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Welcome! A little bit about chess.
In this episode of 'Over the Board', host Henry Bears introduces listeners to the fundamentals of chess, covering essential concepts such as mindset, the three phases of a chess game, and pi...
Welcome! A little bit about chess.
Sports •
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Interactive Transcript
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Hello and welcome back to Over the Board. I'm Henry Bears and I'm going to show you how to play chess.
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Whether you're a beginner player or just learning how to play chess better, this podcast is
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right for you. If you would like to pull up some chess website that has a board with pieces
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that you can move around freely or pick up a board and some pieces at home if you like
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that experience better. A chess website I would recommend is leachess.org. It has free
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features where you can play games with people online that are your skill level and you can
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analyze your games for free. If you want a computer analysis on your games you can go to
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leachess.org and input your game into their software and it will show you whether it's a winning,
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losing equal position. What I really want to talk about in this first podcast would be the mindset
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that you want to have when playing chess, considering your situation and maybe some basics of chess.
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For the mindset when playing chess, when you sit down to a board and the pieces are on the board
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and you're facing someone else, what do you want that experience to be? If you want that experience to be
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something fun and enjoyable or you want it to be serious and learn from it, your mindset should
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reflect the experience that you want to have. If you just want to have fun when playing chess,
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something that you can do is maybe get your friends in a chess and play with your friends or maybe
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your family and they can just be another board game in your house. But if you really want to
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consider chess seriously, the mindset when you get on to the board maybe is if I win I need to
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know why I won and what mistakes my opponent made and if I lose then I need to realize what my
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opponent did correctly and what I did wrong. So you're always thinking about the positions on the board
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and thinking about how you could have done better maybe or just thinking about how you can get a
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better position and win that game so that your rating can go up maybe or maybe that you can defeat
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a rival or win the tournament wherever you are. So now that we've talked about mindset, let's talk a
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little about basics of chess. There are really three, I guess, sections of a chess game. There's the opening,
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the middle game and the end game. The opening is sort of a place where beginners thrive because if you
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open in a new way that someone else who's also a beginner hasn't seen you can confuse them and you
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can play quick and easy traps and mates and really if you want to have fun you can study a lot of
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openings and play against people of your level or below and see how they react to them and that's sort
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of a fun way to play chess is see what openings take you into games but openings of course aren't the only
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aspect of games but they are pretty fun to learn new openings and try them out. For the opening you can
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play something solid like defensive or you can play something quick and aggressive and play something
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sort of neutral, you know control the middle defend here attack here create options you know or you
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can play a gambit. A gambit is sacrificing material or if you don't know what material means it's
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pieces on the board. Sacrificing material so that you can gain a better position or gain some sort
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of confusion from your opponent if they haven't seen the position before so that they make
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problem moves. For the opening a common move for light to make in the opening is E4, pawn to E4
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pawn to E4 is called the King's pawn. E4 is a crucial square because it's in the center and
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sometimes some games are decided by who controls the most center because if you control the center
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and then you expand your influence towards your opponent side of the board and you get past
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pawns and you get your pieces down there near your opponent's king that's been opportunities come
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up where you can start winning games. So sometimes that's where the opening can play a lot into
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your success and other parts of the game. If you play a bad opening you might not even make it to
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the middle game or the end game and you've lost the game and maybe you excel at the middle game
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and end game and what you're lacking at is openings and you need to study those so that you can get
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into middle game and end game and realize that now it's easier that you played a strong opening.
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Now let's talk about the middle game. The middle game is sort of a transition point from the
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opening to end game. It's where maybe you have a develop position, you've traded off some material
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and really this is where maybe tactics are the biggest part of the game is in the middle game
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and it's where you really need to look out for openings in your opponent's defense, their
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chink and their armor and then the end game is where really a lot of theory comes in. It's the
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opening in the end game really where the theory is the middle game is just how well can you play,
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how well can you position your pieces, can you get an advantage over your opponent?
