely different mechanic to human interaction with augmented reality. It no longer is it just this
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one to one experience on the phone. It's now this basically many to many experience. It's not even
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one to many. It's truly just a global experience that anyone can be involved in because it's
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overlaid on top of the real world. Yeah, really sort of set up this new era of I mean people
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would say location based AR, but it's really beyond that. It's it's it's really this the notion that
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augmented reality can live on a network instead of you know necessarily on a phone. And so it's
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you know, being able to then deploy augmented reality over the network of the worldwide web is
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then extremely valuable 100%. Yeah, I love that. I think we can talk about two things there. One is
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this network is the map and that's how we're seeing this right and being able to deploy and have
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you know persistent augmented reality experiences that can be multiplayer that can be social at these
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locations is what we're passionate about through our 3d map of the world. And you know our our
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ARDK which is our unity based SDK that enables soon the air foundation developers on unity to
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more easily create real world air experiences using our visual positioning system which is also
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known as vps is really aimed at enabling games and other content in a very similar way that you
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talk about where you can you know for example walk up to one of the vps waste spots one of
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thousands of vps waste spots that have already been scanned and are on our map to instantly
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collocalize together meaning like if you and me and a couple of friends are all there opening up
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our phone playing a game we can all play that game together. It's extremely magical or we
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can go to that same location and find content that looks more realistic within that space.
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And so being able to leverage a 3d map of the world it really takes you know augmented reality
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to the next level and certainly on the platform side we're really excited about our light
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chip unity SDK enabling that for app developers and in fact we're like we're gearing up for
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for that general release later this month so we're really excited about that. And on the flip side
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as you mentioned we also have our web based augmented reality platform which is leveraging that
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one app that we often take for granted which is the browser the one app that we use on a regular
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basis and allowing for very quick and easy access to augmented reality by just scanning a QR code
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or clicking a link and that accessibility and ease is a real good gateway to get users to engage
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with augmented reality. It's also a really great way to allow for developers to rapidly develop
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experiences distribute and publish experiences and make use of a lot of the same technologies that
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I just described on the air decayside with visual positioning system for example multiplayer.
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And so we really believe that within the AR space you know the app social and web
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discovery points which end users are engaging with on a regular basis need to all be
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active with augmented reality for augmented reality to become that next wave of computing.
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And that's why we're really excited about having a powerful platform that caters both to
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you need to developers and web developers alike. Yeah I mean it really is I think that there's so
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it's almost unfortunate because I want to get to sort of I want to be able to talk about some of
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the sort of future stuff and not necessarily future but really kind of what why what you're doing
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matters so much for the industry and just sort of for for what's happening but but also there's
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so much to sort of unpack in terms of how people can use these tool systems. I mean you just said you
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the the the the lightship announcement and sort of integration being able to build on light
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ship you know that's we've been I know that internally again we've been waiting for this for
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this for for a couple of years now I'm excited about it because the notion of this again it's
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it's that you have like you just very clearly laid out you have democratized access to augmented
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reality and deployments over the web and then you have this very high-end capability to be able
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to deploy augmented reality on top of the real world using real world atmospheric and the real
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world data and these sorts of things that turn the experience of augmented reality which is turn it
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into this really a circumstance where it is I believe it's appropriate at this point to start to
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talk about why it matters so much that people decipher between physical reality and augmented reality
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when it in fact what we're really talking about and you talk about this two time when you say
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that's what's so valuable about these experiences that they're social and what to me what's so valuable
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about reality is that we all agree on it we all agree that you know I'm looking out and seeing
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a green tree right we all agree on that right and that's and that's really valuable that we all
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find common agreement and that's what makes physical reality when we spend time together in physical
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reality so valuable is that we all find ways to have agreement when we're hanging out with each other
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and when we're engaging you know when we're interacting physically but it's like when we're
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interacting physically but also with virtualized content with digital content if we're all
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in agreement that that content exists and that it exists inside our reality then it is allowed
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to sort of blend shade into our format of reality in a way that allows it to be less of augmented reality
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and more of just another layer of our experience of reality and it's that's exciting to me that we
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don't have to see things with such stark segmentation and definition that we can actually see them
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start to blend together in ways that become a little bit more intuitive like I can just I just
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know and understand that there's going there's there are ways for me to enhance this circumstance
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that I'm in or to know more about it or to know every variation of time that has passed through it
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you know all of these sorts of things that I can understand my physical reality in ways that are
