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Citizen Conflict Deep Dive on their Upcoming Hero Shooter! │ Interview With CEO Rastislav │ Ep. 24
In Episode 24 of the BoutsR NFT gaming podcast, CEO Rastislav from Citizen Conflict discusses their upcoming hero shooter game, exploring its unique blend of Web2 and Web3 elements. The conversation d...
Citizen Conflict Deep Dive on their Upcoming Hero Shooter! │ Interview With CEO Rastislav │ Ep. 24
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and really easy to onboard for the players.
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And on top of it you have blockchain, NFTs.
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So there is huge stigma for the Web2 gamers,
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to Web3 gamers, so still we are looking for something
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that can be really fun,
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what can be really easy to onboard
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potential of the millions players from the Web2.
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And that's why the shooter genre
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was really makes sense for us.
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Hey everyone, welcome into the BoutsR,
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our NFT gaming podcast.
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A couple weeks ago we just dropped a massive research report
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on the upcoming hero shooter of Citizen Conflict.
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And today we thought it'd be fun to do a follow-up interview
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with their CEO.
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So if you read through that report or watch my video recap on it,
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this will be a great follow-up into Citizen Conflict looking
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into more on their NFTs, gameplay,
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how they're adding more Web2 elements such as battle passes
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and more.
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And if you're hearing about Citizen Conflict for the first time here,
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well this will be a great intro for you as well.
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So thank you for tuning in and enjoy.
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Welcome everyone to the BoutsR NFT gaming podcast.
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I'm so excited for this episode.
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We have a special guest on today,
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Ross from Citizen Conflict.
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Welcome to the show.
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Thank you for your time here today.
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I love it if you just kick off.
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Who are you?
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What's your role on this team
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and what is Citizen Conflict for those that haven't heard of you guys yet?
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Yeah, thank you, Luke and BoutsR,
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down for having me here on the under interview.
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I am the founder of the Corpo Games Studio for the blockchain
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and focusing on the blockchain game.
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We founded the company in 2018.
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As a core member, we get various experience from the Web2 space,
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from Web2 games before working on titles like Mafia,
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Astray, Armav, it was like focusing mostly on RPG and shooter genre
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before me personally working with big as this investment
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corporate banking.
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So basically from the core members,
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we get various experience from the financial stuff
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and gaming stuff.
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This really helped us to find the company,
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to scale the business and find the right investors from the very beginning,
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to build a trust, to find the right people around
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and this really helped us to grow.
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And thanks to that, we are able to develop two main games
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coming out 2023 Citizen Conflict and animate.
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Awesome, that's exciting.
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So you're from more of a finance background than
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how did you get into this world of gaming?
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Have you always been passionate about gaming
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or something that someone else probably yearned to?
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What's the story of that?
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Yeah, I'm mostly in the investment background,
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but because from the experience,
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I was like really heavy gamer from the very beginning,
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like Counter Strike, then laughter updates,
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all of the Valorant game.
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I'm pretty big fan of the sports game,
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like football manager, FIFA, and I also really heavy into the gaming.
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I'm to be honest, I'm really creative guy.
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So financial stuff and banking,
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all of the stuff is great, you know,
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to find the investors, to build a company too, you know.
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But for me, like the real passion is to create something,
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to build something.
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And for me, even when I have really great core team
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and expert from the games industry,
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I am the one who really put a lot of energy
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into the creative star region.
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I want to be involved in every single like environment,
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concept bar, everything.
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So really, I really want to be sure that what I have in my mind,
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it can be realized and developed with the expert in the field.
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And of course, my background helped me to find the right investors.
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I love that.
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Yeah, it's awesome to see the CEO get involved in all those different levels as well
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and really actually care about the project in the game and not.
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Hey, this is just, you know,
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a financial thing for me.
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It's fun to see that passion.
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So do you come in and do you play with the team and just beat them down?
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Is the CEO just destroying everyone here at Corpo?
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I would lie, I would lie if I say yes.
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I'm really, I'm pretty good gamer.
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I'm pretty good, but we have really good expert and expert players into the team.
