720: Metal Gear Solid Delta: Snake Eater - Episode Artwork
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720: Metal Gear Solid Delta: Snake Eater

In this episode of Retronauts, host Bob Mackie and guests Brendan James and Maddie dive deep into the recently released Metal Gear Solid Delta: Snake Eater, a remake of the classic 2004 game. They dis...

720: Metal Gear Solid Delta: Snake Eater
720: Metal Gear Solid Delta: Snake Eater
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Interactive Transcript

spk_0 This week on Retronauts we talk about the super soldier who's afraid of Dracula's.
spk_0 Hello everybody, welcome to another episode of Retronauts.
spk_0 I'm your host for this one Bob Mackie and today we're talking about Metal Gear Solid Delta,
spk_0 Snake Eater, the very new and very reverent remake of the original 2004 game.
spk_0 So there's been a whole lot of controversy over this release.
spk_0 So in this episode we're going to discuss what it adds to the Metal Gear Solid 3 experience
spk_0 and then decide if this remake needs to exist.
spk_0 We have that power on this podcast.
spk_0 And joining me today are two massive Metal Gear fans who is here with me on Retronauts today.
spk_0 Brendan James, God to be here.
spk_0 And who else do we have?
spk_0 Uh, Maddie, oh that's Raspberry.
spk_0 Captured you waiting, huh?
spk_0 Thank you. I was waiting for somebody to either imitate Snake or quote him.
spk_0 By the way, Brendan, I hope he will sit down on this podcast.
spk_0 Very good Stolic State Compression.
spk_0 Oh, thank you.
spk_0 Okay, I won't be doing one then.
spk_0 My throat's a little sore today so it'll probably be even better if I end up doing it.
spk_0 If you're willing to risk your health.
spk_0 But yes, Maddie of course, brilliant Metal Gear artist,
spk_0 as a ton of comics, uh, those are popping off online.
spk_0 You probably see Maddie on your feed.
spk_0 If you're not sure who she is or if you've never heard of before.
spk_0 Meanwhile, Brendan, Brendan, you do the political podcast blowback.
spk_0 And currently you are doing a podcast with Felix Peter,
spk_0 Matt Chappell Trappaus on the Chappell Trappaus Patreon about the Metal Gear Solid series.
spk_0 That's right. We're having a lot of fun.
spk_0 We're going through all of the main entries in the series with, with some fun.
spk_0 But hopefully some, some insight and some things that maybe haven't been said,
spk_0 a hundred times before about these, these great games.
spk_0 Yes, they're very good and very long.
spk_0 So if you have not had your Phil of Metal Gear discussion quite yet and I certainly haven't,
spk_0 please steer yourself towards those.
spk_0 I've been having a lot of fun with those.
spk_0 And also I'm holding off on listening to your snake eater episode until I record this one.
spk_0 I think that's what I'm doing immediately after this one while I make dinner is starting that.
spk_0 What I assume is like a three or four hour podcast.
spk_0 I'm sorry for three or four hours of me in your ear today uninterrupted.
spk_0 It sounds like, but this is your, this is your choice, your life.
spk_0 It will be a delayed Brendan.
spk_0 Thank you.
spk_0 So before I go on any further, I want to know how each of you are approaching Metal Gear Solid 3.
spk_0 What are your respective Metal Gear Solid 3 experiences?
spk_0 Let's start with Brendan.
spk_0 Well, I came to this series a bit later than most.
spk_0 I think probably later than both of you because I didn't really play video games at all
spk_0 after after I was a kid for many years.
spk_0 And then during COVID I sort of said,
spk_0 oh well, if I'm going to regress during lockdown, it might as well be now.
spk_0 And I bought an Xbox one and I started playing these games.
spk_0 And the first one I started with was snake eater.
spk_0 It was a little tricky at first.
spk_0 I think I abandoned it twice.
spk_0 Mostly because the cutscenes were 45 minutes long.
spk_0 And I wasn't used to that.
spk_0 And I didn't think I wanted to wait that long before playing a game.
spk_0 And so I sort of had a brush with a totally different life.
