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Ben Giunta

In this episode, host Claude Harmon interviews Ben Giunta from the Live Tour, discussing the vital role of equipment managers in professional golf. They explore the dynamics of equipment fitting, the ...

Ben Giunta
Ben Giunta
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Interactive Transcript

spk_0 This is an I Heart Podcast.
spk_0 It's the son of a rich podcast. I'm your host,
spk_0 Claude Harmon this week, Ben Jenta from the Live Tour event. And listen,
spk_0 I think the guys that work on all of the tours all over the world,
spk_0 PGA Tour Live, LPGA, DP Asia, Champs Tour, the guys that are looking after
spk_0 professional golfers and their equipment. I think are some of the unsung heroes
spk_0 in professional golf because they're people that are so important to what
spk_0 professional golfers are trying to do and equipment plays a vital role. So I think this
spk_0 is a really good pod not only talking about equipment at the highest level, but also talking
spk_0 about equipment for you and what to look for with your equipment. So it's a deep dive into
spk_0 equipment for you golf equipment nerds out there. This is a good one or we get to it. This
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spk_0 So then we're here in the live tour truck to the end of the live season. And before we get into
spk_0 kind of what that world is like, there's one tour van on live that kind of encompasses all of the
spk_0 manufacturers. They call them OEMs, but all of the big manufacturers now are a part of live.
spk_0 That wasn't the case in the beginning. This used to be actually the old Calloway truck.
spk_0 But just to give the listeners an idea, so we've got one truck on live for how many players?
spk_0 I would say any given week we probably have 58 to 60. 58 to 60. DJ tour any given week. It's going to be
spk_0 probably one. Well, in between 120 and probably 150. Yeah, and then when we get to the FedEx
spk_0 cup, it's stuff like that. But a normal weekend or week out, you've got about 150 PGA tour players.
spk_0 And how many trucks on an average week are on the PGA tour? Probably a dozen. Yeah, it doesn't.
spk_0 So every manufacturer tailor made title is, yeah, cobra. Maybe you've got component companies,
spk_0 component companies, the shaft companies, stuff like that. So the idea to try and put one truck
spk_0 together for one tour and then one truck for 50-some odd players. I can remember in the beginning,
spk_0 the first time we really kind of saw you guys doing stuff was in Portland, the second live event.
spk_0 But so how did you guys get involved in this product? Yeah, so ironically, the very first event
spk_0 was at Pumpkin Ridge, right? And that is our second event. Well, first domestic, first domestic event.
spk_0 Right. So that happens to be where I'm from. And so when we kind of caught wind, one of my,
spk_0 so I came from Nike, right? Yeah, you were, you were the Nike tour. So Nike had equipment from when
spk_0 to when? Well, so equipment came out in probably 2002, 2003 somewhere in there and went all the way
spk_0 to 16 16s when they pulled the cord. Yeah, I can still remember being at Hartford and with Brooks,
spk_0 Brooks was full head to toe Nike had all the golf clubs and stuff and he'd really only been
spk_0 with Nike for a very short period of time. Maybe it was a season. And so it was his first season. So
spk_0 I can still remember when we were like, oh gosh, you know, we've got 14 clubs in the ball now to
spk_0 kind of figure out what we're going to do and where we're going to go. Totally. So I, you know,
spk_0 having my Nike history in the background working out on the tour, working with these trucks,
spk_0 working with these athletes, I had a coworker that did the same thing over in Europe and he actually
spk_0 covered the first event in London. They had reached out. And when, and when we was getting off the
spk_0 ground, right, they were recruiting talent, specialized talent. And there's not a ton of people
spk_0 in the universe that do what we do that have specifically, I think, do what you do at the
spk_0 tour level. There are loads of people that keep clubfitting. There are some great clubfitters that
spk_0 aren't on the PGA tour or are working with elite athletes. But to work with tour players,
spk_0 it's a little bit like I always say the tour vans are like the pits for Formula One, right?
spk_0 That's where the cars come in. That's where everything gets tweaked. So you had the background with
spk_0 Nike. Live was looking to do something. Yeah. So they were kind of bootstrapping the whole thing
spk_0 right at the gate. And they were looking at each individual venue. And since I happened to be
spk_0 based at Pumpkin Ridge for the first event in the US, it was an easy conversation. They asked if I
spk_0 would like to do it. I was like, yeah, might as well. This will be fun. And that just led to future
spk_0 conversations. Once they kind of got to know these guys and they got to know my background and they
spk_0 realized not only did I have experience working with the athletes, but I experienced working on
spk_0 these trucks and I had a roller decks with the OEMs. And I could probably pull this whole thing.
spk_0 I could be the conduit to get the support that this league needed to get it off the ground to
spk_0 support the athletes, right? It was very toxic, you know, initially to get off the ground. Nobody,
spk_0 no, none of the manufacturers wanted to touch it. They didn't really know how to support the players.
spk_0 They were going to do it off course indirectly. But I was able to, you know, because I had the
spk_0 experience previously, I knew everybody. And so I just started making phone calls and
spk_0 gathering product and kind of putting the plan together. And shortly before we actually even
spk_0 launched that port on event, they asked me to build the trailer that we're sitting in right now.
spk_0 Yeah, I think that, you know, in the beginning, I mean, I've been, this is the 50th
spk_0 live tournament. I've been to all of them. I mean, it was very kind of, you know, a gang of,
spk_0 kind of like, and a brother, everybody knew that, you know, everybody wasn't really happy with
spk_0 what was going on. But we still had to play tournaments and we still had to basically prepare
spk_0 very much like we've always prepared. So the relationship that you found between, you know,
spk_0 someone like yourself that is on the kind of equipment side, those relationships take a long
spk_0 time. I mean, I look at, look at DJ, you know, DJ was with Taylor made his entire career, you
spk_0 see Sabar bro who built all his clubs and stuff. You do kind of build these as the player and the
spk_0 manufacturers, especially at the tour level, you, you do build a relationship. I think every player
spk_0 eventually, if they're with a manufacturer for a very long time, Ben Showman at Cobra, who I'm
spk_0 supposed to buy, you know, Ben has a real personal relationship with Ricky Fowler, you know, Keith
spk_0 and DJ are boys, you know, Keith was at his wedding. So the relationship with the equipment
spk_0 being built and looked after and maintained, again, I think he's very much like a Formula One
spk_0 Pit Crew, a driver needs to have total confidence in the engineers, the strategist, and then the guys
spk_0 working on the car. So how do you build that relationship? And how have you seen that relationship
spk_0 evolve over the years as the technology in fitting the technology available for fitting? And then
spk_0 the technology available that's constantly evolving from a build side of things. What do you
spk_0 feel like is the most important thing for you as a as a club, rapper, a club builder to establish
spk_0 with a player in their team? Yeah, I think you hit it on the head. It's about establishing a
spk_0 rapport with the athlete and it just, it just flat out takes time. The first year we were out here,
spk_0 you know, guys were, they kind of knew we were here to support them and if they really needed
spk_0 something, they would come in and get the work done. If you look at a couple years later now, we,
spk_0 our whole model was a very proactive approach when I was with Nike. And so I kind of took that and
spk_0 I'm like proactively up and down the range, just checking in with guys, making sure that their,
spk_0 you know, equipment is performing how it needs to perform. And I'm trying to get ahead of it,
spk_0 right? I'm trying to seek out, okay, is there an opportunity for them to be better? And I'm talking
spk_0 with the caddies, I'm talking with the various coaches, you know, right? Like trying to get a sense
spk_0 of what's happening with the athlete, not only directly with the athlete, but with the team around
spk_0 them. Because that's how you did those relationships. And at the end of the day, like once they're like
spk_0 the player, they need something, where they'll just come in and try to get it done, or they're kind
spk_0 of searching. And that's when the trust in that rapport really comes into play because if we can
spk_0 execute at a high level and we can deliver a piece of equipment that addresses some sort of issue
