Tom Emrich, Director of Product AR Platforms at Niantic - Episode Artwork
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Tom Emrich, Director of Product AR Platforms at Niantic

In this episode, Tom Emrich, Director of Product AR Platforms at Niantic, discusses the evolution of augmented reality and its profound impact on human interaction and experience. He shares insights o...

Tom Emrich, Director of Product AR Platforms at Niantic
Tom Emrich, Director of Product AR Platforms at Niantic
Technology • 0:00 / 0:00

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spk_0 Live from the DC studios. Welcome to the VR and AR podcast.
spk_0 Welcome to the VR and AR association podcast. This week we sit down with our
spk_0 good friend Tom Emrick. Tom is the AR product director at Niantic. Niantic as many of you
spk_0 all know is leading the world in sort of world building in augmented reality and in
spk_0 web based augmented reality. Niantic has been building these tool systems for many years
spk_0 now really allowing anyone and everyone to get involved in augmented reality. Really
spk_0 there are these two very useful tool systems that help you get involved in web based augmented
spk_0 reality through eighth wall and then world based, world scale based augmented reality
spk_0 through Niantic lightship. We're really excited about the product release around lightship
spk_0 coming up here and as well as just really all of the advancements that Niantic has made
spk_0 in the space of augmented reality over the years. We'll talk with Tom about the advancements
spk_0 in artificial intelligence, in generative AI, and the impact that these types of things
spk_0 have on anyone and everyone being involved in the creation of augmented reality.
spk_0 Well Tom it's great to have you back on the podcast. Welcome. Thank you for having me back.
spk_0 I'm excited to be talking to you again. I know we're saying it's been a couple of years
spk_0 and there's a lot has happened for you personally and for what you've been involved in and it's
spk_0 just really exciting work that's moved beyond this original niche realm and into really
spk_0 broadly applicable across the board. It's been really exciting to see that happen. I would
spk_0 love it if we could just start with, let's kick this off with for those who have not heard
spk_0 your background story and how you got involved in and have been shaping the augmented reality
spk_0 of the landscape over the last decade or so. Fill us in. How did you get plugged in originally
spk_0 in this realm of technology and what kind of brought you to where you are now?
spk_0 Sure. How did I get plugged into the matrix? Exactly. I guess where it all started was I was
spk_0 working in media and I had this vision that at the time the world was going to be all screens.
spk_0 The reason why I thought about that was because if you recall when the tablet came on the stage,
spk_0 the iPad, there was a lot of talk around the third screen. You were watching TV, you had your phone
spk_0 or your laptop and you also had your tablet and there was this interaction between those screens
spk_0 as we were watching media and engaging with brands. It got me thinking about the future and I was
spk_0 thinking about how the world would be filled with screens. That may seem absurd but at the time,
spk_0 Microsoft was actually working on this large table that was a display if you recall.
spk_0 Minority report was showing a world of screens as well that you manipulated with your hands.
spk_0 I was really excited about that and I actually started a blog called ScreenGeek. It's the worst
spk_0 name ever and people thought that I was actually writing about television and reviewing television
spk_0 shows. Actually, what it was was really thinking about the different screens that we had in our life
spk_0 and how they were being utilized. Of course, as I was writing, I discovered wearable technology
spk_0 and it was a ha ha moment where I said, oh, the world's not going to be screens. We're going to be
spk_0 wearable technology. I actually renamed that blog to future tech report, another horrible name,
spk_0 but more straightforward. I dedicated my time doing a lot of research and a lot of writing on
spk_0 wearable technology, the Internet of Things, robotics. I got quite a following. It was very early
spk_0 days. This was I think like 2012, I think 2011. It felt like the wearable technology space I could
spk_0 hold in my hand. It was that small. If you recall, back around that time was the height of kickstarter
spk_0 Indiegogo. There was a lot of experimentation in wearable technology, wearable tech, like LED
spk_0 addresses or new ways to use heart monitors and also like the beginnings of heads up displays,
spk_0 including Google Glass. I was really excited about wearable technology, extremely fascinated,
spk_0 especially fascinated about how this technology is going to change who we are as humans.
spk_0 I think that has remained consistent, those two things. My fascination with wearable technology
spk_0 as the next wave of computing and more so thinking about it less from a technology perspective,
spk_0 although that's important, but more about how it's going to change the fabric of who we are
spk_0 as humans, as we think about work, life and play. It really, you started this off by saying you
spk_0 sort of had this vision for it and you really have been effectively executing on that vision and
spk_0 really sort of believing in yourself in these ways because in those early days, there wasn't
spk_0 as much belief. There wasn't as much natural awareness because there wasn't as much context for how
spk_0 wearable technology would impact the way that you can interact with the world. It's seen as like,
spk_0 you have, we humans, we sort of have this fascination with believing that whatever we've created,
spk_0 we've completed all of creation. It's like, in all we're doing is adding or upgrading to what
spk_0 we've already made. In fact, there is a lot of life and reality that we don't know yet. We don't
spk_0 have the ability to understand or compute or interact with. We get the opportunity through these
spk_0 mechanisms that we generate to be able to discover new ways of interacting. But it takes this
spk_0 sort of visionary mindset in the early days to kind of see it and then say, okay, I'm going to
spk_0 commit myself to this effort. How did that get from wearable technology to sort of more of the
spk_0 software delivery side of like, okay, augmented reality is a mechanism for content delivery that's,
spk_0 that can be broadly applied to wearables and beyond. Well, I'll get to that, but I just love what
spk_0 you said about exploring the human experience. It's exactly one of the things that I think about
spk_0 when I think about wearable technology and how technology is our exploration of ourselves.