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well beyond what I could understand by just being me but that if I have augmented reality that I
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can understand even more about my physical reality by allowing myself to augment it you know and I
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can expand it beyond what I thought I could turn you know I just I just got my quest three and I
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played the you know the encounters game you know and I've had totally my room is totally taken over
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by aliens you know by a little pom pom aliens at the end but I totally believed in that experience
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through video pass through that I it didn't matter so much to me whether or not I was in VR or
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AR I was totally in my room but also fighting aliens inside this you know sort of like biodome
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environment that my room was crumbling into and so I was really actually blending these realities
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in a way that didn't make me feel like I needed to define it so heavily yeah I love that and it
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gives new meaning to your space I mean you'll have memories now of that space and I know once in a while
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remember that you know the red pom pom alien broke through your wall I mean I remember in virtual
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reality during the pandemic having a lot of really visceral memories of alt space and beating up with
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folks in alt space and having meetups and alt space and so there's a lot of meaning in this new
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technology that we're enabling developers to create content with and I think that's a really good
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word to refer back to is just giving new meaning giving new meaning to a place giving new meaning to
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relationships with people giving meaning to life giving new perspective on life like they're you
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know it sounds really really big but it really is what technology can do and it's not too far fetched
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because we're doing that already we're just not collapsing it to the point where it feels like
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it's a part of us there's like the separation gap between us and technology we're holding it in our
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hand we can put it down at any time and so it you know but we're doing that with Google we're doing
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that with the internet where we are already augmenting the human experience we're just taking this
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up a notch to the to a point where it feels much more natural it feels much more like how we do
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things today and in that way then we're going to be able to do that more rapidly and it will also
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allow for us to not have to choose between a digital moment and a physical moment as you pointed out
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but that digital and physical moment are now a new moment it's an augmented moment and that's the
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promise of augmented reality and when I talk to folks one of the big draws of augmented reality is
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that reinforcing of the real world and still being here in the real world and again it goes back to
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what we talked about which is like you can't have an augmented reality without reality and I think
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people you know once we get more acclimated to it I think that will be the big draw is that you
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still get to enjoy the house that you purchased or the neighborhood that you chose to live in or the
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people around you but now you also get the benefit of the wonder the awe and the extraordinary
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nature of technology whether it be informational or otherwise and how you know the pizza that you
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you eat every Sunday now becomes a brand new experience because the pizza comes to life or the
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book that you already read has new meaning because the pages have you know visualizations that pop
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out of the out of the text I mean the the sky's really going to be the limit and it's it's you know
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I find that fascinating and exciting and especially being in the tools business where you know we're
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building a platform one of the favorite things that I have the pleasure of waking up to is is you
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know going on to X or or Instagram or LinkedIn and seeing what developers are doing with the tools and
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what they're doing in augmented reality and it's extraordinary and we're just getting started that's
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what's amazing all the same time yeah yeah I mean and I love this thought I mean you mentioned this
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this this relationship that we have with technology it's kind of I feel like a lot of times humans
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humanity has this like tendency to just forget anything sort of like beyond 50 years in the past but
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it's it really is like I mean for three centuries effectively we operated as as humanity by
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defining humanity by defining our human experience around the limitations of our own brain it's like
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everything was just defined around like as compared to the human brain to the human you know experience
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of computing basically but then once we realized that we had you know we used basically logic and
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reason in all these formats of you know of human concoction to then understand that we have limitations
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that there are limits to the human brain and then based on those limits we started to devise
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tool systems to adapt those to those limitations so that we could extend beyond the limits of the
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human brain and start to apply you know to larger more corporate you know more sort of collective
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problems and so we started to industrialize and then we started the printing press and the various
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revolutions you know around the ways to distribute information and then we institutionalized
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information and all of that even starting with 300,000 years ago you know the 250,000 years ago or so
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I would say the development of language to collectively gather people's understanding together to be able
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to have common understanding around formed language I would argue that language is a technology
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and what we basically have been doing is co-opting interaction with one another but then once we
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realize that we could actually start to co-op our interactions with machines in various ways to
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move beyond our own limitations and once that began I mean that started effectively in various
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capacities with mechanisms but I would say digitally speaking maybe you know in this some may argue
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with me on this but I would say potentially you know in 1967 when Texas Entremons made the first
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sort of digital calculator and we started to actually start computing you know in various capacities
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that set up the age of computing effectively and it's just we really I think that humanity has