spk_0 But then I, for some reason, did commit to it on the third time and immediately was hooked.
spk_0 And I was just totally charmed and in love with all of the quirks of the game.
spk_0 I got over the controls pretty quickly.
spk_0 I'm sure we'll talk about the controls,
spk_0 the control factor with Delta versus the original today.
spk_0 And I just kind of, yeah, fell in love with the world of the game and
spk_0 foolishly played them in story order after that, rather than the proper order.
spk_0 But that was kind of an interesting experience in and of itself.
spk_0 And of course, I've replayed them since.
spk_0 And it's interesting to play them in the release order having started a different way.
spk_0 So yeah, it was probably one of the most fun times I've ever had.
spk_0 Playing a game and it led to my love of the series overall.
spk_0 And based on what I know about you, Maddie, you and Brendan seem to be both
spk_0 Metal Gear Solid converts in recent years.
spk_0 Yeah, I even more recently, 2022 is when I first played Metal Gear Solid.
spk_0 I originally was going to play through the Kingdom Hearts series.
spk_0 And I really hated the first one.
spk_0 And so I was like, I'm going to play something different.
spk_0 And the reason I never got into Metal Gear was I just, I don't like stealth games.
spk_0 And I thought it was more along the lines of something like Splinter Cell,
spk_0 where it's like a very just kind of military straightforward like stealth game.
spk_0 But I was like, whatever, I'll play the first one.
spk_0 So I played Metal Gear Solid one.
spk_0 And it just, it blew me away.
spk_0 It just even playing it over 20 years after first release.
spk_0 The kind of really creative things it did with the limited technology.
spk_0 And just the really in-depth characters, the weird characters.
spk_0 It took me a while to get through MGS1.
spk_0 MGS2 was like when I totally fell in.
spk_0 I played through that in a week.
spk_0 I just absolutely fell in love with everything.
spk_0 It was so campy and so weird.
spk_0 And then I played through in basically release order
spk_0 after I played Snake Eater.
spk_0 I went back and played like the MSX games.
spk_0 I went, I played, I played through everything at this point.
spk_0 I played through acid.
spk_0 I played through piecewalker, etc.
spk_0 And yeah, I played so when I played through Snake Eater,
spk_0 I played the PS2 subsistence version.
spk_0 Which I'm sure we'll get to like a lot of the additional things that it had
spk_0 that they brought back for Delta.
spk_0 And yeah, it's just I like,
spk_0 that was when like my comics really started blowing up.
spk_0 Cause I was kind of making little doodles as I went through MGS1 and 2.
spk_0 And then as I got to 3, obviously it's the most popular one in the series.
spk_0 And my comics I was doing about it.
spk_0 Cause it is like, it's really silly when you're playing it, right?
spk_0 Like you kind of suck.
spk_0 And so it adds a lot of funny stuff.
spk_0 The characters in it are ridiculous.
spk_0 And yeah, I was just like, and it was during the time where there was no metal gear.
spk_0 Like they hadn't announced this new collection.
spk_0 They did of the old games.
spk_0 They had an announced Delta.
spk_0 And so I think people were really excited to see like a new metal gear person,
spk_0 like making a bunch of new art about it.
spk_0 And so it just from there, it just kind of kept going.
spk_0 I'm a crazy metal gear person now.
spk_0 It's very strange we haven't had you on the talk about metal gear yet.
spk_0 But I guess there's only so much metal gear to talk about.
spk_0 This is a good excuse.
spk_0 I mean, it might be dangerous because this might end up as a 10 hour podcast.
spk_0 Let's find out to me.
spk_0 Believe me Felix and I, I've been disgusted looking at the time code during our recordings.
spk_0 I feel really bad because it's like if I'm at like a game convention,
spk_0 if I'm at PAX or something and metal gear comes up, like something switches in me.
spk_0 And I just like start talking.
spk_0 And I'm like, and then I like realize like after 10 minutes, I'm like, I'm so sorry.
spk_0 I've just been like, the fang at you for the past 10 minutes.