spk_0 And when we think about the early days of wearable technology, it really was about
spk_0 holding up a data mirror to ourselves and run our biometrics. That's kind of where it started
spk_0 with sensors and the ability to understand your heart rate and a lot of fitness metrics. And
spk_0 you know, we saw a big boom in fitness wearables, sports wearables and a better understanding of who we
spk_0 are as biometric machines as biological machines. And that's a continued journey that we're having
spk_0 with this technology, of course, with the Apple Watch. But it's interesting how technology reminded
spk_0 us that we're actually machines that have heartbeats. And you know, we were able to measure our
spk_0 ECG and, you know, our blood oxygen. And there was a democratization of that through sensors,
spk_0 like that's a common thing. And so then you fast forward through to augmented reality. And now we
spk_0 are replicating with technology again, thanks to sensors, our spatial perception of the world.
spk_0 Right. And so this is another aspect of humanity where we are essentially trying to
spk_0 match our ability to see the world through computer vision, leveraging sensors and machine
spk_0 learning and artificial intelligence. And it will give us a new perspective of who we are as
spk_0 humans by seeing the world as we see it through machines ironically. And we'll continue on this
spk_0 journey. I was asked while back on a podcast, like where do you see yourselves or where you see yourself?
spk_0 Sorry. You know, 30 years from now, 40 years from now. And I said, I'm probably still going to be
spk_0 in wearable technology or like sensor based technology. But I hope by that time we'd move past,
spk_0 you know, spatial awareness through to emotional awareness, which is on the horizon, through to
spk_0 perceptual awareness, which is the ultimate. And perhaps, you know, our technology, literally
spk_0 rolling back the onion layers of who we are to better understand what our soul is, like what
spk_0 our human essence is. So it seems a little esoteric. But if you think about how sensors and
spk_0 technology are really allowing for us to replicate human experience and how that could unveil and
spk_0 allow for us to see ourselves in new ways, it's quite exciting. And that's kind of what keeps me
spk_0 excited about this space. Yeah. Yeah. Yeah. I mean, I mean, I'm sure that that is how that's
spk_0 that's probably sets up the transition into AR. But it's really, I'd like this. I mean, we're
spk_0 already here we are, Tom, we're already into the deep stuff. But I love, I love this idea. I
spk_0 think this is what's what's happening a lot, especially because of especially because of augmented
spk_0 reality. But it's true. I mean, you mentioned it in the in the in the realm of wearable technology.
spk_0 It's like as soon as as soon as we allow ourselves to experience like sensor integration to our,
spk_0 let's call it the wearable experience. As soon as we allow for that, we we turn the human
spk_0 experience or the human being basically like in a in a really unique capacity, we turn ourselves
spk_0 into an abstraction, which can be really valuable then for being able to express and experience
spk_0 a variety of sort of things that maybe you wouldn't have been able to experience before,
spk_0 before you could express yourself as an abstraction. And what I mean by that is like we've already
spk_0 experienced that in terms of you know, you get into a virtual reality environment, you want to be
spk_0 an avatar, those sorts of things, you want to sort of turn yourself your own experience into
spk_0 another experience. And in what's really valuable about the fact that you know, people can be
spk_0 abstractions because the technology allows us to represent reality in different formats in
spk_0 different kinds of ways. And that then allows for you know, you know, the way that you, you know,
spk_0 it's like here's a relevant example, you know, there was, I think it was Nickelodeon that did it
spk_0 last week, but they did the, the sort of the real-time graphic overlay of the NFL game, you know,
spk_0 because all those players are wearing the sensors in their jersey kit. And so we can just pull
spk_0 the real-time movement of the players and then just abstract the real-time movement of the players
spk_0 onto cartoon players playing on a cartoon field. And so you're watching the entire live NFL game,
spk_0 but instead of watching the actual NFL players, you're watching cartoon players doing the exact
spk_0 same body mechanics, which you know, it's, it's fascinating as an idea, but you can see, we can see
spk_0 where the players on the football field in reality, in physical reality are just abstractions.
spk_0 For now, this augmented game experience that you can have overlaid on top of the real world in
spk_0 ways that are way more meaningful than just restricting football to being on a screen on a field.