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a tendency to just forget that it's we think that we have this sort of you know we think that we
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have this this sort of clearly defined reality it's like this is our reality because this is what
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it is right now but we we forget that you know just even a hundred years ago that that same reality
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was really just defined that way by the technologies that were available at the time and as the technology's
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advance we then are able to advance our understanding of reality and reality is progressive and reality
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and how we define it is basically right now experiencing a major progressive boom you know a major
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expansion and I believe that you know what what you all are doing principally again the the extensions
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over web and all of that is it's so important for democratization but specifically with light
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ship and with real world mapping it really is introducing this notion of spatial computing of
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being able to compute on top of the real world so that you can potentially enhance the real world
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for the sake of people's understanding of the real world people's ability to sort of use the real
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world for reasons that maybe it wasn't it was never able to be used for in the past I mean you talk
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about making things new we're we're talking about moving the information layer from tiny little
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containers that cost a lot and are really hard to reproduce and removing that information layer
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on top of the real world in everyone's phone yeah exactly I mean I love everything you're saying
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you know I do believe that nothing is more human than augmenting ourselves with tools we've
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been doing this since as you mentioned like fire and so on so we do have to remember our history
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I think it's really important and and yeah I think that we're 3D creatures that have actually
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been working a lot in 2D and so it'll be really refreshing but absolutely new for us to now do a lot
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of things in 3D that's not to say everything is going to be 3D I mean if you look also at our
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history we're hoarders of media and we're not we're not usually wholly replacing one new thing for
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the other and what I mean by that is like look around you still have paper and books you have
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your TV you have your your iPad you have your iPhone you know so when when we think about glasses
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in particular and and air headsets of which you know huge milestone with the medacres 3 making
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you know a consumer grade air head more device available with a real path to volume of users for
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developers we need to not think of this as replacing all of what I just mentioned but more be additive
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and and so while there will be a lot of things that we do in 3D there there will still be you know
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2D books that we read and perhaps even 2D books in in virtual reality and mixed reality
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but it's going to take up a big shift in our thinking just across the board to understand
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what the opportunities are in in digital in 3D and so these early days of developers exploring
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things in the browser and in applications are really fundamental and they're going to set the
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tone and create a new UX language and you know set some of the guidelines that we're going to
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continue to use for years to come I have no doubt so it's a it's a really exciting time within
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within the space and I think in particular thinking about the myriad of devices really inspired
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one of the eighth wall platforms powerful features which we call met a virtual deployment
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which was really this rethinking about the the responsive web and understanding the need to
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bring into the fold you know ARVR headsets where you hit a web page and that web page can be
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experienced across you know smartphones tablets computers and now headsets and what does that mean
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and I think that's just like one example of like how we're going to need to like rethink
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things that we're already doing and from a brand new dimension the third dimension and so there's
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lots of opportunities there across the board for brands for developers for entrepreneurs and I'm
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excited to watch it all happen and I'm very humbled to be part of it by contributing technology
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and tools to help accelerate and supercharge that shift yeah I mean and you guys have seen
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you've you've seen some serious growth I mean just even to the developer platform I mean you
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mentioned there are obviously some advantageous aspects that happen in the market with air core
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air kit and stuff like that coming to the phone and light our sensors and things like that so that
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there can be more of a depth of field experience and all that kind of stuff so all of that set up
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nicely but obviously you have to maintain a platform and maintain a set of tools to basically enable
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you know it's it's not necessarily easy as again as as we know for from many years in the space to
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to maintain the standards of the worldwide web and also of a of a common tool system that adapts
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with ever changing capabilities and cameras and sensors and things like that it's this constant
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you know it's a constant balance you know balancing act that you all do on on behalf of the industry
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and so what how are you in terms of just in terms of that sort of developer store in people you know
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people joining the platform using in different capacities are you how are you seeing the developer
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experience shift now with just nuanced tools where you know generative AI tools and things like
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that sort of have made the the computing experience more human you know this must be exciting for
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the nature of sort of like bringing augmented reality to web and real world you know now that
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computing is more human we can speak and I can speak into GPT-4 you know and have a full-on
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conversation and create from there how does that how does that play into the sort of style of
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thinking that you are applying to sort of world building the tools yeah we're really excited
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about generative AI it's kind of like a peanut butter jelly relationship for I think immersive
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technology in general including nianctic platforms I mean on the eighth wall side we launched our
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genie i modules which I really allow for developers to more easily use open a i's dali to and