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If you know the theory of your end games and you know what's going to get you a promotion to a queen
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or what's going to allow you to gain their pawn in this position so that they can't promote
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or what allows you to trade off and then get a draw. That really helps you because then you can
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either win or draw games that you would have lost or win games that you would have drawn
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because you studied that end game position and you know what to play in your opponent doesn't.
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So we talked about mindset in a little bit about the basics of chess and now if you really are a
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beginner beginner to chess as in you haven't ever seen the pieces move or anything like that,
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take your board or your online board and explore how the pieces move on the online board
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because if you click on pieces it should tell you where those pieces can move to
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and you can see how they move but if you have your own board let's talk about piece movement.
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White always moves first. If you like playing white sometimes you know you really like playing
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openings and controlling the situation on the board. If you like playing black maybe you like playing
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defensive openings such as the Sicilian or the King's pawn opening. No matter which side you like
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to play it's probably best to get a healthy mix of both sides because you can't always play the
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color you want. A lot of people like to play white though I personally prefer to play black. I
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especially the dragon Sicilian. For now let's speak about piece movement that's why I was going to talk
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about. So let's say you're in a starting position and your pawns are all lined up. You have your
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rooks at the sides and then your knights and then your bishops and your king and queen on
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the queen is on the square of her color the king is on the opposite color. So your white
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king would be on a dark square and your white queen would be on a white square. Dark queen would
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be on dark square. Dark king would be on a white square. In this position there are so many
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possibilities that can happen. It's trillions upon trillions upon just a lot.
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So when a pawn hasn't moved first when a pawn hasn't moved it can move either one space or two
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spaces. When a pawn has already moved it can move one space and no nothing other than that.
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When capturing a piece the pawn cannot capture forward it can only capture diagonally.
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So that's why sometimes in the opening things are played such as pawn to e4 and then pawn to e5.
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The pawn cannot capture the pawn in front of it.
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So it's an interesting way for both sides to gain some hold on the middle.
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And as we said before the center is very important in some games and can be a deciding factor.
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Now let's talk about bishops. Bishops can be a little hard for big image to control because
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well not necessarily hard just sometimes you don't see opportunities with bishops. Now bishops
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move in diagonal patterns. So your bishop can move on a diagonal of its color.
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Now your bishop isn't going to be colored differently than your other bishop because it's on a
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different color square. I'm just saying if you have your bishop on the light squares it can only
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move diagonally on those light squares and if you have your other bishop on the dark squares it
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can only move diagonally on those dark squares. It will never switch over never in a million years unless
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you move it and then it's that's not how you play the game. You can do that if you're just having fun
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though double or your bishops on the same color. I don't care do it every one.
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But bishops move diagonally as I said and they can move as many spaces as they want. So long as you're
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not going to knock into another piece or go off the board. That's sort of the same for
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the queen and rock. They can go as many spaces as they wish. So long as they don't knock into other
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pieces or go off the board. Let's talk about rock and queen movement now. A rock can move in straight
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lines but not diagonally. So if bishops are like cutting through the board, rock slide across the
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board. That would explain it as. They're really useful for like if you get two rocks on the same
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file or two rocks and a queen on the same file then you can have some options with moving those
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rocks into your opponent's pawn line and making some openings and attacking the king
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and his little sheltered cubby hall if they've castled.
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For the queen, the queen best I can explain it as is can really go anywhere as long as it's
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a straight line. It's like a combination between a rock and a bishop. She can move horizontally
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vertically and diagonally across the board and of course cannot be stopped. It can go as many
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spaces as she wants. So long as she doesn't knock into another piece or go off the board.
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And now let's get to knights which may be the hardest piece to control but personally a knight
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might actually be my favorite piece after the king and queen of course since they are most important.
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A knight is interesting because it moves in our best describe it. An l-shaped pattern.
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A knight can move two spaces and then another space in a different direction.
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Let's say you want to move your knight out of your little pawn structure that you made
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and but there's not a straight path to where the knight wants to go.