spk_0 Right. You know, exactly. It really is like your, your, your use, you saw in the early stages that
spk_0 the way that people are going to be able to experience this content is by being able to be a,
spk_0 be a part of it themselves with their own body. Yeah, exactly, exactly. And that's what I like about
spk_0 augmented reality, right, is being able to see the world through new eyes, like being able to see the
spk_0 world in an extraordinary way that only the combination of the real world, us as a human and technology
spk_0 can provide, right. It's the combination of that. And in, in many ways, and this is very, you know,
spk_0 niontic as we're very passionate about the real world metaverse, augmented reality requires the
spk_0 world in order to augment it. And so as you're pointing out, you know, it required the real, you know,
spk_0 NFL players to play in order to make that an even more magical experience for children in particular
spk_0 or young adults through the lens of Nicolodian. And so that, that, that, that play with perception is
spk_0 what's really exciting about both AR and VR. And, you know, I've always described augmented reality
spk_0 in particular as, you know, giving computers their own sense of the world through senses in order to
spk_0 edit our sense of the world. And that's, that is like really magical. And also as a company that,
spk_0 you know, we're creating tools to enable developers to, to allow for this new lens to be put on by
spk_0 users, we take it really seriously as well. And in both unlocking that, but doing that in a very
spk_0 responsible way as well. Yeah. So, so explain then, Tom, because we, you know, we have what we love
spk_0 about this industry is that it's expanding every day. And so we have people that join our community
spk_0 all the time who, you know, maybe they, they didn't, they don't know the history of niontic and sort of
spk_0 how niontic has been shaping real world, you know, augmented, I mean, augmented reality across the
spk_0 world, across the board, but really specifically in some pretty magical ways, been supporting, being
spk_0 able to do that by ingesting the real world. Because as you just said, I mean, that's, that's
spk_0 really the value here is, I think it's interesting, you know, as, as we've been on this journey, you know,
spk_0 for 10 or 15 years together here, you know, it's, it's interesting how the, there's been an evolution
spk_0 of the understanding of what augmented reality is of, of how, you know, initially it's just sort of
spk_0 this like siloed layer of an app experience. But, you know, now it's more of a fluid layer of being
spk_0 able to truly augment your real time reality in ways that then are being able to add things to that
spk_0 reality that aren't just like, you know, Yelp reviews and looking down, looking down the street,
spk_0 you know, in those early days of Google Glass, but it's like, no, I mean, truly being able to
spk_0 spatially compute on top of reality and then provide enhancements to it that use it to, to make
spk_0 things more beautiful or more unique in the ways that the individual user would like and without
spk_0 needing to affect or change the actual physical reality. And so there are, there are lots of value
spk_0 propositions for people to be able to do this. It just tends to start in these smaller pockets
spk_0 of communities. But now we've seen serious expanse. And maybe if you could, maybe provide a little
spk_0 bit of the sort of background on niantic and really even broader on sort of the real world augmented
spk_0 reality. Right. Well, you know, going back to the example about the football players and how the
spk_0 football players were needed in order to be augmented, you know, niantic's roots is in mapping. And so
spk_0 I'm thinking about the map and how the map is actually documenting the real world. And having captured
spk_0 that map, you're then able to augment that map. And so I think that's a good place to start.
spk_0 You know, I really loved my experience with niantic way back when I was a Google Glass Explorer
spk_0 actually. They had an app called field trip. And it was one of my favorite apps on the Google Glass.
spk_0 And the reason was is because it was very contextual in its experience. And so I was walking around
spk_0 Toronto. And then I was able to get more information about what I saw in the real world. And again,
spk_0 I think like, you know, not to spell it out for the listener, but the common ingredients here that
spk_0 we're talking about is see real world augmented real world. And so you're going to be hearing this time
spk_0 and time again. And so like fast forward to Pokemon Go 2016. I mean, this was a big milestone.
spk_0 There were a lot of things that were happening, right? We had more powerful smartphones. We had
spk_0 an air kit, air core coming online around that time. So augmented reality, especially smartphone,
spk_0 augmented reality was really coming into play. And we have a really exciting game that was location
spk_0 based that allowed for you to go around the world and see the world through the story of Pokemon.
spk_0 And be able to find Pokemon in your real world on a map, but also use the camera to see Pokemon
spk_0 in your real world at the same time. And so perhaps that's the way that listeners right now
spk_0 know. Niantic best is through the publisher of Pokemon Go. And certainly that captured the
spk_0 attention of the world and continues to be a very successful game. And with our follow up now,
spk_0 our latest game Monster Hunter now, which is in a very similar vein of being able to find and
spk_0 hunt monsters within your real world. Again, leveraging map technology, finding monsters, and then
spk_0 opening the camera to be able to place those monsters in your space and take photos of them.
spk_0 Again, really changing your perception of the world and giving you a new reason to go outside
spk_0 and walk around and explore neighborhoods that you perhaps have been in time and time again.
spk_0 And that's really the magic of augmented reality is adding new excitement and new reasons to
spk_0 explore the world to see the world from a new perspective. And then in doing so, being able to
spk_0 connect with restaurants and shops and people that are walking about and have a social experience.
spk_0 So Niantic has always been very passionate about that real world metaverse view where
spk_0 the combining of the real world as the fundamental ingredient and adding on that technological
spk_0 there can create something extremely magical. And we wanted to make sure we can bring that to more
spk_0 users and to do that, we also have a platform part of our business. And that's where I sit. And so
spk_0 the platform side, of course, has a nice synergy and relationship with our gaming side and
spk_0 providing them with technologies and tools to create these experiences that I just talked about.
spk_0 But furthermore, we open up our tool set to the developer ecosystem so that developers can
spk_0 leverage these real world AR tools to build similar experiences and new experiences beyond
spk_0 what Niantic is focusing on. And we're really excited about doing that.
spk_0 Yeah, I mean, and I'll say too, just from my own company and experience with April all over
spk_0 the years, you know, with with the platform over the years is that, you know, it is effectively
spk_0 that, you know, simply put, it's really the way that you deploy augmented reality to the web.