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And also David, like CMO is really great gamer and really,
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I have also two kids, so I don't have so many times for playing the game.
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So they do, they have a lot of time for training.
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So sometimes they win, sometimes I win.
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But yeah, in the end, we are doing and building the game for the players,
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for the community.
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So that's why we are really heavily working with expert players
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because like the main idea in the end that citizen conflict will be or have
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can be like compets or can be like counting as a potential esports game.
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Because to claim that it's esports games, even PUBG is not esports game.
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But really our main ambition is to really develop the game,
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which will be competitive for the audience with the prize pool.
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And for them, I'm really glad that we have in team esports players
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who can help us to deliver really great experience.
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Yeah, I think that's something that we're definitely passionate about as well,
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you know, with our CGO Nico, who's been involved heavily in esports more on the league side.
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I'm curious for you guys with wanting to create this competitive nature,
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wanting to create this esport.
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Why pick a hero shooter?
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I know you guys, we found a little bit of your explanation of the report.
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I'd love to just hear more of your opinion here.
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Why not build an Amoba or MMO?
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Why specifically look to that hero shooter genre?
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To be honest, it's kind of MMO shooter.
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Like, the main idea was also, if you're building the game and want to build the games,
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of course you need to do some due diligence about the market statistic, market research.
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And basically every second gamers play action adventures or shooter game.
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So these were the main statistics, but also for us to develop the game,
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which is really, which have potential for the huge audience.
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Because like if you're building a game in Unreal Engine 5 with a lot of technologies,
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there is some minimum requirements for the PCs and everything.
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So you need to really focus also with the genre and to make the genre,
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which is really easy to understand and really easy to onboard for the players.
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And on top of it, you have blockchain, NFTs.
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So like there is huge stigma for the Web2 gamers, to Web3 gamers.
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So still, we are looking for something that can be really fun,
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what can be really easy to onboard potential of the millions players from the Web2.
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And that's why the shooter genre was really makes sense for us.
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We are also heavily into the Counter-Strike, Valoran and all of the stuff before.
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So shooting was really like something that makes sense for us.
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But in the end, we realized that shooting is too small.
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Like to make that match team, that match or some kind of levels.
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It's nothing unique. We want to create something that can really set up the new standards of the gaming,
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set up the new level for the game mechanics to really not just follow the trends and create another Valoran,
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but with NFTs or other apps or Overwatch with NFTs,
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but really to create something unique.
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So we are developing really heavy, developing the persistent open world.
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So the whole vision for the citizen conflict is a massive multiplayer online shooter,
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third person, slash first person shooter.
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And basically the whole inspiration, we got Varios Benzmark from the Call of Duty,
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Apex Overwatch, but mostly we get inspiration from the Planet side.
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And Planet side, I'm not sure if you know the Planet side.
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I grew up playing Planet side.
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That was like 20 years ago for me.
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It's looking as a shit, but it's so amazing.
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It's 13 years old game and we are looking for something
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that has really great potential for the longer attention for the game.
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It's 13 years old game, huge open world.
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You got the free fractions.
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So basically you spawn all the time.
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You have no waiting.
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You just don't own the game and you can play instantly for a fraction.
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So the citizen conflict final vision is later in massive multiplayer online shooter game
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where you have basically two modes.
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One is competitive for the potential esports like Conquest,
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like Team Deadmatch, Deadmatch.
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And then you got the main mode, which is called syndicate war.
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And syndicate war is one huge open world, persistent open world.
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Where you have free syndicates, Corpo midnight, hangators, and you can join.
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Anytime you can play, you can Conquest, you can do RPG elements level up,
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the characters and everything.
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So we really want to split the game for the syndicate war and for the competitive games.
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Got it. Yeah, that's exciting.
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I mean, as I said, like I grew up playing, playing a semi.
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I don't know why my dad allowed me to play, but I was like eight years old probably when I was playing with him.
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I think it's a really fun idea to just have these different tribes that are battling constantly on the map
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and getting to take over.
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So I'm curious then.
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I know the alpha right now we don't have this syndicate war.