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chat GPT as well as a startup called in-brewed intelligent NPCs and so you know we're thinking
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about generative AI from a couple of angles one is really enabling developers to add generative AI
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to their AR experiences which in turn gives the user even more agency and more creative control
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and so you know by putting it a prompt for example in the a web AR sky effect project you can allow
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your user to be able to draw on the sky and then change the sky with the combination of genie i
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and and web AR and so you know this this would have been like a very complex project to put together
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that can now be easily created using the combination of the advancements in these technologies
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and so we're excited about watching developers add generative AI as a tool for users to use within
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experiences but of course we're also thinking about how generative AI can be used to accelerate
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asset creation you know we don't talk enough about 3d when we talk about AR VR and 3d content creation
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like 3d asset creation 3d asset optimization 3d animation rigging like all of this is very
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specialized skills and can take a you know a significant amount of time to generate and it can
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also be quite costly and so we're seeing early solutions in generative AI to accelerate the
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creation of 3d assets and so on and then the third area that we're really excited about is using
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generative AI as like a co-pilot and so how can generative AI really help the developer be super
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charged so they can more easily get to their hello world or to their launch projects so this could
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be you know anything from a generating code like fully on having a conversation like you said with
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chat gpt and chat gpt creates code through to like code completion like you know next level and
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tell a sense better ability to hunt through documentation and forums all the way through to really
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facilitating the the generation of metadata such as cover images or like marketing language and so
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definitely keep an eye on how niantic you know is using generative AI within the platform space but
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I think as a whole it's a really exciting time to see generative AI especially generative AI and how
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it is going to play a major role in AR and VR and I think to that point like one of the one of the more
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controversial terms that we've had in recent years as metaverse so I won't you know go into
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too much detail about whether or not you love metaverse or don't as a term but what I've always
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enjoyed about the idea of metaverse is that it really signals the coming together of emerging
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technologies for this next wave of computing and this is what we're seeing with the combination of
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geniei with AR and VR and so it means that we're getting to this maturing point within the
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emerging technology camps where we're able to see how they can not only add value on their own but
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more so how they can come together to really be this next wave of computing and that the folks
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working on generative AI and the folks working on AR are actually working on the same thing we're
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working on the future together and that really excites me so I think it's a it's a great time to
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see that happen and we're all going to benefit from it. I I agree I totally agree I love the
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peanut butter and jelly analogy but it's it really is you know it it it's a lot of times when
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you know the the technology kitchen sink sort of you know gets another new addition to it oftentimes
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it's just there's for some reason there tends to be the sort of like competitive nature and the
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way people talk about things but it's so additive it's so complimentary you know it's it's not sort
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of like is it this or is it that you know is it VR is it AR is it you know upper is it down is
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it left or is it right it's really it's really both all the time you know I I'm a firm believer in
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superposition and quantum entanglement and it's it is real in fact and so you know there is more
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connection than than what we think and so it's we need to divide things in in order to understand
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things but they're you know I really do think that the the ability to the ability to experience
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augmented reality at at the same time as your real world space you know you what you're doing what
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we're doing to the human experience is allowing it to expand and allowing us you know we're
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teaching ourselves new ways to understand ourselves and that was one of my favorite things about
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you know putting on the very first Oculus you know the rift you know the the very first the DK1
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you know it's just as like I got this sense of like I you know I'm going to be able to expand
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and understand more about myself than I knew before through this mechanism and that was just
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the beginning and now we're at this stage and phase that is yes so exciting because these tool systems
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basically allow us to compress the previous workflows exponentially and then it allows us to you know
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that's again sort of I find myself you know doing a lot of this work obviously when I'm not
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podcasting is you're doing this work of building these tool systems that support the ability to
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deliver you know content and it that those tool systems really is sort of like um you know are you
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going to pass out shovels at the gold rush you know it really is being able to the more the more
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people the more people can follow the example of niontik and others out there and and really generating
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meaningful tool systems the more we can actually expand the industry I mean the faster we can expand it
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instead of needing to flood with content as much and as and really more focus on the expansive
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tool systems that's what I'm excited about with the generative AI addition to immersive
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technology is that it really enhances the way that we're able to to leverage tools and it also
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totally changes and this is something that we're seeing is totally changes who can use those tools
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it's like in the past it had to be the specific archetype of a particular talent but now it can
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be applied to a subject matter expert a teacher you know a somebody who is working on the flight line
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or is you know whatever the case is they can actually be using this technology meaningful ways