spk_0 And it's, you know, it's how, I mean, there's a lot more obviously in the tool system and we can
spk_0 go into that. But it's like for those who are trying to think, you know, how do I get augmented reality
spk_0 out, you know, how do I use this in the most simplified capacity where it can affect the most
spk_0 amount of people? We know that the most effective deployment currently is over the web in terms
spk_0 of accessibility and those capacities. And so those in that way in terms of getting, and I'm not
spk_0 talking necessarily about, you know, gaming experiences and those sorts of things. But in terms of
spk_0 anyone being able to get access to using augmented reality and then being able to deploy it easily
spk_0 it would be done over the web and what you all have done in terms of platform development is
spk_0 obviously focused like I said on other formats of platforms, but always a really heavy focus on
spk_0 sort of democratization of the of the of the technology of the mechanisms. It's like if more people
spk_0 can get access to the mechanism, then more people will just inherently understand the value of it and
spk_0 they'll start to apply it in their own circumstance so that AR isn't, you know, augmented reality isn't
spk_0 enough to stay in the in the niche of gaming, you know, obviously it's a big niche, but it can
spk_0 be applied to really your your experience of the real world and all of these different capacities.
spk_0 And it's a great way to introduce that experience through gaming. I mean, Pokemon Go is certainly in,
spk_0 you know, and the the the wizarding world of, you know, the Harry Potter experience and all of that.
spk_0 I mean, those sort of back to back really sort of set up this location-based understanding of
spk_0 hey, AR content doesn't have to be spawned from your phone and that's to me, I think, was like a big
spk_0 moment there for Pokemon Go and really for the whole industry was augmented reality. Most people
spk_0 up until that point saw augmented maybe whether they recognize it or not. They sort of
spk_0 knew that augmented reality was was a was basically an effect of somebody having their holding their
spk_0 phone up. But in the case of Niantic and you know Pokemon Go, it's really the content actually
spk_0 exists on a network and then is displayed if you go up to it, right? It's not it's there all the time
spk_0 and it's just whether or not you can see it, you know, and it sort of is like that introduces an
spk_0 entirely different mechanic to human interaction with augmented reality. It no longer is it just this
spk_0 one to one experience on the phone. It's now this basically many to many experience. It's not even
spk_0 one to many. It's truly just a global experience that anyone can be involved in because it's
spk_0 overlaid on top of the real world. Yeah, really sort of set up this new era of I mean people
spk_0 would say location based AR, but it's really beyond that. It's it's it's really this the notion that
spk_0 augmented reality can live on a network instead of you know necessarily on a phone. And so it's
spk_0 you know, being able to then deploy augmented reality over the network of the worldwide web is
spk_0 then extremely valuable 100%. Yeah, I love that. I think we can talk about two things there. One is
spk_0 this network is the map and that's how we're seeing this right and being able to deploy and have
spk_0 you know persistent augmented reality experiences that can be multiplayer that can be social at these
spk_0 locations is what we're passionate about through our 3d map of the world. And you know our our
spk_0 ARDK which is our unity based SDK that enables soon the air foundation developers on unity to
spk_0 more easily create real world air experiences using our visual positioning system which is also
spk_0 known as vps is really aimed at enabling games and other content in a very similar way that you
spk_0 talk about where you can you know for example walk up to one of the vps waste spots one of
spk_0 thousands of vps waste spots that have already been scanned and are on our map to instantly
spk_0 collocalize together meaning like if you and me and a couple of friends are all there opening up
spk_0 our phone playing a game we can all play that game together. It's extremely magical or we
spk_0 can go to that same location and find content that looks more realistic within that space.
spk_0 And so being able to leverage a 3d map of the world it really takes you know augmented reality
spk_0 to the next level and certainly on the platform side we're really excited about our light
spk_0 chip unity SDK enabling that for app developers and in fact we're like we're gearing up for
spk_0 for that general release later this month so we're really excited about that. And on the flip side
spk_0 as you mentioned we also have our web based augmented reality platform which is leveraging that
spk_0 one app that we often take for granted which is the browser the one app that we use on a regular
spk_0 basis and allowing for very quick and easy access to augmented reality by just scanning a QR code
spk_0 or clicking a link and that accessibility and ease is a real good gateway to get users to engage
spk_0 with augmented reality. It's also a really great way to allow for developers to rapidly develop
spk_0 experiences distribute and publish experiences and make use of a lot of the same technologies that
spk_0 I just described on the air decayside with visual positioning system for example multiplayer.
spk_0 And so we really believe that within the AR space you know the app social and web
spk_0 discovery points which end users are engaging with on a regular basis need to all be
spk_0 active with augmented reality for augmented reality to become that next wave of computing.