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Is that just because it takes longer to develop and build out what's the kind of the timeline between the current alpha we have now and having that open MMO syndicate war?
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Basically, the next alpha will be end of quarter one or early quarter two.
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And for the next alpha, the only big conquest mode with some RPG elements experience and basic, basically, end of the syndicate wars war is basically the one huge conquest with RPG elements.
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So we really heavily develop the conquest mode and so for the end of the quarter one, we will have the conquest mode with some achievements like HOT, Killstree, you can level up, you can do some objective.
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And my target like what I'm pushing really hard to develop the whole city, it will be not like planet side planet side is 60 kilometers square, but you have like maybe 45 to 50 kilometers.
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You have nothing, you have just environment, you have just landscapes and then get you get some sci-fi objective and between that objective, there is nothing, there is just a landscape.
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We are building the city, the cyber pung in sparse city, the city is inspired and like city is called it island and this is it island, it's split for 10 districts.
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So we are district 10 district 9, 8 and district 1 each district is really part of the city and it's not like free space or landscape.
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It's there is a military all refinery, there are the vehicles, all of the stuff.
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My really target for final for fully lunch of syndicate wars like version one, let's say it's end of the year quarter before the Christmas.
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This is like our idea and our ambitions to deliver the syndicate war before the Christmas, of course syndicate war will be lunch before maybe quarter to quarter free, but definitely not the full city because the full city is ongoing develop.
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I will be really glad if you can deliver the the island all of 10 district by end of the 2023.
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Awesome, well I'm excited so I'll definitely be tracking that progress and hoping to jump in there and get you know get my hands dirty and start playing as well.
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So walk me through then what kind of gamer do you think this is specifically targeting what is your market? Is it player specific that you know like me who grew up playing plant inside or do you think you're also going to be able to attract players who are maybe more familiar with Overwatch or apex legends, those types of games.
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What's your market? What's your target here?
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That's that's a good question like you always testing the players and become commercial but to really start targeting the what we realize is that if you want to start targeting Web to gamers like heavy Web to gamers like from the apex Overwatch or planet side your game need to be on much higher quality level as the current game because when they realize there is an FT's.
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So like there is really huge stigma for the real gamers so we are now working and clearly heavily focusing on the game itself mechanics everything testing all of the small campaigns with the Web 3 gamers.
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We know that in Web 3 there is literally 500k 600k.
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Sorry daily active users is really telling nothing so so we are testing we are really on the Web 3 you need to be top like the game mechanics everything and then if you are top in the Web 3 you can start
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with the Web 2 because there is really heavy heavily hard competitive and we want to be sure that animation we are doing completely new set of animation we are doing new reward of the characters we are doing everything we are doing everything to be sure that the game is on the same or bigger level as apex and Overwatch.
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So then and after we will be sure that the game will is on the same level on the bigger we will be start targeting this kind of users exactly what the mentioned like apex Overwatch planet side but also like we are start negotiation with different sport teams because like main idea is for the sport we have strategic partnership with biggest
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and we are doing this as is for organization in the central Europe they coordinate and organize the tournament from the Poland Czech Republic and Slovakia and the main idea is cooperate with them do some free characters drop or virtual asset drops we don't climb it and if they will never test it out.
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So doing the different campaigns with esports players and organize own esports tournament in the central Europe to really start targeting also the local players and get traction for the local twitch streamer content creators and everything.
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Yeah I think that's really good strategy I think as you said obviously we all know that gamers right now for the most majority are against NFTs or maybe don't have a quite an understanding yet or they're not used to it and so there's definitely this difficult to of trying to bring those players in and I think getting that gameplay down like you said if the game is interesting itself players will jump in which I think that's a great strategy.
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I'm curious though obviously we covered the the alpha and the gameplay review and this is a very very early stage so obviously you know you guys aren't at the quality level as an over watcher or a Fortnite or something like that because you guys are so early so what does it take to reach that level or even surpass those levels of those over watches so big giants that have you know lots of developers lots of money is it just time is it you guys need more resources what are you guys doing as a team to achieve that level.