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It really does not matter because the knight is the only piece that can jump over other pieces.
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The knight's movement is not limited by any other pieces around it. That's what makes it really
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special. Along with its l-shaped movement pattern it also makes opportunities for your opponent to
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maybe miss something where the knight can get in where another piece could not and it also creates
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cool options to fork your opponent which is pretty fun. If you don't know what a fork is don't worry
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we'll explain that later on in this podcast where we talk about forks, pins, skewers, traps,
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mates and other things like that just tactics. When you're moving in knight let's say you move two
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spaces forward. Now that knight can go either one space left or one space right. The knight can also
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move two spaces left one space forward two spaces right one space forward two spaces right one space
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back two spaces left one space back etc etc. So long as your knight doesn't go off the board you're
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fine just move it in l-shaped pattern that l-shaped is how it moves. Now that we talked about piece
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movement let's talk about the value of the pieces. Upon is worth one point or a hundred centipons.
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This is the lowest value piece even though the king doesn't technically have a value
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because the king I guess you would say is priceless because he is sometimes the deciding factor of
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the game not just sometimes most of the time and gives the deciding factor of the game through
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checkmate. And then you have the knight and the bishop. The knight and the bishop are technically
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both worth three points or three hundred centipons but some people argue that it's a little bit
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unbalanced that the bishop is a little bit more than the knight as in the bishop is sort of around
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the three point five and the knight is more of a two point five rate because the bishop has
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more movement squares that it can go to and forking abilities and that it's a little bit
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easier to grasp its movement and finally that a bishop can corral a knight meaning if a knight is
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on the side of the board and a bishop is in a certain position it can trap the knight so that
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knight has no squares to move to. I personally think that maybe the bishop has a very very slight
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advantage over knights and that maybe it's a three point one to two point nine sort of thing
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just because of the fact that the bishop can corral the knight and that'd be useful in the end game
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but I really do like the forks that the knight provides and leads to some fun moves some fun plays
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in positions and then we have the rook which is at point value of five or five hundred centipons
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it's very useful in the end game and for controlling files and ranks and then the queen which is
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usually considered to be an eight point or nine point rating or eight hundred or nine
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hundred centipons it really depends on who you ask some people will value the queen differently
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and then the king some people will value the king at I think it's ten points or a thousand centipons
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but I don't think it's correct to give the king a value because he's so important in the game
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and his movement is so much different from all the other pieces because he can move to any square
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diagonally vertically horizontally but only one space at a time and the check rules and checkmate
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rules that apply to him are so much different from any other piece I just do not believe that you
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should actually have a value that his value is that he's priceless if you lose him he lose the game
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um speaking about check and checkmate check is when the king is in danger it's best how to describe it
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let's say you have your king and he's out in the open and a knight comes down and your opponent moves
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your knight and now your king is where your knight would move and your opponent's knight would move
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your king is two spaces down and one space to the right of the knight let's say
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and so now he's in check because he's in danger of being captured the next turn you must either
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capture the threat which would be the knight you must capture it or you must move your king out of
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check because your king cannot actually truly be captured ever in a game for a checkmate it's where
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your king is in check he's in danger but he has no squares to move to and you cannot capture the
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threat mean that the king cannot move in this position the game is over it is checkmate and you
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have lost so always look out for checkmate um in your attacking position always be looking so you
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know if you have a mate so that you know if you can end the game and win and always be checking to
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make sure that um your opponent hasn't made a threat um to checkmate you to end the game in their
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favor um let's talk about winning draws and losing um winning and losing you can win and lose in
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really I guess two no three ways um you can lose um because you were checkmate it
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your king is in danger any has no squares to move to and you can't capture the threat
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or um blanking um uh yes um losing on time or winning on time is called um flagging if you flag
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someone that means that you played your moves faster than they did and you use your time more
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effectively and so they ran out of time and therefore you won the game and the third way to win
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or lose is forfeiting if someone believes that their position is losing such as their queen was