spk_0 that they have, then we're winning, right? We're building confidence in the player, they're not
spk_0 worried about the piece of equipment anymore. They're going up to the golf course and they're playing
spk_0 golf. So, you know, this is so different than working for one manufacturer because we have every
spk_0 manufacturer, we have every shaft, you have every, you have all the heads, you have different
spk_0 irons and stuff like that. So you can basically be somewhat equipment agnostic. And a lot of the guys
spk_0 that went to live just, I think everybody knows this, a lot of the manufacturers that they were with,
spk_0 you know, didn't renew. I mean, DJ was with Taylor made, when his contractor went out, they
spk_0 didn't want to renew. I mean, there were guys that for the first time in their career were somewhat
spk_0 able to try different stuff. How many clubs on average do you feel like in the old days, most
spk_0 companies wanted you to have in the back? I think most of those deals were somewhere between 11 and
spk_0 12 clubs, you know, maybe a big deal had 13, but there was always like one, for most players, there
spk_0 was at least one or two pieces of equipment, they could kind of float around in the bag. And maybe
spk_0 they had to play the driver, maybe they had to play the putter, but you know, fairway woods were
spk_0 always fair game, hybrids, utility, that those types of clubs were always fair game. So the player
spk_0 could kind of search what they wanted, but they were, they were strapped to whatever was within
spk_0 the portfolio of the manufacturer they were contracted with. Yeah, and the other thing, I think if
spk_0 you're a rookie on on any tour and you sign with a manufacturer, you're most likely going to be
spk_0 playing 14 clubs in the ball. And then if you play better and you become a superstar and stuff
spk_0 like that and you're going to go to a new company, the deals, I think have historically been, okay,
spk_0 maybe the putter is off limits, maybe the driver is off limits or something like that for the
spk_0 better player, but a lot of players just had to play 14 clubs. So now that there are players that
spk_0 can tinker, what is the difference in your opinion between tinkering with your equipment and
spk_0 maintaining your equipment? Because I think the, yeah, the misconception is everyone out here is,
spk_0 if they're, if they're coming into the, the tour van, they're tinkering in there, looking to try
spk_0 something or change something, but a lot of times it's just maintenance. So we'll get to the tinkering
spk_0 part first, but just weekend week out maintenance. And again, to use the formula one analogy, the
spk_0 maintenance on the car, the maintenance on the equipment for you guys is what, what are the players
spk_0 from a maintenance standpoint asking you guys to do weekend and week out at the tour? Yeah, so the
spk_0 most used pieces of equipment here are the Loft & Lime machines, Potter Loft & Lime, Iron Loft & Lime.
spk_0 You know, we some of these players were checking weekly because they just want to make sure that
spk_0 Bryson. Yeah, they're set, they're set right where they need to be, right? They hit a lot of golf balls,
spk_0 they hit it hard off of a variety of different terrain. Sometimes it's soft conditions, sometimes it's
spk_0 firm. If you're in firm conditions, the materials will move. So it's just making sure that you have
spk_0 a consistent baseline. And that's where the Loft & Lime aspect of it kind of comes in. And then
spk_0 grips, those are the two, two things that are checking the loss and the lies. And then they're looking
spk_0 at grips. The other thing I don't think people realize as well, if you travel 18, 20 weeks a year
spk_0 with your equipment, they are through wear and tear of getting on and off airplanes,
spk_0 listen, a lot of these guys, both on the PJ tour on live, a lot of the superstars, they fly private,
spk_0 they're putting their, they're not even putting their equipment in a club, go carry, it just goes
spk_0 into the back of the plane. They don't even put anything over the top of the clubs. They just
spk_0 put it in the back of the plane. But things, irons get bent, wedges get, get something,
spk_0 gets dinged and banged. I think DJ is, in my opinion, a cut just a complete savant when it comes to
spk_0 Loft & Lime. I mean, he will sometimes say to AJ, listen, this wedge should be going this distance,
spk_0 there's got to be something off with the loft of the lie. He'll take it to you guys. You guys will
spk_0 do it. It'll be one degree out or two. But at the tour level, if you're, if you're a sandwich,
spk_0 it's supposed to be 56 degrees and it's 50, it's been bent to 55 or 54 or it's been bent the other way.
spk_0 Yeah, it makes that's going to have. So when you're checking Loft's and lies, the player comes in and
spk_0 says, okay, if you're going to work with a player in the beginning, you want to basically check
spk_0 all of their equipment. Yeah, we blueprint that we've been blue. So give me the, give me the blueprint,
spk_0 tell me what that's all about at the tour level. So I would say like easily the first couple of years,
spk_0 every player that we'd come in, we blueprint the bag. Great. So we're running through the Loft & Lime
spk_0 on irons and wedges. We're measuring them, see what they are, write them down. We're checking
spk_0 what shafts in there, what length, what swing weight. The whole thing going through the bag.
spk_0 So you're just getting data. Yeah, exactly. baseline data of this is what the player's bag
spk_0 is. So in future, if their equipment gets off, yeah, we've got to basically, we've got to,
spk_0 or if you're going to build them something new, if they say, listen, hey, I want to try a new
spk_0 wedge or something like that. One of the things I always noticed that you, that all the reps do,
spk_0 but if they're going to build, let's say, can I get a new three wood, right? The first thing that
spk_0 you guys always ask was, listen, you'll always come to either the caddy or the coach and say,
spk_0 because the players hit balls or working or practicing or on the course, you'll say, listen,
spk_0 can I get their three wood, measure it, weigh it so that we're trying to get, because that's the
spk_0 other thing I think people would be fascinated by your, you're trying to match apples to apples,
spk_0 because the last thing you want to get is have them testing apples to oranges, which they are,
spk_0 but the grips got to be the same as theirs. The swing weights got to be the same as theirs. So
spk_0 that data collection blueprint, how long does that normally take for 14 clubs just to get there?
spk_0 Yeah, 15, 20 minutes. We can rip through it pretty quick. And I think the interesting thing you
spk_0 bring out like a three wood, right? Or we're trying something new, we use that data is a baseline
spk_0 exactly, right? Make sure we have the right length, we have the right swing weight, the right grip,
spk_0 like the things that are immediately going to be different, but usually, unless we're replacing
spk_0 a club that's broken, that's failed, and we're just building a peer backup, there's got to be
spk_0 something we're looking to do different. And so if we're controlling 80% of the variables, and we go,
spk_0 okay, we need a little bit more loft, we might use the exact same shaft head, everything, but we're
spk_0 chasing literally three quarters of the degree more loft. That's it. Everything else is exactly the same,
spk_0 because that's what the goal is is to maybe get the ball a little higher, add a little bit of spin,
spk_0 and loft's going to be that one variable that we're going to start with.
spk_0 At the tour level, both on your time on the PJ tour and here on live, what is the number one numbers
spk_0 from a launch monitor standpoint that when you're looking at, let's just go through irons, right?
spk_0 If we're looking at irons, what are you looking at? And what are some things that the average golfer could
spk_0 take to their set up and say, okay, what do I want my numbers to be? Let's say you're looking at
spk_0 iron numbers and you're looking at players. So baseline iron numbers for a nine iron, a seven iron,
spk_0 and a five iron. Are there any baseline numbers you're looking at just generically from a launch and
spk_0 spin standpoint? Yeah, so I think if you took a seven iron, we're going to want to see a launch window
spk_0 of very player specific and speed determined. But somewhere on tour, the high speed guys, there are a
spk_0 group of, I mean, basically out here right now of the 50-ish players on live, what percentage of
spk_0 those guys would you categorize as high speed guys? I would say 90% of them. Yeah, so 90% are in the
spk_0 high speed range. So there are seven irons are all kind of going to go a similar-ish distance.
spk_0 Like there isn't really, maybe, maybe Bryson can get 20 yards more. But you know, DJ Brooks,
spk_0 Cam Smith, Waco, John Romper, there's seven irons are all going to go within. Yeah, probably 10 to 15
spk_0 yards of carry, if you're okay, carry, right? And that's what we're doing. So you're looking at a
spk_0 launch window somewhere between probably 14 and 16 depending on the athlete and how they deliver.