spk_0 Well, this remake has really rekindled my love of metal gear solid because I was an OG Metal Gear Solid 3 player
spk_0 and an OG Metal Gear Solid 1 player.
spk_0 And I went through all of the games in release order.
spk_0 So love Metal Gear Solid 1.
spk_0 I was working in a game store Metal Gear Solid 2 came out because I bought the GameCube.
spk_0 I had very little money.
spk_0 So I was holding off on buying that.
spk_0 And I saw what happened.
spk_0 Everyone bought it on the Friday.
spk_0 It came out and everyone brought it back on the Monday afterwards.
spk_0 Very angry at the guy at the game store who did nothing to them.
spk_0 I didn't program the game.
spk_0 So I was experiencing the hatred for Metal Gear Solid 2 firsthand.
spk_0 I played it.
spk_0 I like what it was doing.
spk_0 But I remember being excited for three and having to get friends on board, convincing them,
spk_0 no, look, they're doing things different.
spk_0 You are presumably going to play as a kind of snake.
spk_0 It's not going to be as much of a mind screw as the other game.
spk_0 It seems more traditional.
spk_0 And then I played it and I fell in love with it immediately.
spk_0 And yes, I did play it in the original format without the behind the snake camera.
spk_0 The user controlled camera that existed in every other format.
spk_0 I don't know how I did that.
spk_0 I'm afraid to go back and try that version of the game again because it seems like I'm so spoiled today.
spk_0 But yeah, I went on to play subsistence and play and review the HD collection.
spk_0 And now here I am, Adelta.
spk_0 And now, you know, very happy with how this remake turned out.
spk_0 And we'll eventually talk about it.
spk_0 But yeah, it's a great time to be a Metal Gear fan because as Maddie was saying,
spk_0 we were in a gulf of nothing Metal Gear between, I guess, Metal Gear Survive
spk_0 and the Master Collection, which is not really a new game, but enough to get excited about.
spk_0 But now here is kind of a new game.
spk_0 So I see a lot more Metal Gear discussion than I have in like,
spk_0 geez, since 2015, I guess.
spk_0 Yeah, which is nice.
spk_0 I mean, I think I might end up coming at this remake more critically than the new Bob.
spk_0 One thing I do, really, the only hard opinion I have on it is that I'm glad it will get people
spk_0 into the series.
spk_0 And I'm glad that it's created buzz just by existing that will lead people to the other games.
spk_0 And that's an unmitigated positive for me.
spk_0 Oh, sure. Yeah.
spk_0 If anything, we'll talk about it.
spk_0 If anything, this remake is an olive branch to people who don't want to play a game made in 2004.
spk_0 Even though this game is very much a game made in 2004.
spk_0 But again, we'll save that to the back half of this podcast.
spk_0 So I wanted to point out upfront that I've already recorded an episode of Metal Gear Solid 3.
spk_0 And that was back in July of 2018.
spk_0 So check that out if you want a general Metal Gear Solid 3 informational podcast.
spk_0 It's episode 159.
spk_0 So I went over the history of the game and the story and the mechanics.
spk_0 And I'm sure those will come up just in talking about Delta.
spk_0 But for the sake of this podcast, it will be a discussion primarily about the 2025 remake
spk_0 of Metal Gear Solid 3.
spk_0 So we will talk about that.
spk_0 Before we do, I do want to cover all of the other Metal Gear Solid 3 re-releases
spk_0 in a non-tidious way.
spk_0 I'm hoping to make this non-tidious because as I was starting, I thought,
spk_0 oh, there's only a few of these.
spk_0 No, if you include Delta, this game has been released seven times.
spk_0 And every time it's released, something new is taken away, something is added.
spk_0 And even if you don't agree, it's the best Metal Gear game you're wrong.
spk_0 But I think Konami internally thinks it is, which is why they presented it to us so many times.
spk_0 So for this next section, I'm just going to go over the core US releases.
spk_0 Because there are so many different releases based on region.
spk_0 There's the European versions.
spk_0 There's the Japanese version.
spk_0 Everybody's crazy about the European extreme mode.
spk_0 So we're just talking about the main differences between the US releases.