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anyway Tom I really you know I'm really excited about what you all are doing and what niontik is
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putting out there and and really what you've been able to do to to shape the space I would love
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to before we part here I would love to know just from you personally I mean I know that there's
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a lot of exciting things that are happening with niontik and with the products and the platforms
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and things like that I mean what makes you what makes you sort of continuously motivated and passionate
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about this space right now I mean are you what are you seeing that that makes you feel really
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connected to it or makes you feel really sort of like gives you that real sense of hope you know
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well I would say the developers you know I I'm creators as you mentioned I think we're in a time
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when everybody is a creator you know when I mean that maybe more so on the social media side but
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we're seeing with these these technologies that that this is going to expand far beyond that and so
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every day that I wake up and I see that anything from a demo to a full-on application in augmented
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reality I get very excited particularly as I mentioned before with you know Metacrest 3 with
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full color pass-through and the Apple Vision Pro now announced it's very clear that the mixed
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reality headset category is coming together I've said it before this is a PC moment for AR head
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warn and it's a milestone in a moment that we've been waiting for for a very long time and so
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you know just seeing this this device come in the mail to my house I know last week
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and unknowing that it's not just early adopters but that this is like a device that's available to
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everyone everybody is like I hope this all get we all get like a surge of energy and a renewed
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sense of opportunity for especially those that have been in the space for a while and and so with
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the combination of that and mobile with the smartphone becoming an even more powerful you know
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AR machine year after year it's really go time for augmented reality it's a really exciting time
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for us to again explore be curious and have fun while understanding that what we're doing
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and through that exploration is going to set the tone and create the foundation for years to come
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and so I'm as pumped as always as I was back in 2009 when I kind of stumbled upon it with the
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help monical so that's awesome so you know I really I really think you know Tom that you
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that what is evident in your work and it shows I mean it shows in the success that you've had but
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you know what's evident is that you care deeply about you know making experiences that really
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matter and in those experiences they can be very simple they can be very profound but they can
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matter you know in really deep kinds kinds of ways and that's something that authenticity is
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you know it can be seen in and throughout at niantic and just the sort of the the commitment to
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communities and then being able to build and expand communities and those kinds of capacities
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and so it really is far beyond bringing AR you know AR capabilities to the world it's really
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sort of helping usher in the understanding of it and you know really being able to think beyond
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just sort of pull up my phone and do a game right that I can actually experience this across
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many different facets and so I'm really I'm personally excited to see how how people adopt
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things like lightship and change their understanding of augmented reality entirely like finally sort
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of start to allow things to have less segmentation you know have more blending you know
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really appreciate the time that that you spent just chatting and catching up and sharing with
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the world you know what's what's so valuable about what you're doing right now thanks Tyler I appreciate it
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you
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it is always an absolute pleasure to be able to hear from and to talk with Tom I mean just I mean
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from the very beginning I immediately appreciate the way that he identifies with being able to
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create newness to see something new something coming into focus and then being able to
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adopt it sort of right away even though the rest of the world the rest of the industry may
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look at it as some sort of niche product but really being able to understand the impact of
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wearable technology and then the translation of that into the content side of it in augmented
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reality and in really the ways that you know Tom has been able to transition from technology to
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technology as they've really kind of enhanced the way that humans can interact with the world around
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them no it really is now we are able to enhance the world around us we're able to change it we're
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able to add to it we're able to understand it in more depth and we're able to collaborate with
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more people around the world than ever before because of the advancements that Tom and his team
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have made we really appreciate the effort that they've they've made over the over the last decade or so
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to contribute so much more than technology to this space to contribute culture and inventiveness
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and adventurousness and it really is in and throughout the entire organization and we appreciate
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them for that this has been the VRAR Association podcast and we will be back soon
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thank you for listening this has been the everything VRAR podcast brought to you by the VRAR
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Association and recorded at Brightline Interactive Studios Tyler gates is your host
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Sophia Machasha co-host music by DO double productions we hope you enjoyed today's show
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if you did drop us a review and subscribe on Apple podcasts Spotify or wherever your favorite
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podcasts are found please visit us at the vra.com forward slash podcast if it involves the latest
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trends cutting edge innovation or the advancement of the immersive tech industry you'll be sure
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to hear it here so be sure to join us on the next episode
Topics Covered
Calgary immersive technologies
digital transformation Calgary
XR sector growth
interactive digital media business
Niantic augmented reality
web based augmented reality
Lightship technology
generative AI in AR
wearable technology
Internet of Things
sensor integration
human experience technology
real world metaverse
augmented reality applications
AI impact on AR