spk_0 Spin rates were, you know, rule of thumb is basically take the iron they have,
spk_0 times it by a thousand. So seven iron, you're looking at roughly 7,000. You know, maybe, I like to
spk_0 maybe go a couple under that, you know, 6,800 for an average seven iron, right? And it's a six iron
spk_0 would be, you know, 5,800. You just kind of take that across the board. You know, apex, you know,
spk_0 peak height is another element of it. So that's where you're going to get the speed off the face,
spk_0 times the launch, add the spin, and we're going to hit peak heights. Most, most guys are living in
spk_0 that 100 to 120 foot range at this speed level, first stock shots. Those numbers kind of parallel
spk_0 one another, whether it's a five iron, a six, you know, down to your wedges, those that launch and
spk_0 spin window is really pretty same. Obviously, there's a progression there, but that is going to
spk_0 allow them to control the golf ball because that's the name of the game out here is you use a piece
spk_0 of equipment to hit a golf ball in the air and you have to figure out how far it goes and how it gets
spk_0 there. I think the average golfer is obsessed with as they should be because they don't have speed.
spk_0 They're obsessed with club head speed the most. I think the average golfer doesn't really spend a
spk_0 lot. I mean, if you tell them what ball speed is, but everybody kind of has been in a program or
spk_0 something and looked at my club head speed or something like that. But at the elite tour level,
spk_0 I think I hear 90% of the conversations around controlling the spin. So the spin of the golf ball
spk_0 coming off the face, generalizing the problems for tour players and higher speed players. And then
spk_0 what you do when you're not on live your day job of just fitting regular golfers from a spin standpoint,
spk_0 Ben, what is the average golfer struggle with? I mean, do they spin it too much or do they not spin it
spk_0 enough? Yeah, I think it actually can go both ways. I would say the way a lot of the product is
spk_0 engineered now. A lot of them are not spinning it enough. And that's how you get these irons to go
spk_0 so far for the consumer is they're launching high. It's the classic high launch low spin, but you
spk_0 don't want that with a seven iron. You just don't you can't control it. And that I would say that's
spk_0 probably the biggest is under spinning. These irons just fly slower speeds. And to play good golf and
spk_0 play consistent golf, you absolutely have to have the proper launch and spin ratios to control the
spk_0 golf ball because it can fly to one point. But if it doesn't stop, it doesn't do you any good. You
spk_0 land it in the middle of green goes right to the back. Usually you don't want to be long. And then
spk_0 the other thing Ben is from the instruction side of things to me, one of the big significant
spk_0 differences, specifically in the irons for the average golfer is the the tour player pretty much
spk_0 consistently has a manageable and effective angle of attack how much they're hitting down on the
spk_0 ball with the seven iron. The biggest complaint I hear from the average golfer is I don't take them
spk_0 other than kind of a sand wedge, maybe pitching wedge nine iron, but I'd say over the course of
spk_0 365 days a year with the average golfer non tour player, the biggest complaint that I hear in the
spk_0 biggest fault that I see from an iron standpoint is not hitting down on the golf ball enough. So
spk_0 that's where I think you're talking about the equipment now is designed to help the golfer
spk_0 hit it further. You know lots of offset big, you know, center of gravity, big heads and stuff like
spk_0 that. But if you don't hit down on your irons, you hit these kind of flat bullets because the ball
spk_0 doesn't launch high enough. Yeah, I think it depends on the player, right? It's but you're right.
spk_0 Like if you're shallow, you don't create a lot of lift. I think that's where the CG of the heads
spk_0 helps with a lot of the game improvement stuff. So they do get some, but really the the factors that
spk_0 that doesn't spin either if you don't hit down on the golf ball, you're not creating the spin
spk_0 to help one launch at high and keep it up in the air with the right spin. And then also
spk_0 everybody, you know, you go to every tour event and player hits an eight iron hits it, you know,
spk_0 15, 20 feet past the flag by design, spins it back. The average golfer would just they love that shot.
spk_0 They love seeing it. But the fact of the matter is they just don't drive the car fast enough. They
spk_0 don't have enough speed. So hitting down on the golf ball with your irons as a rule of thumb for
spk_0 the average golfer is going to help them get that higher launch and that higher spin.
spk_0 Better spin. Yeah. And I think that's where the club fitting element for the average player.
spk_0 It is really, really important. Make sure you get the right head that's going to get you into the
spk_0 right launch window. You get the right shaft that's going to help kick it. Even if your club
spk_0 delivery isn't where it needs to be or it's not consistent enough, if you can get the right shaft
spk_0 to kind of release through impact, it's it's really not that much different than we're trying to
spk_0 do out here with the high level players. We're still trying to get the shaft to release through
spk_0 impact, which keeps the head more square and allows you to deliver the club head to the golf ball
spk_0 with the proper amount of loft to get the ball flying. What percentage of recreational handicap
spk_0 non elite golfers would you say have never been club fitting? I think I think now a lot of people
spk_0 have had some level of fitting. You know, the detail of fitting that we do out here, not many,
spk_0 right? I mean, I think there's some outfits out there now that specialize in. Yeah. And then
spk_0 DJ tour super stores golf gal, let's see, all of these big box kind of retailers now. You can go in
spk_0 there golf tech and stuff and get fit. So for everyone listening that let's say you haven't,
spk_0 you've got a set of golf clubs that maybe you were given or you just kind of got as a Christmas gift.
spk_0 They're not really fit for you and you're a 15 handicap. What is a good cheat code for a 15 handicap
spk_0 or to go in and be able to say to a club bit or listen, I'm looking to invest some money in my game.
spk_0 Golf is important to me as a player and as a person. And I want to get club fitted. I think a lot
spk_0 of people listening, that's kind of scary because they don't know what they don't know what they don't
spk_0 know. And you know, there's going to be a lot of maybe terms. So what are some questions that the
spk_0 average regular golfer can ask when they're going to go in and get fitted for golf clubs for the
spk_0 first time or they're looking to go, okay, my game is improving now, right? I was at 20 and now I've
spk_0 worked for the last couple of years. I've been taking lessons and there will be a point where the
spk_0 instructor says, listen, I think there's some gains. I say this all the time, listen, your golf
spk_0 swings improving, you're getting better, you're hitting the golf ball further. I think we need to
spk_0 look at maybe adjusting what we're doing shaft wise, what we're doing loft and head wise. So
spk_0 when a player goes in and says, listen, I'm looking to make some upgrades. I'm like, what are some
spk_0 questions that they should be asking the fit? Yeah, so the novice player is going to want to make
spk_0 sure that you've got at least the right length of the shaft, right? The right flex. You know,
spk_0 loft and lie is always going to be important just to give you the best opportunity to deliver
spk_0 head square. And then generally, like at least a head that's trending to help you get the ball
spk_0 flying. The other part is for especially for the more novice player is making sure that they have
spk_0 the right assortment of clubs. Yeah, so the set makeup, give me what you think for, let's say a kind
spk_0 of 10 to 20 handicap. Yeah, what should they be looking at from a bag setup? Let's start with the
spk_0 wedges. So average guys on the PGA on the PJ tour or live or any of the big tours. Yeah,
spk_0 LPD most players now are kind of in that three to four wedge category. Do you think that's something
spk_0 that kind of the 10 to 20 handicap or should be looking at? I so I actually do partly because of
spk_0 the way that the irons are engineered. So if you kind of look from the middle of the bag out,
spk_0 a lot of these irons have stronger lofts, right? So you're looking at sometimes 28 to 30 degrees
spk_0 lofts, seven irons. So it's an old school standard would have been probably 34, 35, right? Most
spk_0 of the guys out here with live or somewhere between, well, most of them are probably right around 34 to
spk_0 30. Yeah, and I think the tour guys on the PJ would be around the same. So the waterfall effect
spk_0 of when you have an iron that's strong like that is it gets down to the wedge, the pitching wedge,
spk_0 which would be kind of your first wedge can sometimes be 42, 41, like they're really, really strong.