spk_0 And I do want to start with the initial release, which was Metal Gear Solid 3 Snake Eater,
spk_0 that came out in November of 2004, just for the PlayStation 2.
spk_0 So yes, this is the original release.
spk_0 And I just want to include it here because of the one big difference that's completely
spk_0 transformative compared to other versions of this game.
spk_0 And that is the camera.
spk_0 So the original release of this game had the same predetermined camera angles
spk_0 that the first Metal Gear Solid 1 and 2 had.
spk_0 So you can kind of move the camera around just to survey things.
spk_0 But the camera's already locked into place, essentially.
spk_0 And that is how this game played.
spk_0 But then in future installments, you'll see they will change the camera system.
spk_0 But this is very much a very different game and how you play it.
spk_0 It's just because of how limited your viewpoint is.
spk_0 Like in 1 and 2, you can snap into first-person view to see what's around you.
spk_0 But outside of that, you are locked down to what the designers decided is the
spk_0 best or most challenging way to view the game map.
spk_0 Now, because both of you came to this late, have either of you even tried to
spk_0 interface with this mode or tried to play with this original camera system in place?
spk_0 So I haven't.
spk_0 I wanted to comment though that it is a big
spk_0 mode that Speedrunners tend to use.
spk_0 So that is one benefit of it.
spk_0 I guess it makes things more standardized.
spk_0 So Speedrunners tend to choose that.
spk_0 At least my friend who Speedrunners MGS3, he always uses the original camera mode.
spk_0 No, I've only I've done subsistence.
spk_0 I've tried the 3DS one and then I've played Delta.
spk_0 And the master collection remake, where we release it.
spk_0 Yeah, I know in subsistence, if you click the right stick, it would just snap to
spk_0 the predetermined angle.
spk_0 I don't know if they did that in Delta because I never actually tried it in Delta.
spk_0 Yeah, I don't know what the control scheme is, but I know it's an option.
spk_0 Okay, but yes, that's how they designed the game.
spk_0 And they are just a bit behind the times because things to be changing immediately after
spk_0 the release of this game in terms of the evolution of the third person shooter and what we
spk_0 were expecting from that kind of a game.
spk_0 But I just wanted to note here, this is when the original game came out.
spk_0 And I don't think anyone complained that subsistence ruined the Metal Gear Solid experience.
spk_0 I was online at the time and I saw people saying this only improved the Metal Gear Solid 3 experience.
spk_0 So let's talk about that release, which is the most substantial Metal Gear Solid 3 release.
spk_0 It's what every future version is based on.
spk_0 So this released in March of 2006.
spk_0 This is the definitive way to play Snake Eater.
spk_0 I guess at least it was before Delta came out.
spk_0 The improved camera system is the most substantial addition here.
spk_0 So when the original game released, we were right on the brink of games like Resident Evil 4
spk_0 and Gears of War.
spk_0 Basically laying down the idea for a third person action game, you are going to be behind
spk_0 the character.
spk_0 That is just how things will go.
spk_0 A Metal Gear Solid 2, sorry 3, didn't have that hindsight.
spk_0 So they developed it with the 1 and 2 camera system in mind.
spk_0 But subsistence changes this in a huge way by letting you move the camera wherever you want
spk_0 around Snake.
spk_0 And that was completely transformative in terms of how you played this game.
spk_0 And yes, like I said earlier, I did not see any discourse back in the odds as to
spk_0 this camera system ruining the initial experience.
spk_0 So quietly, the biggest part of Metal Gear Solid's subsistence 3 release was the inclusion of
spk_0 the first English localizations of Metal Gear and Metal Gear 2, the original MXX games.
spk_0 Now I believe these were ports of cell phone versions that were contemporary at the time.
spk_0 But I can't find that information anywhere.
spk_0 All I know is that they're not direct emulations of the MX versions.
spk_0 But these were not made available before in English officially.
spk_0 And these as Brendan and Maddie can tell you, I haven't played these yet, by the way.
spk_0 I feel like a real center here.
spk_0 But they are so essential to the entire Metal Gear series because they connect
spk_0 the back half of the series with the front half of the series.