spk_0 And that's why we're really excited about having a powerful platform that caters both to
spk_0 you need to developers and web developers alike. Yeah I mean it really is I think that there's so
spk_0 it's almost unfortunate because I want to get to sort of I want to be able to talk about some of
spk_0 the sort of future stuff and not necessarily future but really kind of what why what you're doing
spk_0 matters so much for the industry and just sort of for for what's happening but but also there's
spk_0 so much to sort of unpack in terms of how people can use these tool systems. I mean you just said you
spk_0 the the the the lightship announcement and sort of integration being able to build on light
spk_0 ship you know that's we've been I know that internally again we've been waiting for this for
spk_0 this for for a couple of years now I'm excited about it because the notion of this again it's
spk_0 it's that you have like you just very clearly laid out you have democratized access to augmented
spk_0 reality and deployments over the web and then you have this very high-end capability to be able
spk_0 to deploy augmented reality on top of the real world using real world atmospheric and the real
spk_0 world data and these sorts of things that turn the experience of augmented reality which is turn it
spk_0 into this really a circumstance where it is I believe it's appropriate at this point to start to
spk_0 talk about why it matters so much that people decipher between physical reality and augmented reality
spk_0 when it in fact what we're really talking about and you talk about this two time when you say
spk_0 that's what's so valuable about these experiences that they're social and what to me what's so valuable
spk_0 about reality is that we all agree on it we all agree that you know I'm looking out and seeing
spk_0 a green tree right we all agree on that right and that's and that's really valuable that we all
spk_0 find common agreement and that's what makes physical reality when we spend time together in physical
spk_0 reality so valuable is that we all find ways to have agreement when we're hanging out with each other
spk_0 and when we're engaging you know when we're interacting physically but it's like when we're
spk_0 interacting physically but also with virtualized content with digital content if we're all
spk_0 in agreement that that content exists and that it exists inside our reality then it is allowed
spk_0 to sort of blend shade into our format of reality in a way that allows it to be less of augmented reality
spk_0 and more of just another layer of our experience of reality and it's that's exciting to me that we
spk_0 don't have to see things with such stark segmentation and definition that we can actually see them
spk_0 start to blend together in ways that become a little bit more intuitive like I can just I just
spk_0 know and understand that there's going there's there are ways for me to enhance this circumstance
spk_0 that I'm in or to know more about it or to know every variation of time that has passed through it
spk_0 you know all of these sorts of things that I can understand my physical reality in ways that are
spk_0 well beyond what I could understand by just being me but that if I have augmented reality that I
spk_0 can understand even more about my physical reality by allowing myself to augment it you know and I
spk_0 can expand it beyond what I thought I could turn you know I just I just got my quest three and I
spk_0 played the you know the encounters game you know and I've had totally my room is totally taken over
spk_0 by aliens you know by a little pom pom aliens at the end but I totally believed in that experience
spk_0 through video pass through that I it didn't matter so much to me whether or not I was in VR or
spk_0 AR I was totally in my room but also fighting aliens inside this you know sort of like biodome
spk_0 environment that my room was crumbling into and so I was really actually blending these realities
spk_0 in a way that didn't make me feel like I needed to define it so heavily yeah I love that and it
spk_0 gives new meaning to your space I mean you'll have memories now of that space and I know once in a while
spk_0 remember that you know the red pom pom alien broke through your wall I mean I remember in virtual
spk_0 reality during the pandemic having a lot of really visceral memories of alt space and beating up with
spk_0 folks in alt space and having meetups and alt space and so there's a lot of meaning in this new
spk_0 technology that we're enabling developers to create content with and I think that's a really good
spk_0 word to refer back to is just giving new meaning giving new meaning to a place giving new meaning to
spk_0 relationships with people giving meaning to life giving new perspective on life like they're you
spk_0 know it sounds really really big but it really is what technology can do and it's not too far fetched
spk_0 because we're doing that already we're just not collapsing it to the point where it feels like
spk_0 it's a part of us there's like the separation gap between us and technology we're holding it in our
spk_0 hand we can put it down at any time and so it you know but we're doing that with Google we're doing
spk_0 that with the internet where we are already augmenting the human experience we're just taking this
spk_0 up a notch to the to a point where it feels much more natural it feels much more like how we do
spk_0 things today and in that way then we're going to be able to do that more rapidly and it will also
spk_0 allow for us to not have to choose between a digital moment and a physical moment as you pointed out
spk_0 but that digital and physical moment are now a new moment it's an augmented moment and that's the
spk_0 promise of augmented reality and when I talk to folks one of the big draws of augmented reality is
spk_0 that reinforcing of the real world and still being here in the real world and again it goes back to
spk_0 what we talked about which is like you can't have an augmented reality without reality and I think
spk_0 people you know once we get more acclimated to it I think that will be the big draw is that you
spk_0 still get to enjoy the house that you purchased or the neighborhood that you chose to live in or the
spk_0 people around you but now you also get the benefit of the wonder the awe and the extraordinary
spk_0 nature of technology whether it be informational or otherwise and how you know the pizza that you
spk_0 you eat every Sunday now becomes a brand new experience because the pizza comes to life or the
spk_0 book that you already read has new meaning because the pages have you know visualizations that pop
spk_0 out of the out of the text I mean the the sky's really going to be the limit and it's it's you know
spk_0 I find that fascinating and exciting and especially being in the tools business where you know we're
spk_0 building a platform one of the favorite things that I have the pleasure of waking up to is is you
spk_0 know going on to X or or Instagram or LinkedIn and seeing what developers are doing with the tools and