spk_0 And it used to be right around 48, 49, right? Yeah, so you just by the evolution of technology is
spk_0 going to suggest that you probably need to have a gap wedge that's somewhere between 48 and 50
spk_0 degrees depending on what the loft of your pitching wedge is. And then you're going to want
spk_0 54s and 58s, I think in the retail space for more novice are much more playable than those
spk_0 will 56 and six. I think the 50, having a 54 versus a 56 is the difference in the loft is going
spk_0 to if you miss it, you have the opportunity to hit a lot further. But then I agree with you. I think
spk_0 a lot of players I see, you know, in that kind of 10 to 20 handicap range, they've got a 60 degree
spk_0 wedge in their bag. They they're trying to hit it really, really hard. It balloons. It spins way
spk_0 up and it doesn't go anywhere. So that kind of good kind of four degree loft increment. So
spk_0 I think a good rule if if you're going to go 56, 60, 54, 58, I do see sometimes you get these kind
spk_0 of big kind of barren valleys where the loss are just way off. They've got these dead zones in
spk_0 their wedge set up. They got a 60 and then they're kind of all over the board. So making sure
spk_0 those lofts 54, 58 and then, you know, from an iron standpoint, you know, a 10 to 20 handicap,
spk_0 but it doesn't have a tremendous amount of speed. What would you think would be kind of the threshold
spk_0 of their last real iron before we get into kind of the hybrid? Yeah, it's probably somewhere about
spk_0 five four iron somewhere in there. I mean, you might start progression in a five iron. I would say
spk_0 four iron is a good breaking point where you're going to either have a utility iron or a hybrid
spk_0 or a lofted wood. It's hard for the average goal for to get a four iron into the air and it's speed
spk_0 driven. It's speed. They confidence because you look in it and it's a straight straighter face to
spk_0 blade. The lofts are stronger on it. So it might be 21 degrees, but it still looks when you look down
spk_0 at it like it's not going to get in the air. Yes. You're going to want to hang back because one
spk_0 from a swing standpoint, you're not getting the golf ball in the air. Optically, you feel like,
spk_0 okay, to get it in the air and need to swing up on it. But I've talked about this on the pod before,
spk_0 the easiest way to make your iron game better is to try and hit more down on your irons. Yeah.
spk_0 But most golfers are coming over the top of it and hitting down on it with the irons and that
spk_0 got. So I think the hybrid world and the utility iron for the majority, if you're in the 10 to 20 handicap
spk_0 range and you've got a four iron in your bag and a three iron in your bag, that's just that's
spk_0 crazy. Yeah. You're just never going to use those. So you've got two clubs in your bag that one
spk_0 don't perform. And as a result of them not performing, you basically stay away from them. So you've
spk_0 got two dead clubs in your bag that never get used. Yeah. Or if you get stuck in that 180 to 200 yard
spk_0 position, which you're going to live in, you don't have a tool. So throw a tool and that's
spk_0 useful. Hybrid a nine wood, those are going to be much easier to get the ball in the air and hit
spk_0 straighter. Let's talk about driver fitting guys. I think everybody listening wants to hit the
spk_0 golf ball further. At the tour level, you mentioned it. I've mentioned it before, but a holy grail of
spk_0 driver fitting is high launch low spin. Yeah. Right. I think a lot of people know that. Can you
spk_0 golf for dummies, dumb that down for everyone listening and say, what is that? What does that mean?
spk_0 And why is that the holy grail? Yeah. So think about. Well, first of all, the driver, the difference
spk_0 between the driver and the iron is the iron is on the ground. So you've got to get the golf ball
spk_0 that's on the ground in the air. The driver is already in the air. It's on a tee. Yeah. It is. And
spk_0 I think, you know, an athlete's club delivery is going to dictate how much lofted impact
spk_0 they're going to, you know, deliver. Right. So some players may hit up on it more and they
spk_0 they are looking at a very low lofted part to get at the end of the day. We want to watch it
spk_0 somewhere between 11 and 13 degrees and probably for a high level player for high speed player,
spk_0 somewhere between 21 and 2400 DJ likes to hang given his delivery. He likes to hang between
spk_0 1800 and 2200 anything in that range is really, really good for him because he has speed because
spk_0 of the way that he delivers. Whereas someone else that that is an elite player that plays professional
spk_0 golf, like a guy that doesn't have the kind of speed that the DJ has that delivers it very different.
spk_0 Let's say a guy like honor Bonnale Heary, Bon wants to spin kind of where? Yeah. He's he's looking at
spk_0 the low 2000s. Yeah. Absolutely. And part of it is the ability to work the golf ball at that
spk_0 those spin rates. Right. So if you hit a draw, it's going to come down a little bit. You hit a
spk_0 fade. It's going to come up a little bit. Generally speaking, DJ hits a flat fade. It's pretty unique.
spk_0 So his fade probably spins about 22, right? When he's playing his best, he's right around 2000.
spk_0 Yeah. Brooks, who has a similar shape, they both hit fades, but Brooks hits a little bit more down on
spk_0 it than then down and left on it than DJ. DJ's kind of angle of attack. You know, it's kind of
spk_0 around that kind of 0.5 to zero. Whereas when Brooks was playing his best of the years that I worked with
spk_0 him, you know, with the driver, he was when he was winning major, he was wanting to have to
spk_0 agree down on it. But the spin rate for the regular golfer, they're tending to spin the golf ball
spk_0 too much. Yeah. I think that with the driver with the yeah, because of club delivery, you start to
spk_0 swing it farther left with an open face. You're, you might as well be playing pick about hitting
spk_0 down on it and hitting. Yeah, those are all spin creating. Now that the product is all engineered to
spk_0 help keep the head more stable through impact. If you can keep the face more square relative to
spk_0 the path that it's being delivered on, it'll spin less. And it will, you know, your start line will
spk_0 be a little bit tighter, even if it's a little bit left because your path is left. If the head is
spk_0 relatively square to that, it will hold that line a little bit better. It still may fade back,
spk_0 but it's not going to be a huge slice. So the fitting aspect of that is making sure that you,
spk_0 you're able to control the face impact relative to your path. This is definitely getting into your.
spk_0 Yeah. I mean, one of the things that I think everybody looks at the first time they get on a
spk_0 launch monitor, they're going to, they're going to look at their club at speed and they're going to say,
spk_0 okay, how can I get my club at speed faster? I've talked about this on on the pod before I was out
spk_0 at Titleist years ago when they were kind of one of the first ones to kind of have their own kind
spk_0 of proprietary launch monitor technologies, pre-track man days stuff. And I was there. They were looking
spk_0 at club at speed numbers with a driver and a player said, okay, how do I get more club at speed
spk_0 number? How do I get how do I increase my club at speed number? And I never will forget this to
spk_0 play or say, why don't you just try and work on having that club at speed be consistent every time
spk_0 you hit it? The immediate thing is, how do I get more club at speed? Yeah. What we're all trying to
spk_0 do at this level is how do we make what the player does consistent and he does it all of the time?
spk_0 When you get too much spin with the driver, the golf ball, that's when the average golfer sees that
spk_0 kind of go up and lift and then keep lifting and ballooning. For the tour player, the ball gets out
spk_0 to an apex and doesn't rise and stays there. It looks like it just gets to kind of 36,000 feet and
spk_0 they turn the seatbelt sign off and then the ball just flies. So when a when an average golfer,
spk_0 and the other thing, golf, Ben, I see so many players playing with not enough golf. They have
spk_0 low-lofted drivers. DJ kind of his loft is kind of around. Yeah, he's like a, if you look at the
spk_0 normal piece of it, like what it actually is, it's probably around 11. 11. Yeah. Take that into
spk_0 yesterday, five minutes for Bryson was going out. He had his guy Conner with the backpack and he was
spk_0 it was colder yesterday than it was the first round. First round, it was warmer. So he was
spk_0 messing around with driver heads based off of the temperature and the ball and he was torn around.