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It's in my perspective I'm doing it from the very beginning is to find right people to the team recruitment recruitment recruitment you know every single top level artist environment animator will really break put the put the like new challenges new levels new potential for us and get a lot of experience so what we are doing we are constantly hiring constantly hiring like all the time to find really triple equality guys but it's really hard to to fight.
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We find also with the celery like reach to two to two like there is completely different celery structures in central Europe compared to USA market so this is really competitive also to fight guys from to triple experience and then to to be still on the budget so we are constantly hiring that's that's the first primary focus then of course all of these games like overwatch up X everything so like the more major like stuff is really the movements the animation how they blend the game.
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And the gameplay so this is what we are focusing mostly that's why we have the warriors play this is everything we want to be sure that the gameplay and movement is on the top level especially in the third person when you see all the characters you will see the likes and everything so for us this is like the biggest challenge to create all animation blind spaces and own animation system which which help us to to create a faster animation really blended and then this is the really challenging for the environment and game mechanic RPG elements it's not the biggest challenge.
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The biggest challenge is really to find the people here and for the structures we have and then the focus on the animation and all of this aspect.
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Does it make it harder to recruit at all being an NFT gamer or a web-through game. Do you face this trouble of hey we like your town we want to hire you and they just say no I'm not interested in joining an NFT game.
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Do you get that response.
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We are super super glad that I'd be head in 2019 2020 maybe this time is completely different when once we realize the first alpha updating the website bring the really triple a guys to the team from the experience and it's really help us and now to be honest they really love what we are doing and we are we have like two requirements one is the quality and one is the passion.
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Passion for the games and passion what they're doing for for for it's really I'm really I'm really heavily working person I'm working I don't know 12 14 hours per day and and if somebody is hearing the team they need to be on the same level so I think that thanks to that team and thanks to that passion we are able to deliver double a triple a quality with so much lover budget.
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Awesome well I'm excited for you guys excited here about the team this passion this vision that you guys got so I feel like we got a good overview so maybe let's jump into the smaller details here and just learn more about this and conflict I was really curious as we were doing this review one of the things that you're slogan they kept popping up hitting me in the face says the real you is not enough so I thought that was interesting and kind of funny and also like it's kind of offensive you know the real me isn't enough so I'm talking about this.
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Why is this the why is this slogan of citizen conflict there was like two main factor behind that the first one that like basically the everything is shifting to digital everything is and people spend much more time in online life like in in the real life so that's why we're also okay so really is not enough because the majority of the people really shift to the digital to Facebook Instagram all social Twitter all of them playing the fourth night play all of the metaverse games so so really the
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the social interaction how we are having no it in the past is really shifting to the digital so that's why we are also okay really is not enough and then it was also kind of competitive factor for the players that okay so if you can beat me in the sport here so let's beat me in the online game so it was like two factors there and yeah we really like that slogan.