spk_0 what they're doing in augmented reality and it's extraordinary and we're just getting started that's
spk_0 what's amazing all the same time yeah yeah I mean and I love this thought I mean you mentioned this
spk_0 this this relationship that we have with technology it's kind of I feel like a lot of times humans
spk_0 humanity has this like tendency to just forget anything sort of like beyond 50 years in the past but
spk_0 it's it really is like I mean for three centuries effectively we operated as as humanity by
spk_0 defining humanity by defining our human experience around the limitations of our own brain it's like
spk_0 everything was just defined around like as compared to the human brain to the human you know experience
spk_0 of computing basically but then once we realized that we had you know we used basically logic and
spk_0 reason in all these formats of you know of human concoction to then understand that we have limitations
spk_0 that there are limits to the human brain and then based on those limits we started to devise
spk_0 tool systems to adapt those to those limitations so that we could extend beyond the limits of the
spk_0 human brain and start to apply you know to larger more corporate you know more sort of collective
spk_0 problems and so we started to industrialize and then we started the printing press and the various
spk_0 revolutions you know around the ways to distribute information and then we institutionalized
spk_0 information and all of that even starting with 300,000 years ago you know the 250,000 years ago or so
spk_0 I would say the development of language to collectively gather people's understanding together to be able
spk_0 to have common understanding around formed language I would argue that language is a technology
spk_0 and what we basically have been doing is co-opting interaction with one another but then once we
spk_0 realize that we could actually start to co-op our interactions with machines in various ways to
spk_0 move beyond our own limitations and once that began I mean that started effectively in various
spk_0 capacities with mechanisms but I would say digitally speaking maybe you know in this some may argue
spk_0 with me on this but I would say potentially you know in 1967 when Texas Entremons made the first
spk_0 sort of digital calculator and we started to actually start computing you know in various capacities
spk_0 that set up the age of computing effectively and it's just we really I think that humanity has
spk_0 a tendency to just forget that it's we think that we have this sort of you know we think that we
spk_0 have this this sort of clearly defined reality it's like this is our reality because this is what
spk_0 it is right now but we we forget that you know just even a hundred years ago that that same reality
spk_0 was really just defined that way by the technologies that were available at the time and as the technology's
spk_0 advance we then are able to advance our understanding of reality and reality is progressive and reality
spk_0 and how we define it is basically right now experiencing a major progressive boom you know a major
spk_0 expansion and I believe that you know what what you all are doing principally again the the extensions
spk_0 over web and all of that is it's so important for democratization but specifically with light
spk_0 ship and with real world mapping it really is introducing this notion of spatial computing of
spk_0 being able to compute on top of the real world so that you can potentially enhance the real world
spk_0 for the sake of people's understanding of the real world people's ability to sort of use the real
spk_0 world for reasons that maybe it wasn't it was never able to be used for in the past I mean you talk
spk_0 about making things new we're we're talking about moving the information layer from tiny little
spk_0 containers that cost a lot and are really hard to reproduce and removing that information layer
spk_0 on top of the real world in everyone's phone yeah exactly I mean I love everything you're saying
spk_0 you know I do believe that nothing is more human than augmenting ourselves with tools we've
spk_0 been doing this since as you mentioned like fire and so on so we do have to remember our history
spk_0 I think it's really important and and yeah I think that we're 3D creatures that have actually
spk_0 been working a lot in 2D and so it'll be really refreshing but absolutely new for us to now do a lot
spk_0 of things in 3D that's not to say everything is going to be 3D I mean if you look also at our
spk_0 history we're hoarders of media and we're not we're not usually wholly replacing one new thing for
spk_0 the other and what I mean by that is like look around you still have paper and books you have
spk_0 your TV you have your your iPad you have your iPhone you know so when when we think about glasses
spk_0 in particular and and air headsets of which you know huge milestone with the medacres 3 making
spk_0 you know a consumer grade air head more device available with a real path to volume of users for
spk_0 developers we need to not think of this as replacing all of what I just mentioned but more be additive
spk_0 and and so while there will be a lot of things that we do in 3D there there will still be you know
spk_0 2D books that we read and perhaps even 2D books in in virtual reality and mixed reality
spk_0 but it's going to take up a big shift in our thinking just across the board to understand
spk_0 what the opportunities are in in digital in 3D and so these early days of developers exploring
spk_0 things in the browser and in applications are really fundamental and they're going to set the
spk_0 tone and create a new UX language and you know set some of the guidelines that we're going to
spk_0 continue to use for years to come I have no doubt so it's a it's a really exciting time within
spk_0 within the space and I think in particular thinking about the myriad of devices really inspired
spk_0 one of the eighth wall platforms powerful features which we call met a virtual deployment
spk_0 which was really this rethinking about the the responsive web and understanding the need to
spk_0 bring into the fold you know ARVR headsets where you hit a web page and that web page can be
spk_0 experienced across you know smartphones tablets computers and now headsets and what does that mean
spk_0 and I think that's just like one example of like how we're going to need to like rethink
spk_0 things that we're already doing and from a brand new dimension the third dimension and so there's
spk_0 lots of opportunities there across the board for brands for developers for entrepreneurs and I'm
spk_0 excited to watch it all happen and I'm very humbled to be part of it by contributing technology
spk_0 and tools to help accelerate and supercharge that shift yeah I mean and you guys have seen
spk_0 you've you've seen some serious growth I mean just even to the developer platform I mean you
spk_0 mentioned there are obviously some advantageous aspects that happen in the market with air core