spk_0 So DJ's hitting balls next to him. He's got an 11 degree driver. Bryson put a five degree driver.
spk_0 And I mean, that is a staggering distance. That is a completely different animal based off of the
spk_0 way that they deliver the golf club. 100%. Yeah. Yeah. And yeah, Bryson sits in that five and a half
spk_0 six degree window most of the time. Again, that 10 to 20 handicap range. What is the in your opinion,
spk_0 the no go threshold of two little loft that you wouldn't want to go less. You need to have more
spk_0 loft than this number and you wouldn't want to go lower than this number. I don't think you really
spk_0 want to be below nine. I mean, even like guys who have some speed, some amateurs that have the speed
spk_0 and deliver fairly neutral, you know, it's harder to hit it straight with less loft. Right. So
spk_0 the if you have more loft, why do you hit a sandwich straighter because it has more loft. Right.
spk_0 So it works the same with the with the driver. You just have to be really good at controlling the
spk_0 spin because the spin is is yeah, going to get the rise. It's also going to create the curving.
spk_0 And so it's it's all about again, it's the right, it's the right launch. It's the right spin.
spk_0 What is the player and it's it's optimal for the player. You can paint these wide pictures of,
spk_0 yeah, somewhere between 10 and 12 degrees is where the actual loft on the golf club needs to be.
spk_0 But it's going to vary based on club delivery. You know, spin rates if you look, if you just
spk_0 threw a dart and you're like, what what's optimal for the vast golf space? It's launch it. Let's
spk_0 launch it at 11 degrees and 2500. And you can apply that to almost any spin rate or speed range and
spk_0 any caliber of player. Yeah. And it's like, okay, that's going to be in play. So that would be a good
spk_0 cheat code. If you ever, if you ever get on a launch monitor and you're looking at your numbers,
spk_0 optimal would be kind of launching it really 11 and above and spinning it at mid 2000. Yeah,
spk_0 25 to 28. You're not going to get into much trouble. You're not going to leave a ton on the table
spk_0 and you're not going to, you know, come up really, really short if you spin it at 2800 and you
spk_0 miss it. Like, it's totally fine. One of the things that I've seen Ben when when players get fitted
spk_0 for drivers and and they get a driver across the board, whether it's a tour player or non tour player,
spk_0 when they do get a driver that that is fitted for their game and what they do, the center contact
spk_0 with the driver, they start to hit it less off the heel and less off the toe. They're hitting it
spk_0 more in the center of the face. And through the launch monitor technology now, I look probably more
spk_0 at ball speed numbers with the driver than I do with club heat numbers because if you're catching
spk_0 it more in the center of the face, the speed at which the ball is coming off the face, that ball speed
spk_0 number will jump. And if the ball speed number jumps, the amount of side spin and curve diminishes.
spk_0 So I think everybody that is slicing the golf ball, you get on a launch monitor and we do see
spk_0 sometimes that six, seven, eight degree left path. The face is hanging wide open and it's hard
spk_0 for them to then control the spin. Everybody thinks, okay, I want to get my path to the right.
spk_0 That's incredibly hard for a lot of players to do is to get that path way to the right. So I
spk_0 always look at the path number and think, okay, if there's six, seven degrees left with the path,
spk_0 if we can just get that in half, dial that back to maybe three, they're still going to be left,
spk_0 but they're going to catch it more in the center of the face. They're going to catch it more in the
spk_0 middle of the golf club. And it's going to curve less. Yeah, I think, you know, from all the experience I
spk_0 have working with high level players and the consumer. Yeah, if you can narrow down the left,
spk_0 right, usually the face doesn't get hung as far open. So it's a win-win. You don't all the sudden
spk_0 go from swinging it seven left to three left, but the face stays the same amount. Oh,
spk_0 well, I think I'm always trying to have players when they look at their path numbers, right,
spk_0 how much that can affect the ball speed. So you've got that path with the driver kind of in that six,
spk_0 seven, eight degrees left. You're hitting down on it. You're going to struggle to control the face.
spk_0 You're going to get a lot of heel strikes, a lot of toe strikes. You're not going to hit it
spk_0 in the center of the face. So the more you're missing the center of the face, more goes, you know,
spk_0 kind of all over the place. And I think when a player gets a driver that's fitted for what they do,
spk_0 regardless of their handicap level, they're going to hit it more in the center of the face. And
spk_0 I've seen the ball speed numbers jump. So not necessarily they hit it further because they're
spk_0 catching it more in the center of the face. It's curving less. But when that ball speed number jumps,
spk_0 the club had speed number sometimes goes down maybe a mile, a mile and a half, but they hit it
spk_0 10 to 15 yards further because they're catching it more in the center of the face.
spk_0 That relationship between getting a set of golf clubs as you're changing your golf.
spk_0 That's a thing that I always get asked by the average golfer as well.
spk_0 Hey, I want to get a new set of golf clubs. I feel like my golf scene. How can I somewhat
spk_0 future prove my bag? Because it's expensive to buy golf equipment. You know, we're so spoiled
spk_0 out here on tour where somebody wants, you know, Bryson wants, you know, three drivers,
spk_0 you can make them three drivers. He wants to try three three woods. You can make them. The average
spk_0 golfer, they just don't have the money to be able to do that. How can you future prove a set of
spk_0 golf clubs if you're looking to get a new one? Yeah, I think if you look at the big picture of
spk_0 of using what you have or adding on to it, like using the technologies out there,
spk_0 using track man, using foresight to see, like, look at the data. See, see, you know,
spk_0 the, you talk about ball speed, right? That's an efficiency number. That's how solid you're striking it.
spk_0 And if one is club delivery is an element of it, right? But how the shaft, you know,
spk_0 reacts and releases with the way you deliver the club head. So how's the part moving through
spk_0 impact to give you that efficiency? So if you can use the technology out there to make sure that,
spk_0 again, it always comes back down to launching it, spending another right window. But the efficiency
spk_0 of the strike is how you can sit there and build your own golf bag to maximize what your potential
spk_0 is going to be. How different in 2025 is the equipment that the regular golfer, non-tour access
spk_0 player? How different, let's say a driver. So you're going to get a new driver from whatever
spk_0 manufacturer you go to one of the big box stores and you're going to buy this driver, right?
spk_0 I've just used the company that, you know, that I'm a filler cober. You're going to go get a
spk_0 cober driver. You're going to get, go get fit for it. How different is that driver versus the driver
spk_0 that Ricky Fowler is building? Because to me, I look at you can, you can, as just a regular human being,
spk_0 if you can afford it, you can go buy a Ferrari, which is a Lamborghini, which are some of the fastest
spk_0 most race car that you buy. And then there's a formula one race car. So how different is the equipment
spk_0 in 2025? And then kind of do a deep dive into, I think it's probably more so with drivers than any
spk_0 what you're doing on the inside of a driver that I think a lot of people don't even have a concept
spk_0 that is a part. Yeah, I think the heart and soul of let's use the driver for example, right, is
spk_0 you know, a tour part versus a consumer part of what you would get at any of the golf shops.
spk_0 It's the same. The difference is the ability to tune it for the player, right? And so I think,
spk_0 you know, stuff out on tour, we have the tools and the resources to decide, you know, does one
spk_0 head have a quarter degree more loft or a half a degree more face angle than an X, right? If you
spk_0 walk into a golf shop, you look at five drivers that are all built exactly the same. Let's see,
spk_0 pick up a 10.5 degree head. It's going to be the heads. All five of them are going to be 10.5.
spk_0 They're all going to tend to be 45 inches long. So there was a sameness to them. There's a
spk_0 sameness to them. But if you really dive a little bit deeper and you start really getting technical
spk_0 with the heads, they all sit fractionally different. They're all a little snowflakes. And so
spk_0 we can go through our drawers and cherry pick heads specifically for the player.