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Yeah it's pretty great I thought it's funny I thought the trailer with it was was really cool as well another interesting thing that stood out to me is you guys have been talking about accounts being in a t's as well not just you know a lot of games have done the weapons or
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NFTs or the skins or NFTs how does an account as an NFT work how does what does that mean to you guys like one of the things I thought about is if we're trading and selling and buying accounts like for instance the stats transfer to that can I just buy an account pretend like I'm the best player because I bought the account that you know was
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was at the top how does that work this was like one of my main focus for the business logic to to really onboard web to users and don't bother them with the
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blockchain but also open and educate them with all of the web prepotentials so so so basically what is our approach if you if you came to our game don't know the game you can
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completely play the game free to play so you you don't have any crypto you don't have any knowledge about crypto you don't you don't care about blockchairs want to play the game
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once you start the play in the game you you have some achievements you unlock the characters and you get the characters inside the
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corp ID the characters is weird to asset it's not an FT so what you can do in the corp ID you can see that there is a
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tag that it's weird to all assets so I can simply drag and drop and mint it but for the mint you need to have the cryptocurrency first so so I don't know how to use the
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crypto I don't know I don't want to deposit nothing I just want to sell the real to all asset so what I'm do I can sell the
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virtual asset and basically the other person like the buyer in in when they the the sell is happening what we are doing the buyer will pay
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also the additional transaction fee for the minting so basically what is happening on the back end virtual asset is first mint as an
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FT's and then buyer receive the NFT so no more virtual asset so basically the you can you can sell the virtual asset and get your
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first crypto without any deposit without knowing so basically what what the head on right now the web to users was convert as a as web free user so this is the first part and once
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the web to users start understanding the okay I can really monetize my gaming experience I can sell something and get crypto which has a
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huge liquidity so I really start learning more about okay how to deposit how to withdraw how to use metamas because in the if it's on the
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corp ID it's on the custody wallet so we have the working on the custody solution also SDK wallet as a custody solution so it's on the custody wallet for the user itself
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and hidden and start learning the okay so it's not safe I want to withdraw so I can connect my metamas I can connect my wallet login and easily so
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so the first step is really make simple onboarding for the web to users and unlock the web free monetization layer then if anything you want
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inside inside the game inside the game is virtual asset anything even if you are from the web free space you win something is
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virtual asset you can decide if you want to mint it or you can use it as a virtual asset if it's virtual asset you can
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or rent it you can withdraw it you can just play with them if it's NFT you can rent it to the smart contract and any
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other players can you use it inside the game or you can withdraw it or you can sell it as an NFT if you have
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virtual asset you can just sell it on the market on the marketplace on other marketplace if it's NFTs you can sell it on every single
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a third party marketplace so and as I as you mentioned as we got like cosmetics webpans
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characters so basically characters is NFTs and you got some levels on smart contract okay I get a hero which has one level
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attributes attack speed whatever and I play game and in a game I upgrade my levels I upgrade my attributes whatever and I need to
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mint I need to mint it on the smart contract so we got various smart contracts for the NFTs for the upgrade for the sale
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and stuff like that we really want to make the process simply for the web to users and for the web free there is always
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option to be fully decentralized they can they can hold it as an NFT they can look into smart contract and enjoy it inside the game but there is only option web to
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or we're free yeah I love that I mean I think that's what we're you know our goal here at Balthazar is as well to really
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onboard those web to gamers and it sounds like you guys almost have this spectrum where you know a gamer could come in and just ignore the NFTs
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and all the crypto stuff and just play the game and then slowly over time they can kind of integrate is that true or is your goal always to push those people towards
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learning about NFTs and crypto not at all focus is for the gamers and you know like we think about the blockchain and all of this
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web free as you got the visa you got the master car and you got the web free so it's really payment option you don't have to force you
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don't have to force players for that they want to play the game we in the web free space to really focus on the game mechanics and game visuals and really
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attract the attract the players for the game itself not for play to earn not for NFTs not doing commercial or or or or acquire user okay we got
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they are the best NFT blockchain game metaverse whatever I'm really sick of all of the metaverse buzzwords and everything it's getting
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crazy here now we got the new age of the AI game on the world metaverse that's that's crazy yeah I always think it's funny when a game is like hey we're
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building two different games so we're a metaverse now it's like yeah is that the definition of a metaverse is that the bar you just have to build two
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different games that work together I don't know yeah yeah basically that's crazy yeah I think what's interesting is that I've seen a lot of
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games have that same approach of like hey we want to onboard web to we want to make it super simple but their goals always to push them towards the web
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three and part of that I think is because a lot of the revenue plans is the NFT trading you if they're taking a 5% fee on
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a marketplace sales or NFT trades then that's how they're making some of the revenue so if you guys aren't too concerned about