spk_0 air kit and stuff like that coming to the phone and light our sensors and things like that so that
spk_0 there can be more of a depth of field experience and all that kind of stuff so all of that set up
spk_0 nicely but obviously you have to maintain a platform and maintain a set of tools to basically enable
spk_0 you know it's it's not necessarily easy as again as as we know for from many years in the space to
spk_0 to maintain the standards of the worldwide web and also of a of a common tool system that adapts
spk_0 with ever changing capabilities and cameras and sensors and things like that it's this constant
spk_0 you know it's a constant balance you know balancing act that you all do on on behalf of the industry
spk_0 and so what how are you in terms of just in terms of that sort of developer store in people you know
spk_0 people joining the platform using in different capacities are you how are you seeing the developer
spk_0 experience shift now with just nuanced tools where you know generative AI tools and things like
spk_0 that sort of have made the the computing experience more human you know this must be exciting for
spk_0 the nature of sort of like bringing augmented reality to web and real world you know now that
spk_0 computing is more human we can speak and I can speak into GPT-4 you know and have a full-on
spk_0 conversation and create from there how does that how does that play into the sort of style of
spk_0 thinking that you are applying to sort of world building the tools yeah we're really excited
spk_0 about generative AI it's kind of like a peanut butter jelly relationship for I think immersive
spk_0 technology in general including nianctic platforms I mean on the eighth wall side we launched our
spk_0 genie i modules which I really allow for developers to more easily use open a i's dali to and
spk_0 chat GPT as well as a startup called in-brewed intelligent NPCs and so you know we're thinking
spk_0 about generative AI from a couple of angles one is really enabling developers to add generative AI
spk_0 to their AR experiences which in turn gives the user even more agency and more creative control
spk_0 and so you know by putting it a prompt for example in the a web AR sky effect project you can allow
spk_0 your user to be able to draw on the sky and then change the sky with the combination of genie i
spk_0 and and web AR and so you know this this would have been like a very complex project to put together
spk_0 that can now be easily created using the combination of the advancements in these technologies
spk_0 and so we're excited about watching developers add generative AI as a tool for users to use within
spk_0 experiences but of course we're also thinking about how generative AI can be used to accelerate
spk_0 asset creation you know we don't talk enough about 3d when we talk about AR VR and 3d content creation
spk_0 like 3d asset creation 3d asset optimization 3d animation rigging like all of this is very
spk_0 specialized skills and can take a you know a significant amount of time to generate and it can
spk_0 also be quite costly and so we're seeing early solutions in generative AI to accelerate the
spk_0 creation of 3d assets and so on and then the third area that we're really excited about is using
spk_0 generative AI as like a co-pilot and so how can generative AI really help the developer be super
spk_0 charged so they can more easily get to their hello world or to their launch projects so this could
spk_0 be you know anything from a generating code like fully on having a conversation like you said with
spk_0 chat gpt and chat gpt creates code through to like code completion like you know next level and
spk_0 tell a sense better ability to hunt through documentation and forums all the way through to really
spk_0 facilitating the the generation of metadata such as cover images or like marketing language and so
spk_0 definitely keep an eye on how niantic you know is using generative AI within the platform space but
spk_0 I think as a whole it's a really exciting time to see generative AI especially generative AI and how
spk_0 it is going to play a major role in AR and VR and I think to that point like one of the one of the more
spk_0 controversial terms that we've had in recent years as metaverse so I won't you know go into
spk_0 too much detail about whether or not you love metaverse or don't as a term but what I've always
spk_0 enjoyed about the idea of metaverse is that it really signals the coming together of emerging
spk_0 technologies for this next wave of computing and this is what we're seeing with the combination of
spk_0 geniei with AR and VR and so it means that we're getting to this maturing point within the
spk_0 emerging technology camps where we're able to see how they can not only add value on their own but
spk_0 more so how they can come together to really be this next wave of computing and that the folks
spk_0 working on generative AI and the folks working on AR are actually working on the same thing we're
spk_0 working on the future together and that really excites me so I think it's a it's a great time to
spk_0 see that happen and we're all going to benefit from it. I I agree I totally agree I love the
spk_0 peanut butter and jelly analogy but it's it really is you know it it it's a lot of times when
spk_0 you know the the technology kitchen sink sort of you know gets another new addition to it oftentimes
spk_0 it's just there's for some reason there tends to be the sort of like competitive nature and the
spk_0 way people talk about things but it's so additive it's so complimentary you know it's it's not sort
spk_0 of like is it this or is it that you know is it VR is it AR is it you know upper is it down is
spk_0 it left or is it right it's really it's really both all the time you know I I'm a firm believer in
spk_0 superposition and quantum entanglement and it's it is real in fact and so you know there is more
spk_0 connection than than what we think and so it's we need to divide things in in order to understand
spk_0 things but they're you know I really do think that the the ability to the ability to experience
spk_0 augmented reality at at the same time as your real world space you know you what you're doing what
spk_0 we're doing to the human experience is allowing it to expand and allowing us you know we're
spk_0 teaching ourselves new ways to understand ourselves and that was one of my favorite things about
spk_0 you know putting on the very first Oculus you know the rift you know the the very first the DK1
spk_0 you know it's just as like I got this sense of like I you know I'm going to be able to expand
spk_0 and understand more about myself than I knew before through this mechanism and that was just
spk_0 the beginning and now we're at this stage and phase that is yes so exciting because these tool systems
spk_0 basically allow us to compress the previous workflows exponentially and then it allows us to you know
spk_0 that's again sort of I find myself you know doing a lot of this work obviously when I'm not