spk_0 Some players want to see more loft with the driver. Some people don't. Some people want the
spk_0 driver to sit a little bit more open. Some people like to have it a little bit more closed. So
spk_0 how do you adjust a driver? This is like you said, the average golfer is just going to go pick a driver.
spk_0 They don't really know what they like. So how do you then adjust the driver head
spk_0 to look like it has more loft, to look like it doesn't have more loft, to look like it has more
spk_0 face, does it. And then what you're doing on the inside of the driver with a hot melt stuff,
spk_0 because I just find that fascinating. Okay. Yeah. So when we talk about fine tuning the driver for
spk_0 the player, right? I'm always going to start by just cherry picking ahead that's going to be closest
spk_0 to the loft and facing all that we want. And then we can tune them with the adapters.
spk_0 You know, every manufacturer has an adjustable adapter. So sometimes we'll use that as a tool.
spk_0 But when we talk about like the guts of the driver and manipulating, maybe we want to kill an extra
spk_0 200 RPM of spin. Maybe we want to make it slightly more draw bias or fade bias. We use a material
spk_0 it's out here in the industry is called hot melt or rat glue. And we can inject that.
spk_0 Basically it's a hot glue sticky glue into the head to really tune. You know, I can tune the acoustics.
spk_0 It can tune the launch and spin characteristics. It can change the feel of the head itself.
spk_0 And the hot melt is basically weight. Yeah, it adds weight. Yeah, there's a weight element to it.
spk_0 But it's a kind of a sticky glue that we use a hot gun. And then you inject it where?
spk_0 And straight into the head. So for a driver head, it's normally that port where you can
spk_0 inject it is kind of down where? Yeah, so sometimes you can go into the
spk_0 Hossil. Usually there's like a small little hole around the Hossil cavity. Some of the drivers
spk_0 you can go right through the weight ports. You know, a cowboy driver's got several weight ports
spk_0 and you can go right through those ports. And so if we want to make a driver low spin,
spk_0 for example, we're going to move that weight more forward into the head.
spk_0 So it will kind of move the CG just slightly more forward. When you do that, you can put it
spk_0 closer to the face. You could put it up on the crown, but it moves the center gravity just
spk_0 enough to create a slightly different spin characteristic. So if we need to knock off
spk_0 150, 200 RPMs of spin, we can do that with the glue. If we can get it enough in there, you know,
spk_0 throwing a gram or two doesn't really do anything. If we throw four or five grams in there,
spk_0 then it starts to manipulate the head. And I've watched you. When you guys shoot the gun into the
spk_0 head, you'll take the head and then you'll tilt the head to wherever you want that glue to go.
spk_0 And then the glue goes there at Hardens and it settles and it stays there and it adds that
spk_0 different component. I'm always fascinated by and the one thing that you guys will always say is,
spk_0 for us as the coach, you'll always ask if a player is working on a driver, hey, what does he want
spk_0 the driver to do? Meaning what shape does he want to do? And where does he not want the mist to go?
spk_0 Yeah. Okay. So like for DJ DJs and want the golf ball for fade guys, they don't want the golf ball
spk_0 going left for the draw guys. They don't like the golf balls going right. So that kind of
spk_0 moving around the glue. That is to me like when they bring the cars into the garage and they just
spk_0 do a little tweak in the setup, right? They change kind of, you know, the angle or kind of the way
spk_0 the car is going based off of the track. Sound wise, how important do you think sound is to club fitting?
spk_0 To club fitting, it's not really that important because it that's just a result of the ball hitting
spk_0 the face. It's acoustics. But generally speaking, you know, most of these guys want to hear kind of a
spk_0 dollar, thuddy or sound. That's just what they grew up playing with. And normally like the high
spk_0 pitch sound, you know, there's been some ping drivers from time to time that get really high pitched.
spk_0 And you know, I don't think the player hears that as much as the people around him to be honest.
spk_0 So then they say, man, that driver's loud and then the player starts thinking, oh, I've got a loud
spk_0 driver. Yeah, exactly. So the sound doesn't change really performance. It's just a result of the
spk_0 engineering. But that hot glue can dull out that sound and make it a little bit better.
spk_0 You know, I think the other really, when you talk about these little fine tuning elements of
spk_0 the equipment, light angles are really big piece. So, a light angle is going to dictate your
spk_0 start line. So when you talk about a driver, you know, if a player, if DJ is missing it a little bit
spk_0 left and it's, is it, the question is, is it, is it a start line miss left or is it, you know,
spk_0 is the head starting left and going left? Right? So there's, there's a difference there
spk_0 and how we would tune the equipment. You know, if the start line is a little left, we may want to
spk_0 take a club and go a little bit flatter with it to move the start line a little bit farther right.
spk_0
spk_0 Shaft technology with the driver, I think, um, heads are hugely important getting the right
spk_0 loft, getting the right lot, you know, that whole setup. But I think for the average golfer,
spk_0 there are just, there's, I mean, there's only a certain amount of driver heads on the market,
spk_0 right? From every manufacturer. So, you know, every manufacturer will make a certain amount
spk_0 of driver heads. They'll have a high, a high span, a low span and stuff. They might be,
spk_0 what do you think three or four heads in the product line across the board?
spk_0 There are a million different shafts you can try, right? Why is Shaft technology so important and
spk_0 what are, in your opinion, working with the everyday golfer? What are the issues that they struggle
spk_0 with from a shaft wise? And from the tour level, what do they struggle with? Yeah, it's the timing
spk_0 device. It's what goes from the human body, from your hands to the club head. It's that shaft,
spk_0 especially in a driver, it's the longest shaft in the back. It's a timing device. I've never heard
spk_0 anyone describe a shaft as a timing device. So you have to get that shaft to release through the
spk_0 impact zone. So the shaft, you know, of course, it can control launch and spin, but it impacts direction.
spk_0 So again, kind of back to the start line, all these little tweaks, like if I give you, if I give
spk_0 a player a shaft that releases a little bit later, it's going to push the start line right.
spk_0 Right? If it releases earlier, it's probably going to move it left. So again, it's matching up,
spk_0 it's working with the player, it's the coach, it's what are the, what is the objective? And
spk_0 how do we optimize that? Right? It's no different with the everyday consumer. It's exactly the same.
spk_0 It's figure out the timing device. How do we put a piece of equipment into a player's hand
spk_0 where the shaft releases through the impact zone, delivering the head as square as possible to
spk_0 get it to fly in there? Any generalizations you see at the recreational non-elite player
spk_0 shaft-wise with the driver that you see a generalization on the bad side?
spk_0 Yeah. I would say, well, generalization, I think your player is going to benefit from a shaft that
spk_0 plays a little bit stiffer than it is too soft, because I think it's going to give you more stability
spk_0 through impact. Now, when you start to fine tune it, you don't, if you're only swinging a driver
spk_0 at 95 miles an hour, you don't want to be swinging an extra step. Right? I'm talking about like
spk_0 small hedges. If you are a quick tempo golfer and you swing it at 102 with a driver,
spk_0 and really the threshold for an extra stiff is 107 to 108, but you have a fast tempo and you're
spk_0 kind of quick and jerky and you put a harder load on it. Stiffer, more stable is going to give you a
spk_0 better chance to deliver in that head to the ball more squarely. Right? If you're somebody who has
spk_0 lower speed, yeah, you're going to want a shaft that's going to be a little bit more active to help
spk_0 maybe give you a little bit more kick at the bottom. I think everybody is kind of that auto-flex that
spk_0 came out that Berean, you know, one shaft you had with the pink that you said the mortgage
spk_0 your house to be able to afford. I think everybody, you know, imitation, everybody imitates, I think
spk_0 every manufacturer now has kind of like a really good game improvement driver shaft for the older
spk_0 golfer that's going to give them a lot of kick that's going to give them a little bit more speed
spk_0 at the bottom and things like that. But from a shaft standpoint, lengthwise for just the everyday
spk_0 golfer, at the tour level, what do you feel like most people's drivers' lengths are? Some are
spk_0 between 44 and 3-4 and 45. 45? Yeah. Anybody over other than Bryson going longer? There's a few,
spk_0 not many, very small percentage of guys really kind of going over that threshold. Because I do see
spk_0 some and some recreational 15-20 handicaps that are trying to hit the golf ball further that come in
spk_0 with a 46 inch driver and I'm like, dude, what do you do? You can, you can hit it farther every once in a
spk_0 while. But I, yeah, it's real thumb. I'm always all of our clients. We're pushing to shorter. We're
spk_0 going to go more tour standard because it's easier to find the middle of the face. The longer the golf
spk_0 club, the length of the shaft, the harder it's, yeah, the car might be fast, but if you can't get the
spk_0 car around the track, with like to me, that is what I'm always thinking about is from a speed
spk_0 standpoint. Yes, speed is important. What speed doesn't do you any good if you can't get the
spk_0 car around the track without crashing? If you can be efficient with what you have, you're going to win.