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pushing them to the NFTs or crypto necessarily are there other ways you're making revenue from just a typical web to
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game that's going to come in and not interact with those NFTs at all yeah like in used to what where I spend most money in the web
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to is the battle passes is the cosmetics I won't look school I won't have the superhero super rare hero and this is where the money
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comes from from the major of the company in the web to space and we have like same focus like we want to attract players for the
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for the battle passes for the seasons and really create some some unique hero per season there will be for the first
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first ever opening season one there will be special characters like the order order are the like one of the syndicate
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which is not playable it's like one of the main bad heroes in the game and the city sees this hero will be as a main
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character in the season one and this is the best part of the NFTs and this is the part where majority of the
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web three game should focus on is the rarity and transparency on chain so it's mean in our games that there will be season one you
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you you you can unlock the order hero the main hero the main bad hero as a playable characters but only who will own the
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battle pass from the season one and if you unlock them after the end of the season we will calculate how many
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heroes there was like unlocked and we can mint it on chain and there is the final amount of the heroes no other and in
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the long term long long term I'm not talking this about as a financial or speculation aspect but in the long
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term it could have really value because the hero will be super rare and it's it's the same like with
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Pokemon you know like this is my one of my favorite gaming franchise ever I'm huge fan of the Pokemon
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and and for me like this is the really great use case for the blockchain and fts
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collectively yeah I think Fortnite is just a great example of that you know I I played maybe
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gosh season one season two and then I took 10 years off I'm like I'm done with this game moving on
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I had my legal legends days and then I had a friend inviting back on the play that started in season
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whatever like seven or eight and all of a sudden you know I'm doing emotes like the the L and
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stuff the L dance and he's like what you have this like come on like I wish I could just like
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you know buy your account you don't even play anymore right I think those types of things just
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naturally get value over time because you can't access that anymore you can't earn those emotes
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and and skins back from that early season but as a player you know I don't play anymore so I don't
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really care if I have that emote right like what am I gonna do with that you know it just doesn't
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make any sense I can't do anything with that right so it's true it's I gotta I gotta quick quick
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side topic what is your favorite Pokemon my favorite Pokemon oh yeah from the golden version of
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it was like I don't know why but it was Pikachu but what I was I was super angry that he was so small
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and I can't evolve as a right you it's in the yellow version of the game boy it wasn't
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both I can't find the electric stone whatever so I was I wasn't able to evolve him as a right you
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so then I was getting like a laugh but Bulbasaur Charizard or Squirtle Blastoise and all of this
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basic start up from that was crazy and of course then there was a Lugia from the first season like
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that was like crazy I there is many to be honest there is many from the new one the newest one I
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I I I read that there is already more than 1000 Pokemon's one thousand eight was that's crazy my
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favorite was first one hundred fifty first one hundred three fifty I was in both same same I was a big
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cider fan I can't even tell you why I just I just I love him I've in the Safari you catch him in the
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Safari yeah it was my favorite also it was really good but he was weak he was weak I like him but
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he was he look cool that's all that really matter great and match match and match and match and
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make me chokey and this very good awesome yeah well I love just hearing people's fun passionate
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well stories about gaming I do want to go back to the battle pass though you guys called this
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system pass it is anyone able to come in and just buy it with Fiat buy with a credit card or do
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they need to know some crypto you know deposit or knowledge first to go get that pass no no no we
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integrate the Binance Connect because we are building on the Binance and Binance we really believe
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that Binance Connect will have various options and it will be good for the user onboarding so
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basically for the Binance Connect you can use the Apple Pay Google Pay credit card and you
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can buy crypto directly you can buy asset directly on the marketplace so so and of course one
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the game will be on the epic stores there will be also instanti purchase from from the epic store
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itself so definitely not we want to be sure that they will be really seamless onboarding for
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the users credit card crypto whatever they want great yeah sounds like you guys got some great
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strategies for onboarding Web 2 gamers that's always a thumbs up for for us I want to shift the
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topic a little bit though and talk about why you're passionate about Web 3 specifically because I've
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seen some response from Web 2 gamers like hey gaming ownership that's great but why did we need
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blockchain from it and they'll point to things like hey Diablo 3 they did the whole marketplace
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thing without NFTs and you know that went you know for a while until players said hey we don't want