spk_0 podcasting is you're doing this work of building these tool systems that support the ability to
spk_0 deliver you know content and it that those tool systems really is sort of like um you know are you
spk_0 going to pass out shovels at the gold rush you know it really is being able to the more the more
spk_0 people the more people can follow the example of niontik and others out there and and really generating
spk_0 meaningful tool systems the more we can actually expand the industry I mean the faster we can expand it
spk_0 instead of needing to flood with content as much and as and really more focus on the expansive
spk_0 tool systems that's what I'm excited about with the generative AI addition to immersive
spk_0 technology is that it really enhances the way that we're able to to leverage tools and it also
spk_0 totally changes and this is something that we're seeing is totally changes who can use those tools
spk_0 it's like in the past it had to be the specific archetype of a particular talent but now it can
spk_0 be applied to a subject matter expert a teacher you know a somebody who is working on the flight line
spk_0 or is you know whatever the case is they can actually be using this technology meaningful ways
spk_0 anyway Tom I really you know I'm really excited about what you all are doing and what niontik is
spk_0 putting out there and and really what you've been able to do to to shape the space I would love
spk_0 to before we part here I would love to know just from you personally I mean I know that there's
spk_0 a lot of exciting things that are happening with niontik and with the products and the platforms
spk_0 and things like that I mean what makes you what makes you sort of continuously motivated and passionate
spk_0 about this space right now I mean are you what are you seeing that that makes you feel really
spk_0 connected to it or makes you feel really sort of like gives you that real sense of hope you know
spk_0 well I would say the developers you know I I'm creators as you mentioned I think we're in a time
spk_0 when everybody is a creator you know when I mean that maybe more so on the social media side but
spk_0 we're seeing with these these technologies that that this is going to expand far beyond that and so
spk_0 every day that I wake up and I see that anything from a demo to a full-on application in augmented
spk_0 reality I get very excited particularly as I mentioned before with you know Metacrest 3 with
spk_0 full color pass-through and the Apple Vision Pro now announced it's very clear that the mixed
spk_0 reality headset category is coming together I've said it before this is a PC moment for AR head
spk_0 warn and it's a milestone in a moment that we've been waiting for for a very long time and so
spk_0 you know just seeing this this device come in the mail to my house I know last week
spk_0 and unknowing that it's not just early adopters but that this is like a device that's available to
spk_0 everyone everybody is like I hope this all get we all get like a surge of energy and a renewed
spk_0 sense of opportunity for especially those that have been in the space for a while and and so with
spk_0 the combination of that and mobile with the smartphone becoming an even more powerful you know
spk_0 AR machine year after year it's really go time for augmented reality it's a really exciting time
spk_0 for us to again explore be curious and have fun while understanding that what we're doing
spk_0 and through that exploration is going to set the tone and create the foundation for years to come
spk_0 and so I'm as pumped as always as I was back in 2009 when I kind of stumbled upon it with the
spk_0 help monical so that's awesome so you know I really I really think you know Tom that you
spk_0 that what is evident in your work and it shows I mean it shows in the success that you've had but
spk_0 you know what's evident is that you care deeply about you know making experiences that really
spk_0 matter and in those experiences they can be very simple they can be very profound but they can
spk_0 matter you know in really deep kinds kinds of ways and that's something that authenticity is
spk_0 you know it can be seen in and throughout at niantic and just the sort of the the commitment to
spk_0 communities and then being able to build and expand communities and those kinds of capacities
spk_0 and so it really is far beyond bringing AR you know AR capabilities to the world it's really
spk_0 sort of helping usher in the understanding of it and you know really being able to think beyond
spk_0 just sort of pull up my phone and do a game right that I can actually experience this across
spk_0 many different facets and so I'm really I'm personally excited to see how how people adopt
spk_0 things like lightship and change their understanding of augmented reality entirely like finally sort
spk_0 of start to allow things to have less segmentation you know have more blending you know
spk_0 really appreciate the time that that you spent just chatting and catching up and sharing with
spk_0 the world you know what's what's so valuable about what you're doing right now thanks Tyler I appreciate it
spk_0 you
spk_0 it is always an absolute pleasure to be able to hear from and to talk with Tom I mean just I mean
spk_0 from the very beginning I immediately appreciate the way that he identifies with being able to
spk_0 create newness to see something new something coming into focus and then being able to
spk_0 adopt it sort of right away even though the rest of the world the rest of the industry may
spk_0 look at it as some sort of niche product but really being able to understand the impact of
spk_0 wearable technology and then the translation of that into the content side of it in augmented
spk_0 reality and in really the ways that you know Tom has been able to transition from technology to
spk_0 technology as they've really kind of enhanced the way that humans can interact with the world around
spk_0 them no it really is now we are able to enhance the world around us we're able to change it we're
spk_0 able to add to it we're able to understand it in more depth and we're able to collaborate with
spk_0 more people around the world than ever before because of the advancements that Tom and his team
spk_0 have made we really appreciate the effort that they've they've made over the over the last decade or so
spk_0 to contribute so much more than technology to this space to contribute culture and inventiveness
spk_0 and adventurousness and it really is in and throughout the entire organization and we appreciate
spk_0 them for that this has been the VRAR Association podcast and we will be back soon
spk_0 thank you for listening this has been the everything VRAR podcast brought to you by the VRAR
spk_0 Association and recorded at Brightline Interactive Studios Tyler gates is your host
spk_0 Sophia Machasha co-host music by DO double productions we hope you enjoyed today's show
spk_0 if you did drop us a review and subscribe on Apple podcasts Spotify or wherever your favorite
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