spk_0 And, and, you know, this is true probably any golf course in the world, right? If you hit it in
spk_0 the fairway, it's the ball's going to go farther. The fairways are faster than the rough. So hit it
spk_0 solid, be efficient with what you have, put it in play and find it. You think it's important for a
spk_0 15 handicap or two, maybe once a year, get on a launch monitor and get some baseline numbers so that
spk_0 when they are playing good or they're not playing good, they can look at those numbers, but also from
spk_0 a club fitting standpoint, hey, you know, I was a 15 at the beginning of this year. I'm now down to,
spk_0 you know, I've been working hard. I've been playing a lot. I'm now down to a 12. Let me go ahead and
spk_0 look at what my numbers are with my driver. Am I hitting the golf ball? You know, as my club
spk_0 at speed increased, as my spin, what is it doing now versus what it was doing six months ago to a year?
spk_0 Yeah, if you want to be smart, I think you want to create a baseline when you're swinging it pretty good
spk_0 and you're hitting it pretty solid. See what your path, face to path, your club head speed, you know,
spk_0 your efficiency numbers look like. And then yeah, check it every six to eight months and see,
spk_0 like if you're trying to get better and you're working with a coach and you're in the gym, right?
spk_0 And you have a, let's use a driver club head speed as a baseline at a hundred miles an hour and
spk_0 you're physically trying to get better through better body movement and just physically more fitness.
spk_0 And now you're moving that driver at a hundred and five hundred and six miles an hour,
spk_0 that's going to impact launch and spin and maybe the equipment that you need, but you have a metric.
spk_0 You've got a baseline from where you were maybe six to eight months ago of improvement. And if you
spk_0 start to hit go through these different thresholds with speed, that's going to start to impact,
spk_0 you know, maybe what kind of equipment you would need, but it also, you can go the other way, right?
spk_0 If you look at, you're not hitting it very good, but you have a baseline of when you were hitting
spk_0 good and let's say you're down two degrees left, you know, a degree and a half and the face is
spk_0 relatively square and that's when you're hitting it pretty good, but all of a sudden you're swinging
spk_0 it more left and more downing your hitting it not very good. At least you can sit there and go,
spk_0 it's not the equipment. Equipment didn't really change. My golf swings changed so you can put the
spk_0 time and energy into adjusting your golf swing and trying to get back on track to where you were
spk_0 swinging it good. I think that's where the technology is really helpful is you can create baselines.
spk_0 You don't even have to own the technology, right? You can go to a lot of these shops or find a coach
spk_0 that has it, capture that data, put it, you know, put it in your phone, put it in your notes,
spk_0 and so you've got it and you've got a reference point.
spk_0 Start to finish if a player, let's say, Bryson wants you to come in here and says, listen,
spk_0 want you to build me a new driver, okay? Start to finish if you don't have any distractions.
spk_0 How long is that process take and talk me through the new build process of building a new driver,
spk_0 but start to finish. How? So I would say start to finish, start from the player walks in to where
spk_0 they can walk out and hit it. Temperature dependent because of the glue carrying is a little bit of a
spk_0 variable, but if it's warm, 45 minutes. 45 minutes. So we're going to take a few minutes and we're
spk_0 going to cherry pick the heads. We probably already know what the shaft is. We already have the data.
spk_0 So we know how much we have to tip it, you know, what is tipping? So it's a raw shafts generally
spk_0 or about 46 inches, right? So if you shorten just the tip section of that shaft,
spk_0 it makes the tip section of it a little bit stiffer. The tip section, the part that goes into the
spk_0 clop into the head. Yeah. So we're shortening. So big picture, a little shaft 101,
spk_0 shafts are broken up into like three different parts. There's the tip mid and butt. So the tip section
spk_0 is engineered in a certain way that you shorten that eight to 10 inch window, right? It's going to
spk_0 make that part of the shaft a little bit stiffer without impacting the rest of it. So it generally
spk_0 gives you more stability in the bottom of the golf club, which helps help you hit a little bit straighter.
spk_0 So we'll we'll tip it, we'll prep the shaft. So we'll scrape the paint off of it,
spk_0 make sure it's nice and clean, kind of stand it up to create a little bit of roughness. So when we
spk_0 use the epoxy, it kind of gets into the fibers of and helps it stick and helps it stick better and
spk_0 we'll rough up the inside of the adapter that we're also using, right? So mix the glue, throw a
spk_0 little sand in there, make it nice take fit, slam it together, and now it's just time. It's just waiting.
spk_0 Yeah. So there's like, it's like, there's like a wall in this tour truck. And if someone, there's
spk_0 clubs and that one's that one's still drawing. And then so the caddy will come back in because the
spk_0 player will be like, no, Worcester's driver, they want me to try the caddy or me. Oh, come in,
spk_0 you're going to give it five more minutes, some more, we're waiting for it to dry. So then you then
spk_0 figure out grips. Everybody's grips are different. There are some players that just put the grip on
spk_0 and one rap and then but DJ's very specific in. So DJ's wrapping on his iron or on his clubs are what?
spk_0 Yeah. So he's got a build up in the right hand. So we'll take, so a grip is roughly 11 inches or so,
spk_0 we'll take half of a piece of a tape and we'll layer that into the right hand only,
spk_0 right? So we'll kind of stagger the tape and then we'll go over it a few times with some other
spk_0 tapes. So the right hand is slightly bigger than other. Some guys that like left hand bigger?
spk_0 No, I have not really, there might be one or two guys that kind of reverse. But most guys,
spk_0 if they are going to have something different, yeah, they're going to build it up, right? Paul Casey's
spk_0 an example of that where we have three extra pieces in the right hand and it's all staggered
spk_0 differently. And then another piece that goes right on top of it, you know, a guy like Thomas
spk_0 Peters has got seven wraps on underneath a midsize grip. So it's all personalized. But again,
spk_0 then that goes back to what we talked about at the beginning of the pod was you build that relationship
spk_0 with the player, it's where if the player knows that you can build them a golf club. Number one,
spk_0 that's going to work, but also get the grip component right. So it feels right as well. They then
spk_0 have the confidence for you to go, Hey, you know, you build this for me. You know what I like and
spk_0 they can put it down and it feels good in their hands and it looks good and it looks the way they
spk_0 want to get the grip wrong in the swing weight balance point wrong. They won't even hit it.
spk_0 Yeah, they just pick it up and they're like, this doesn't feel right. They immediately know that
spk_0 it's just wrong. Yeah. So we, you know, we never let that happen or we try to.
spk_0 But yeah, like so once the epoxy is dry, then we cut it to the proper length and we put the grip on
spk_0 and, you know, epoxy takes 20 minutes. It takes another 10, 12 to dry. Sometimes you'll come out and
spk_0 you'll put the club on the players bag and the first thing the player asks is, can I hit this
spk_0 now and you'll say, give it five minutes of the grip or you'll say, yeah, you can go with it now.
