How To: Make a Magic the Gathering Deck! - Episode Artwork
Sports

How To: Make a Magic the Gathering Deck!

In this episode, the host guides listeners through the process of building a Magic: The Gathering deck, focusing on card sorting and strategic selection. With practical tips and personal insights, thi...

How To: Make a Magic the Gathering Deck!
How To: Make a Magic the Gathering Deck!
Sports • 0:00 / 0:00

Interactive Transcript

spk_0 Hello, this is your host and today we are going to learn how to build a magic the gathering
spk_0 deck.
spk_0 Now, this episode assumes that you already have two, three, four, seven, ten deck's worth
spk_0 of cards in combinations that can be put together to make a deck.
spk_0 If that makes any sense, you should already have some cards.
spk_0 And you should already know how to play magic the gathering.
spk_0 This episode is just teaching how to make a deck not play the game.
spk_0 So first step you need to do is if you haven't already, you probably have, but you need
spk_0 to sort your cards.
spk_0 I've already done that, but yeah, I sort them by what they do because when building decks
spk_0 cards, it's a lot more useful to sort cards by what they do than by anything else.
spk_0 It just makes more sense to sort them by what they do.
spk_0 Now, the cards I'm using are mostly from, they are mostly from what's it called?
spk_0 What's it called?
spk_0 Raffnico, word of the spark, Ixelon, rivals of Ixelon, stuff like that with some others,
spk_0 of course.
spk_0 I have a lot of cards, quite a few.
spk_0 But yeah, so you should sort your cards by what they do.
spk_0 So I've sort of mind by cards without abilities, cards with simple key word abilities.
spk_0 So that's things like just cards that have vigilance or haste or reach or death touch.
spk_0 Yeah, cards that buff themselves, so like an example, whenever Tilo, Nally's, Knight attacks,
spk_0 if you control a dinosaur, it gets plus one plus one until end of turn, or you can pay
spk_0 so it buffs itself, just stuff like that.
spk_0 Somehow it buffs itself.
spk_0 That's the definition of that.
spk_0 Cards that buff others, so that is enchantment auras, enchantments, artifact equipment, sorceries,
spk_0 stuff like that, and also some cards that buff other creatures, or likewise, I guess.
spk_0 Then I have a section for cards that make you draw in discard cards.
spk_0 A section for token creation.
spk_0 A section that puts counters on themselves, so like you can pay to put a one-one counter
spk_0 on one, for example, or if you attack with the creature this turn, it adds a one-one counter
spk_0 to itself.
spk_0 Some add counters to others, so that also includes artifacts and sorceries and stuff that add
spk_0 counters to cards.
spk_0 A section of cards that destroys exciles, sacrifices, etc.
spk_0 That's just what the card does.
spk_0 As you can see, I'm not sorting by card type, I'm sorting by what they do.
spk_0 You won't see it sorted by instance and sorceries and enchantments, so probably shouldn't
spk_0 do that.
spk_0 But I don't have a section to return from graveyard, to gain or lose life, and to damage
spk_0 target, since those are often intermingled, I just made that one section.
spk_0 Cards that deal with treasure and cards that benefit from artifacts, like ones that get
spk_0 plus one plus one for every artifact you control.
spk_0 That's a good one, that I plunderers.
spk_0 By treasure, I mean the treasure tokens that can be created by pirates that have tap to
spk_0 sacrifice this artifact at one man of any color, dear manapool.
spk_0 I have a section of cards that explore, a section of cards that tap and untap other cards.
spk_0 A section that has a attack and block mechanics, like can't be blocked, can't be blocked
spk_0 by dinosaurs, creatures with defender, can't block, can't be blocked alone, stuff like
spk_0 that.
spk_0 A section for second draw or second spell creatures.
spk_0 So basically cards that benefit from your second draw or second spell on a given turn.
spk_0 A section for things that ascend, so get cities blessing.
spk_0 Section for counters, like counter cards, that counter other cards.
spk_0 A section that's just sort of, and etc.
spk_0 A section, I guess.
spk_0 A section for proliferate.
spk_0 A section for uncategorized.
spk_0 A section for falls into multiple categories.
spk_0 Then of course I have planes, walkers and tokens, like token creatures in the back.