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your csco skins on the steam marketplace right so what is it for you guys why do it in this
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Web 3 NFT crypto way instead of some of these other options that that games have tried to use
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for asset ownership yeah like it's anodro like financial layer so basically it's as I mentioned
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you got the visa you got master card you got the blockchain so there there are huge investors they
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are players they are money involved so why to don't get them accept to spend because this is what
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we all want adoption for the cryptocurrency so so for us is also to push the whole industry to
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bring the Web 2 quality game and bring the more adoption because like what I believe personally
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that the gaming will be next leader if the user adoption user onboarding this is the next big
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thing maybe yeah we got some issue with game 5 play turned it was some kind of experiment which
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doesn't work but still who from Web 2 will come and use defy nobody no no chance there is like
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that's crazy so gaming is the one but they need to be games first so for me personally why
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blockchain is really I believe for the crypto I believe for the decentralization financial I
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believe for the Bitcoin Ethereum so I want to help for adoption so that's why we are creating game
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where you can spend your crypto when you can earn something for in form of crypto this is the
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for and of course for me because I'm huge fan of Pokemon the collectibles and NFTs are the perfect
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use case for the blockchain of course you can own and sell csgo skin on the other markets or
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on the market of csgo but still you can own it you don't own it if and yeah there is some
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discussion okay so if I own some NFTs and the game will shut down so I still don't
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what I can do with it you know that's but still the that potential of the ownership that you can
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lock it inside other wallet in your treasure like for example login you know they have the
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charisar whatever card on the neck and it was worth 4 million and you can have it as a digital
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version in the that's that's pretty cool yeah no I think it's a great explanation how would you
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walk through someone who's a web 2 gamer coming into your game and you guys have this token ccash
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how do you how would you introduce that to them of hey what is this crypto token why would they want
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to have it yeah the we really want that ccash is the game studio token like what we learn what we
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learn from the past experience of the xinfinity like an other game before which leading the
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game 5 and play to earn models was that there shouldn't be token per game that should be token
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per the developer because like you know you should be super luck if you find another counter strike
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another Pokémon like the really successful franchise when the game really lead the whole brand
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and everything but there is still like bigger potential for the investors and the players if they
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hold portion of the studio or if they hold the token which which okay it's it's much lower risk if
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there is many games coming out with there is many product so the use case and and and the acquisition
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of the players is much much better chance for me to succeed and the token will grow in the locked
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there so we want really that cybercash will represent the gaming studio and the way how is
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the implement in every single game is pretty simple if you if you hold the token you can lock it
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and you can get access to every single game with different discount like amount of token you lock
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the different percentage this can or unlocking you get so basically it's like one way ticket
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to every single game ecosystem you got the discount to battle passes you got the skin drop you got
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the discount for the marketplace fees whatever you whatever new game you're coming out like for
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example in the any made game we got like in Pokemon you got the free starting Pokemon you can choose
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from the starting pick but if you hold the token you can get a free psichic one so basically I
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was in love with psichic Pokemon like jing's and cada brine all the stuff and it it it's was an
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option on the very beginning so if you hold the token you can get the super rare from the very
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opening so various in-game rewards and for the investors because like we won also split players
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and investors for the players if you won't hold the token lock the amount and get discount
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skin blah blah blah whatever's talking about but if you are investors if you hold the token
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a state the token you can get portion of the revenue from the company so if there is a revenue
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from the primary sales secondary sales royalties from the NFTs everything what we are doing all of
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this marketplace the transaction is happening in the buy-nance token and in the game is happening
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in the b usd token so we will be transparently building the treasury from the treasury we will be
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buy back the token from the circulation and then we will be given back to the investors in
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form of the stock and or we will be doing the constantly barbed by burning of the token
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similarly our one is doing the buy-nance token itself so there is various stream if you are players
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lock it and play and get super skin super characters or lock it and get some rewards from the host
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yeah i think that that makes a lot of sense to what you're saying is you know for example instead of
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saying hey you you've token and just legal legends right no you're actually taking a part of
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all what Riot games is doing across Valorant TFT legal edging all these things are building
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that's cool well because you you just mentioned that all corpus doing i know we talked a lot about