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trapped and they lost it or they're down a lot of material or your king is in a dire position
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and it looks like they're about to get a mate there is reigning which is um you basically give up the
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game you say you won you beat me it's over now let's talk about drawing now drawing is in
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and oh not instantaneous it can be instantaneous but drawing is interesting
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drawing is interesting because when you get into a draw there are multiple ways you see there's
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repetition which would be if you reach the same position in the game three times let's say there's
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an end game and you feel like you're going to lose but you have a queen and their king is
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undefended and you check them and the king moves to a square and you check them again and the king
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moves back and you check them and they move to the square and you check them and the king moves back
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and issue um achieve you know the same position and on the board three times it turns into a draw
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that's called repetition um sometimes you'll do that if you feel you're in a losing position
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and you want to get a draw so that you don't lose but tie um there's that um
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that's not always how it happens but that's usually how it happens now there's stalemate
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stalemate is where the king is not in danger there is no check but the king can't move to any
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squares and you have no other pieces that can move that doesn't mean that you don't have any of
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the pieces it just means that if you do have pieces the pieces you have cannot move and so you
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cannot make any moves and it's a draw a tie because the king was not in danger but could not move
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and none of the other pieces could move um now that we talked about stalemate and repetition
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there is the draw by timeout and material and the draw of insufficient material
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if you run out of time but your opponent has insufficient material to create a checkmate
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against your king then it is a tie a draw because you ran out of time but they had insufficient
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material to checkmate you that's just how it is um for the insufficient material draw
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let's say that you have a king and a king and a bishop and a pawn and a knight so white has a
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king a bishop and a pawn and black has a bishop and a knight and white messes up and black gets
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in a position where he takes the bishop white takes the knight with the pawn and then black's
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king takes the pawn so it's just a king and a king on the board now it's a draw slash tie
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because of insufficient material neither players can checkmate the other king and so it's a draw
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because there can be no conclusion met for the game except for a tie just no one can really win
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it would just lead to repetition you moving the king is around the board until a position was reached
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for three times oh but there's also another one the 50 move rule if you let's say you got the
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opponent's king all alone on the board and you have a king and a rook or a king and a queen
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you keep checking them and moving them to the side of the board but somehow you didn't
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study up your end games and they keep slipping out of it and then you've done that for 50 moves
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it comes to a draw because you didn't checkmate them in 50 moves when the king is alone on the board
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so how we talked about winning them dry let's talk about how we get into a winning position
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or a drawing position or a losing position if you play a solid opening but then you play a bad
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middle game and you're not doing too well in the end game if you are playing against a good
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opponent who knows their end games you might resign or you might try to play for a drawing position
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and then lose um about how you get into that position what's considered losing or winning
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winning of course um would be when you have a chance to get a mate and checkmate or when you have
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a chance to gain a large amount of material which brings us to all sorts of things as pins and skewers
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attackers and defenders hanging pieces and all that sort of good stuff um
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but right now let's talk about um what's considered winning or losing um if you are down a queen
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um like a queen for nothing else like you didn't trade the queen off for anything you didn't get
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anything in return for the queen you just dropped your queen into your opponent's hands you just said
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here you go i'm gonna put my queen on this square and you can take it if you do that that position
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is considered losing but if you give them a pawn like you didn't think about it and you made a move
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and then they took your pawn that's pretty fine there's um saying um up a pawn easily drawn
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so even though your opponent is up a pawn or maybe even two um you can still maybe draw the game
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what if it gets into an endgame where it's just your king and maybe a pawn versus their king
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and two or three pawns it can get a little hard to maintain a drawing position especially if you
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make any mistakes um then your opponent's gonna jump right on that and they're gonna promote
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when they're pawns to a queen or maybe a rook or some other piece and then check me in
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um so try to keep your queen safe and your king safe um try not to get into a losing position
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um and talking about promotion promotion is when one of your pawns
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reaches your opponent's side of the board as in if you were black and you played out the game
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and you got to the endgame and it's just your king and their king and a couple of pawns scattered