spk_0 So yeah, that's just how it's sorted.
spk_0 Once your cards are sorted, that might take a little while.
spk_0 You might want to rewind that right down everything I just said, so that you can then sort
spk_0 it.
spk_0 But yeah, once you've sorted your cards, you need to look through and find cards that are
spk_0 good.
spk_0 As a rule of thumb, a card should either be have, like for card cost two, it should be
spk_0 at least a two two.
spk_0 That's just sort of a rule of thumb, or it should do something good.
spk_0 To make up for the fact that it's not two two.
spk_0 Like I have this one card that's totally not worth it.
spk_0 That costs four and it's a three three.
spk_0 It's the gilded centimle.
spk_0 Yeah.
spk_0 So, gotta look through and just find cards that are good.
spk_0 So I think I'm going to make a...
spk_0 What should I make my deck?
spk_0 I already have quite a few decks made, so my binder is not as full, so I might want it
spk_0 to be.
spk_0 So I'm just looking through, looking for good cards.
spk_0 Maybe I could do a...
spk_0 Let's see.
spk_0 A black green deck.
spk_0 Because I have this black green card that I like, that sort of follows the black green.
spk_0 I don't know, narrative almost.
spk_0 It costs three.
spk_0 It's a three three and four five.
spk_0 You can return it from your graveyard to your hand.
spk_0 So that's going to be the basis for my deck.
spk_0 I now know what my deck is going to do.
spk_0 So, now you need to pick basically strategy for your deck to use.
spk_0 So mine is going to gain cards back from the graveyard and also...
spk_0 Let's see.
spk_0 And also gain life.
spk_0 That's what my deck is going to do.
spk_0 So I just take out and look at all of the cards that are black or green that return cards
spk_0 from the graveyard, because that's what I want my deck to do.
spk_0 Just take them out and set them in the pile.
spk_0 And then I take out all of the black and green cards that help me gain life.
spk_0 Black green is a really weird combination for a deck, by the way.
spk_0 Like this one's a good one.
spk_0 Ravenous dagger tooth.
spk_0 It costs three.
spk_0 It's a three two and whenever it's dealt damage, I gain two life.
spk_0 That's a good one to put in here.
spk_0 So just picked out the Soul TIE Flair.
spk_0 Whenever a creature I control with toughness, four or greater dies, I gain four life.
spk_0 Which is also a pretty good one.
spk_0 Dark nourishment.
spk_0 It costs five.
spk_0 Dails three damage to target creature or player and I gain three life.
spk_0 It's a decent one.
spk_0 Bishop of the Bloodstained.
spk_0 See this would be a good one, but it's not.
spk_0 It costs five.
spk_0 It's only three three.
spk_0 And when enters the battlefield, target opponent loses one life for each vampire you control.
spk_0 That would be a good one if I was making a deck mainly based around vampires, but I'm not.
spk_0 So that's not a good card to include.
spk_0 It's not much else in here.
spk_0 So now I have a small stack of cards that help me gain life and deal damage to the other
spk_0 player as well as return things from the graveyard.
spk_0 Now I'm going to go into my section of cards that are multiple categories and see if there's
spk_0 anything good in there.
spk_0 One of the cards I already have is Centaur, Neutr.
spk_0 It costs four.
spk_0 It's a two four and when enters the battlefield, I gain three life and I can tap it to add one
spk_0 mana of any color.
spk_0 So that makes me want to also put Arborial Grazer in because when Arborial Grazer enters
spk_0 the battlefield, I can put a land card from my hand onto the battlefield tapped.
spk_0 So I can just sort of go along with that trend almost of land, collecting land.
spk_0 Let's see what else is in here that I might want.
spk_0 Since I'll be gaining so much life, oh but that's a bad deal.
spk_0 See Dusk Legion's zealot is I think a fairly bad card because it costs two.
spk_0 It's only a one one and when enters the battlefield, I draw card but I also lose life and I don't
spk_0 think losing a life is worth just drawing a card that came out wrong.
spk_0 Like, if it were two two that cost two that also did that, that will be worth it to me but
spk_0 it's not.
spk_0 So it's not.
spk_0 This is a good one.
spk_0 Centaur told him it costs one and it's an artifact.
spk_0 When enters the battlefield, I can tap it to exile it and exile all cards from all
spk_0 graveyards.