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citizen conflict tell me what what else has got what is corpo got going on what has it got up
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but sleeve can you can you give us any uh sneak peeks or teases here is a lot of the stuff that
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you guys are else working on is that under wraps yeah basically the main idea is like the ecosystem
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include the corpoid which is SDK wallet and the corpo marketplace that's that's an input and
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output for the for the gamers but to really attract the gamers you need to build a game so our
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main focus and development focus is for the other metal modular gaming framework and this modular
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gaming framework is showcasing in our games citizen conflict and animate you know the major of
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focus is on the citizen conflict but i really can't wait to to start a showing and leaking the
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animate new website coming trailers ongoing and and i'm pretty exciting because like as i mentioned
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the citizen conflict is pretty open develop may be building the community the sharing daily updates a
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and for the animate you can really expect the really new way of the battle royale to be honest it will be
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super cool that's great that's great have you fully released what animate is going to be like
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what kind of genre and game is or is that still kind of hidden nothing is little yet done the new
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website everything coming coming and it will be super cool we want to be sure that i i don't want
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to be too ambitious but maybe we will be even sooner live like iluvium it will be pretty fun
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okay all right so you're not going to leak all the the special info here on the interview
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what what i like and i can leak that new website is coming and there will be everything and then
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and you can see the characters you can see the quality and imagine fortnight and and iluvium together
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fort fortnight game world and iluvium creatures so this is the current version around that it sounds
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really cool and unique i'm excited to see some of the announcements that's cool well i want to
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as we start to wrap up here today i know we talked about the team a little bit earlier here
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but one of the things i thought was just hilarious is i i watched your guys's team interview and
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used that for some of the video stuff that we used i want to know is that video you know is
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is that the actual culture of the team is is this kind of fun goofy like let's joke around about
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or is that just for the video no it's completely it was like basically it was the David our
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cmo idea he's really great and creative guys from this and basically this is exactly how it is
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we want to show that it's can be really fun to work here because like you know we sometimes you
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are made for the people you are talking that you are idiots and you pack you and all of these
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bullshit but it's because we all or or want it so much so i'm really glad that we have this
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kind of culture is in the company and really my when i started the company and when i started building
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the team my main motto was that if you have any problem just speak don't be quiet don't be like
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doing all of the bullshit in our our let's all and i'm pretty glad that we have the team when
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we are so open you should we should record some some day we should record our meeting meeting day
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it will be crazy i bet it would be that would be awesome i i really appreciate that because i
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think one of the struggles that we've had in what three game raise that a lot of teams are anonymous
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or they don't really show who they are maybe the most cool picture and it's like you guys are like
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now here's who we are we have this personality and let's show you a little bit behind the scenes
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of the team i think that's actually a really key thing that you guys are doing there thank you man
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thank you i'm really appreciate that the team is like the value is not only in the users games and
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investments and and funds but our main value is in our team so that's why i'm we are i have to
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be i have to admit that we are really great culture like doing the team building so you know
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all of the stuff like every month we are going for some event like a team doing a lot of conferences
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and they really want and learn and educate yourself like like crazy so i'm really glad of my team
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awesome well it's been great having you on Ross i just want to give you one last chance here
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anything else that you wanted to share or tease or excited for either citizen conflict or
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corporal what do you guys got coming up here soon yeah we want to just just to clarify that all
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of our games will be free to fly no need to know anything about the blockchain NFTs there is like
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really similar ecosystems and we can't wait to to join our corp wide login don't know the
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game and give us feedback as much as possible even if it's the critical one especially the critical
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one because thanks to them we are growing so i'm really glad that we have so so amazing community
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and just join us and that's the game and yeah let's build a web free gaming together awesome well
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thanks again Ross we'll see you next time and good luck to you and the team good luck man bye bye
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well thank you Ross for taking the time to come and tell us more about citizen conflict and thank
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you Grasis Salma all for tuning in don't forget to check out about the other content and resources
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and we are now also opening up a new discord where you can talk about web 3 gaming so if you want
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to get into it it's currently closed but send us a DM on twitter and we will get you hooked up with
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an OG role thank you all again and we'll see you next time