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around and your pawn gets to the end of their board your black and so you started on you know
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your pawn started on the seventh um rank and ends on white's first rank if you get that pawn
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to that first rank then it can be promoted to any other piece usually a queen is what's
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like or maybe a knight in a difficult situation like let's say you need to get a check off or
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you can get a certain made off by promoting under promoting to a knight getting the check and
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the check man on the king because he's in a weird position that's fine um now talk about promotion
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now that we've gone over a lot of the basics of chess let's talk about some more things you can do
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to improve chess right now um just move the pieces around figure out more stuff on the board
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figure out how to play um maybe play a few practice games with some people you know or some people
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that know how to play chess or maybe start playing chess online and have the computer place you
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up against people of your skill level once it figures out how good you are um and just make sure
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that you're not you know pushing yourself you shouldn't ever like be stressed when you're playing
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chess that will just decrease your performance you shouldn't really need to feel too worried about it
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um if you're just learning how to play chess um you shouldn't worry too much about your rating
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um you should worry about your rating later on when you're um playing more games with high rated people
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when you're actually getting into chess if that's what you want to do but some things that you can do
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is you can play games and then get into the positions on the board that um
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um you were a critical positions for you whether it was the positions where you won or lost that game
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while that was the reason why you won or lost or just a position where you missed something
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where you missed the tactic where you missed like oh the dropped upon here I could have taken that
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or oh I could have done this sequence and then been on material um so just review your games um you
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can analyze your games online with most um chess websites so sometimes it's free sometimes it's not
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just make sure that you um know what you're getting into if you're getting a subscription at
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chess website and then you never play chess uh don't do that if you want to play chess um
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um sometimes you have to invest your time um other than that reviewing positions in games um
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really just develop your mindset you know and develop you know just keep processing in your head
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ingrain in your head that you know what to do with the pieces maybe you learn an opening or two
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there's plenty of stuff on on chess online I will go over openings but I can't teach everything
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and so if I mention a certain opening but then I don't go into specifics and maybe you think
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it sounds cool or you're like oh no I want to try that opening then you can just go online
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maybe figure out how to play from someone who goes more in depth about it online um
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um and then more features on chess websites are over the board over the board um really is a unique
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experience because you actually get the face your opponent and maybe even speak with them um
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if maybe they're your friend or something like that and it's really fun like chess
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especially when you get into interesting positions um and then but online also provides
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some interesting things most um chess websites will include features for different things such as
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like bug house or crazy house 360 um oh chess 960 I mean not 360 chess 960 um four player chess
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all these other sort of things where um it changes up chess and can make it more interesting and
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more fun and also something that can really help you which has um chess is a lot about patterns
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if you can recognize those patterns then you can improve your chess game and one thing that can
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really help you with that is puzzles um puzzles are little usually one two four or five move um
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little positions where you can play them and recognize those patterns and realize
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um oh once again to this position this is how it went once again to this position
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this is how I game material and this common position this is the pattern I need to follow
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so that I can have an advantage over my opponent so I really encourage you if you're just starting out
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to play some practice games maybe play some games over the board play some games online
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play some puzzles set up something for yourself that helps you to study and just have fun when playing
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chess and um yeah do that practice and have fun and just make it what chess is for yourself
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make chess what you want it to be and with that we'll probably wrap up for the day um
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in the next podcast we'll be talking about openings and how better to move the pieces
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and developing pieces how to gain a better position from the opening gambits and how to use them
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correctly and um when not to use them and then we can move on to middle game tactics and then end
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game tactics and theory and then after that just continue to work on different aspects of the game
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and that's will be the end this is Emory Barra signing off go and play some chess
Topics Covered
how to play chess
chess mindset
beginner chess tips
chess openings
middle game strategies
end game theory
piece movement in chess
chess tactics
importance of center control
knight movement
bishop movement
rook and queen movement
value of chess pieces
sacrificing material in chess
analyzing chess games