spk_0 But I probably don't want to put that in this deck since this deck has cards that take
spk_0 cards out of my graveyard.
spk_0 Like that basically bring cards back to life.
spk_0 So, I don't think it would be a good idea to put that in there because it could hurt
spk_0 me too.
spk_0 DaVriel's Shadowfuge.
spk_0 Target player discards two cards and loses two life.
spk_0 It's a surf story.
spk_0 That seems like a good one.
spk_0 It costs four but that's fine.
spk_0 Um, prophetic prism since I'm doing a two color deck I might want to put this in here.
spk_0 Uh, because it costs two it's an artifact and when it enters the battlefield I draw
spk_0 card and for one mana and to tap it I can add one mana if any color to my mana pool.
spk_0 So like if I have two black mana out but I really need a green one I can tap one of them,
spk_0 tap prophetic prism and get a green mana.
spk_0 But I don't think that will go well with his deck.
spk_0 Oh, here's a very good one that I want to put in.
spk_0 It's um, recover.
spk_0 So I return target creature from my graveyard to my hand and then draw a card.
spk_0 Maybe in the stack I'll make the opponent discard cards.
spk_0 Because a lot of these cards make the opponent discard cards.
spk_0 So I could go with that.
spk_0 The sorcery heartless pillage.
spk_0 Hmm, see I wouldn't want to put that in because that wouldn't introduce treasure tokens
spk_0 and if I'm not going full on with them I don't want to put them in.
spk_0 I like having decks that are very focused to a specific tactic.
spk_0 Oh, this is revelation will be a very good card but it's also very expensive.
spk_0 So I don't think I want to put that in.
spk_0 Grapple with a past.
spk_0 It costs two.
spk_0 It's an instant.
spk_0 For the top three cards of your library into your graveyard then you may return a creature
spk_0 or land from your graveyard to your hand.
spk_0 That seems like a very good card to put in the stack.
spk_0 Um, oops.
spk_0 Binder almost fell off the table.
spk_0 Ooh, death sprout.
spk_0 Cost four.
spk_0 Destroy target creatures.
spk_0 Search your library for a basic land card.
spk_0 Put it onto the battlefield tapped and shuffle your library.
spk_0 This card's amazing.
spk_0 I really like that card.
spk_0 Let's see.
spk_0 What else can I put in here?
spk_0 Hmm?
spk_0 Okay.
spk_0 Hey.
spk_0 So now that, um, if you recall, just then we were looking through the multiple category
spk_0 section and we found some good cards that make the opponent discard cards.
spk_0 So now I'm going to go to the section that's actually dedicated to drawing and discarding cards
spk_0 here.
spk_0 So I'll pull a couple of these out.
spk_0 I'm in the wrong section.
spk_0 Oops.
spk_0 That's mildly irritating.
spk_0 They're all either red or blue.
spk_0 Other than, um, oh, I have a few black ones.
spk_0 Let's see what they do.
spk_0 The black ones I have are dead eye tormentor.
spk_0 When it enters a battlefield, if you attack with a creature this turn, target opponent discard cards
spk_0 a card.
spk_0 So that seems like a good one.
spk_0 It costs three.
spk_0 Um, and it's a two-two.
spk_0 So I'm, I'll pull some of those out.
spk_0 And then mind raker.
spk_0 And I'll draw the processor.
spk_0 Um, when it enters a battlefield, I can put a card and opponent owns from exile into
spk_0 that player's graveyard and if I do each opponent discard cards a card.
spk_0 Now, since this deck doesn't actually exile cards, I'm not going to want to put that one
spk_0 in there.
spk_0 Even though it doesn't all draw Z and I kinda like all draws Z.
spk_0 But it costs four to three three and doesn't do much to make up for it.
spk_0 I don't think.
spk_0 Target opponent reveals his or her hand.
spk_0 You choose a non-land card from it.
spk_0 That player discards that card.
spk_0 Um, that's dark inquiry.
spk_0 It's a sorcery that costs three.
spk_0 Dark inquiry is a good one.
spk_0 And then there's also duress that only costs one.
spk_0 That does the same thing except it's a non-creature non-land card that you choose.
spk_0 So that's also a good one.