spk_0 They always want to hit it immediately and they always don't want to wait long enough
spk_0 for everything to dry because they have no patience. This is the hardest type of player to work with
spk_0 from a club fitting stand. What guys who have a unique sense of feel because feel is not something
spk_0 you can measure necessarily, right? You can measure swing weight, but you know, when you talk about
spk_0 the shaft feel or impact feel that a player has, it's very subjective. It's the holy grud. It's the
spk_0 only I always say to the guys, listen, you are the only one that can tell us what's going on with
spk_0 the players. I always say, you're the only one that can tell us we can never get into your body.
spk_0 I can look, I've seen, you know, with the guys that I work with, I've seen thousands upon thousands
spk_0 upon. I've worked with DJ since 2012. I mean, the amount of golf swings that I've watched him make
spk_0 in practice, in practice round, in off weeks, in tournament weeks is staggering the amount of,
spk_0 but I will never be able to feel what he feels. You've built thousands upon thousands of golf clubs
spk_0 for players, but you can only build them to the way that they tell you they want it built and then
spk_0 give it to them. And then ultimately, they're the driver of the car. They're going to come in and
spk_0 go, the car feels loose. The car doesn't feel like this. If you watch drive to survive or anything
spk_0 they'll come in and the engineers are like the cars. The same setup as we had last time. They're like,
spk_0 it feels terrible, it feels terrible. So we had a scenario this week. This is a good example of
spk_0 like that, that fine tuning element, right? So we're building back up three woods for LaHirry.
spk_0 And we take it out there and we hit it and it's fine, pretty good. He's like, it just doesn't feel
spk_0 quite right. And so I'm like, all right, well, let's move some weight around. And so sometimes before
spk_0 we maybe hot melt something, we'll use lead tape. And let's pull a little weight out from the front
spk_0 because it had an adjustable weight in the front of the head. Lighten that up, put a little weight back.
spk_0 Let's see if we get the launch and spin and get the head to move the way you're looking to do it.
spk_0 So we do that. It was a terrible experiment. It didn't work. And I was like, all right,
spk_0 well, let me try that. So I take that same piece of tape, the same four grams and I put it into the
spk_0 heel. I literally moved it from the back of the head into the heel. And all of a sudden it was
spk_0 perfect. The head started to release exactly how he wanted it to, right? We didn't change the weight
spk_0 overall, right? Sometimes if you go a little bit heavier, a little bit lighter, it will change how
spk_0 the shaft deflects. We didn't change any of that. All we did is change where the weight was in the
spk_0 head and what he was feeling down through impact, how he was controlling the face of impact. And
spk_0 all of a sudden it was perfect. It's a tiny, tiny adjustment. But at this level, the players are so
spk_0 in tune to what they do, what they feel and what they want to feel and what they want to see.
spk_0 The Bryson experiment, and obviously Bryson is a very unique golfer. He's a very unique person.
spk_0 He's an incredibly demanding person on his equipment. I think Bryson's always looking for unicorns,
spk_0 specifically with the drivers. I've watched him go through 15, 20 different heads in one practice
spk_0 session and stuff. The rabbit hole that Bryson can go down. In your opinion, as someone who is on
spk_0 that side of things, there's the technical side of what he's doing. But I think Bryson's trying to
spk_0 match, it's an, it's a science experiment. He's trying to match a very unique technique of swinging
spk_0 the golf club and delivering the golf club. And he's asking a lot of his equipment. What's
spk_0 that experience been like with Bryson? What have you learned from being around Bryson from a club
spk_0 build and fit standpoint that you didn't know? Yeah, I think the one thing, especially actually the
spk_0 last couple of weeks, because he's been doing a lot of ball testing. Yeah, right. And so the one thing
spk_0 that really has come to light, I would say in the club fitting world. And this is all about using
spk_0 these pieces of equipment to get the ball into the air to go somewhere. You have to control the
spk_0 actual golf ball. That's that's actually the name of the game. And I think with all the ball
spk_0 testing that he's done in some small tweaks with his equipment, you know, and I'm smart and say
spk_0 small right. He might be modifying the loft by a degree again to get the right spin ratios to
spk_0 control the golf ball. I think that's the one thing that I've learned really learned the last
spk_0 couple of weeks is how important it is to control the golf ball because if you can't control it,
spk_0 which he's had a little bit of a difficult time doing, especially experimenting with these balls
spk_0 that launch and spend differently than what he's been playing the last, I don't know, 18 months,
spk_0 is he is having a harder time controlling how far it goes downwind, how far it goes into the wind,
spk_0 like those types of things is it's really interesting. I think his golf swing is constantly evolving.
spk_0 It may look the same, but where it is in space at the speed that he delivers it, his fraction for
spk_0 air is like so, so small. It's so small. So when he's rifling through all these drivers,
spk_0 depending on what his club delivery is at that time, maybe he needs a little bit more
spk_0 loft, literally like a half a degree more loft or maybe it's a little less loft.
spk_0 You know, like that's the difference between him hitting it full send straight exactly how he
spk_0 wants it and hitting it, you know, his misses usually a big hook and that's the little bit of a
spk_0 difference. And going back to the car analogy, everybody specifically on the tour level,
spk_0 but everybody in the game is trying to drive the car faster. The best players in the world
spk_0 are constantly trying to drive the car faster without crashing it. And that constant quest for speed,
spk_0 I think we are in the speed era. Lastly, for the average golfer, would you feel like equipment-wise
spk_0 are the easiest low-hanging fruit to gain speed? To gain speed.
spk_0 So I would say it's actually more on the fitness side of it, right? Like prepare your body,
spk_0 stretch. To move. To move. Prepare your body to move. Don't just like roll out of the car,
spk_0 go to the practice range, hit a couple balls and expect that you're going to be a peak performance.
spk_0 Right? Like do some exercises, do some stretching, come up with a consistent program,
spk_0 both on the golf course and off the golf course. Getting your body to move efficiently and
spk_0 consistently. I always tell people out here the most impressive thing about these athletes,
spk_0 isn't how far they hit it or how much speed they have. It's how good they are to get their
spk_0 body to move the same day in and day out. That's the most impressive thing. Like if you think about
spk_0 going to play golf for seven days in a row, six days in a row, it's really hard and to get your
spk_0 body to move the same for seven days, let alone week after week after week. And then you throw life
spk_0 on top of that. Strange bad, strange pillows. How much sleep did you get? Do you have a cold? How's
spk_0 the body feeling and stuff like that? It's getting your body to do as well as it can.
spk_0 And I think building in those routines, especially if you stretch just a little bit and you do a
spk_0 couple, you know, leg exercises, some air squats before you hit a golf ball, you probably
spk_0 will hit it better and your body will move more fluidly. I mean, we could sit here and talk for
spk_0 hours. Ben, the Instagram site is it's the tour of an I think it's a really cool insight into
spk_0 some of the builds you guys do. And then your day job when you're not out on tour, you guys have
spk_0 this kind of tour build setup in two locations. Yeah, so we're at Pumpkin Ridge out and just outside
spk_0 of Portland, Oregon. And then just outside of Nashville, we're at a club called The Hermitage.
spk_0 So we've got two retail locations that my business partner Jason Warner and he's in Nashville.
spk_0 I'm out in Portland, where that's our day job. You know, so we that's actually the same model as
spk_0 we have out here, right? We have access to every manufacturer, every shaft, every component.
spk_0 And we fit outdoors off of grass, just like we do with these players. It's all component builds.
spk_0 I mean, it's it's close to a tour experience is you're going to come. We work with the best
spk_0 players in the world. And we build the equipment the same way. Well, we can week out year in and
spk_0 year out. I mean, you guys are the young sun heroes of the tour. You guys are the mechanics and
spk_0 I don't think the players can thank you enough because you guys basically keep the car
spk_0 running, keep the car on the track and and help them perform and get some rest in the off season.
spk_0 And we'll do it all again next year. Thanks for talking to us. Yeah, thank you.
spk_0 So, none of which comes to you almost every week. Thanks everyone for listening.
spk_0 This is an I Heart podcast.