spk_0 Now, I'm going to have to go into one of my other decks to take out a card since I think
spk_0 it would go really well in this deck with the direction we're taking this deck.
spk_0 Um, where is it?
spk_0 It's Obnixelus the Heat Twisted.
spk_0 It's Plainswalker.
spk_0 Whenever an opponent draws a card, Obnixelus the Heat Twisted deals one damage to that player.
spk_0 I didn't realize it was Draws a Card.
spk_0 I thought it was whenever an opponent discards a card.
spk_0 So that's not as useful as I thought it was, but that's okay.
spk_0 Okay.
spk_0 So now I've got to go through see how many cards I have for this deck so far.
spk_0 One, two, three, four, five, six, seven, eight, nine, ten.
spk_0 The way I count cards is I put them in piles of ten so I never lose my spot.
spk_0 One, two, three, four, five, six, seven, eight, nine, ten.
spk_0 One, two, three, four, five, six, seven, eight, nine, ten.
spk_0 One, two, three, four, five, six, seven.
spk_0 I only have 37 cards so far.
spk_0 Let's see if there's anything better.
spk_0 Like anything else we can use.
spk_0 So now I'm just going to go through basically all of my cards, section by section.
spk_0 What else can I make this do?
spk_0 I am not quite sure.
spk_0 I don't want to make it something like a counter deck or anything, because that's not what I
spk_0 think it is.
spk_0 Let's look through the destroy section.
spk_0 Destroy target non-merafook creature.
spk_0 It only costs two.
spk_0 That seems like a good card to put in.
spk_0 I now have 39, which is a decent place to be.
spk_0 Now to determine how much land I need to put in, I need to set out my mana curve.
spk_0 So the way I'm going to do that is I'm going to make piles of all of the all of the cards that I have that cost different amounts.
spk_0 So I'm going to organize it like a bar graph with the card slightly overlapping.
spk_0 So each card makes the bars slightly longer.
spk_0 Just top to bottom.
spk_0 So yeah, I'm going to just overlap the cards quite a bit, starting at the top and working my way down with cards at cost.
spk_0 One on the left then followed by cards that cost two, cards that cost three, etc.
spk_0 Just so I can see what my mana curve is.
spk_0 And once I can see that, I should be able to tell how many land I need in here.
spk_0 From the looks of it quite a bit, because we have a ton of cards that cost three.
spk_0 And we also have quite a few that cost one.
spk_0 You don't have very many that cost two, which is irritating, because usually the cards that cost two are good cards that definitely need to be used.
spk_0 Let's see.
spk_0 And also by doing them slightly overlapped, I can see the color of each card, meaning that I know how much of what type of mana to put in here.
spk_0 So I have two, four, six, seven cards that cost one, four cards that cost two.
spk_0 Oh, that's a lot.
spk_0 Five, six, eight, nine, two, one, twelve, thirteen, fourteen, fifteen, sixteen, seventeen cards that cost three.
spk_0 Seven cards that cost four, three cards that cost five, and a card that cost six.
spk_0 So this is kind of an unhealthy mana curve, but it should work since I have enough ones and cards that are ones and stuff that it should be able to work out.
spk_0 Hope.
spk_0 Now I sort my land by artist, so I'm going to go through and pick an artist that has a good basically look to put into the stack.
spk_0 Let's do Titus Lunter creates really cool land.
spk_0 So we need 21 land and since I have mostly black cards and most of my cards that cost more than one of the same color of mana cost to black.
spk_0 So I'm going to put in probably 15 black, one, two, three, four, five, six, seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen, black.
spk_0 And then let's see how many green that be.
spk_0 One, two, three, four, five, six, green.
spk_0 Of course, now I also have to go and check my colored and colorless mana section to see if I have any multi-colored or colorless that would go well with this deck.
spk_0 Now that's a shame.
spk_0 So I'll just have to use basic lands.
spk_0 Yeah, so now I have 21 basic land and all the rest of my cards.
spk_0 And they're all going to go together to make a magic, the gathering deck.
spk_0 Yeah.
spk_0 So, yeah.
spk_0 Now we have a black green deck that's poorly organized and probably won't perform very well, but we put a ton of effort into it.
spk_0 So it should do decently at least, I hope.
spk_0 So yeah, there you have it.
spk_0 So yeah.