spk_0 And then if you want to see where Big Boss ended up, well, check out Metal Gear 1 and 2.
spk_0 So I assume both of you played these official releases via subsistence or Delta even.
spk_0 Or sorry, Master Collection is what includes these.
spk_0 Or the HD Collection, yeah.
spk_0 Yeah, I think HD Collection.
spk_0 Oh, that's true.
spk_0 Yeah.
spk_0 They're both great games.
spk_0 I think especially Metal Gear 2.
spk_0 And that's sort of, that's up there for me.
spk_0 I think it's not technically entry in the Solid series.
spk_0 But that's up there for me as a great Metal Gear Game like Top 5,
spk_0 beating out maybe to some people more obvious titles.
spk_0 So I'm really glad they did that.
spk_0 And if anyone hasn't played them, your eyes will adjust to the 8 bits.
spk_0 But they're really fantastic.
spk_0 And if you are super into this series, they're pretty essential even just from a story perspective.
spk_0 But Metal Gear 2 especially is just a great game.
spk_0 And it's as good as MGS 1, 2, or 3 in my opinion.
spk_0 Yeah, I was surprised at how many just like features from Metal Gear Solid
spk_0 that were originally inputted into the game.
spk_0 Like it's surprising just like so many of the spell, still things, the cardboard boxes,
spk_0 like so much of the what is like essential to Metal Gear Solid is in Metal Gear 2.
spk_0 Especially Metal Gear 1 is also very good.
spk_0 It is older.
spk_0 It was like MSX1 I think and then the second one was MSX2.
spk_0 And it's more military.
spk_0 It's a much more like straightforward kind of military story.
spk_0 And then Metal Gear 2 you end up getting a little weirder and then by solid it starts going off the rails.
spk_0 But yeah, it's definitely worth playing.
spk_0 Yeah, it's very crazy to think that so much of Metal Gear Solid 1, 2, and 3
spk_0 are reliant on the initial two games.
spk_0 And they were not available in English until 2006.
spk_0 And we just had to take the game's appendices word for it that these events actually happened.
spk_0 Or go through the weird NES versions.
spk_0 Yes, yeah, there was that weird American version and then the confusing not sequel that was released
spk_0 Snature Venge.
spk_0 But it is funny how you have to essentially read a small book from that point forward.
spk_0 If you want to know who the hell any of these people being referred to are like Big Boss or
spk_0 Grey Fox and stuff like that.
spk_0 But yeah, it's great that they did that.
spk_0 And I think I had a blast when I finally got around to playing them.
spk_0 Yeah, it was a bizarre experience in the late 90s to not know the Japanese history of Metal Gear.
spk_0 And Metal Gear Solid comes out.
spk_0 It's the biggest thing in gaming.
spk_0 Everyone's freaking out and a lot of people are thinking, well, what, they made a sequel to this NES
spk_0 game that I guess some people played in like the now they sat on their hands for 10 years.
spk_0 And this is the result of that.
spk_0 I until we learn like what all the connective tissue was.
spk_0 It was a very strange experience to have solid just come out of nowhere.
spk_0 Yeah, it's crazy that solid was such a big game given that it's a sequel to an MSX game that
spk_0 in America at least almost no one had played.
spk_0 And the NES game doesn't even actually have a Metal Gear in it.
spk_0 So it's always surprising to me.
spk_0 But obviously the quality of the game itself explains why it was such a hit.
spk_0 Oh, and it was on a demo disc and I think that really helped it out because a lot of people
spk_0 I talked to were like, oh yeah, I originally played it the demo and like that just like blue people's
spk_0 minds.
spk_0 Yeah, that's where I first played it.
spk_0 The like official PlayStation magazine demo and it lets you play up until the area with the
spk_0 HINDY outtakes off.
spk_0 So just yeah, like I guess the first two rooms, but they're pretty big rooms.
spk_0 Oh, not the HINDY fight just as right when he says.
spk_0 HINDY.
spk_0 Yeah, there you go.
spk_0 It's still like you can you I think I certainly played that for like at least three to five hours
spk_0 trying everything possible in this in this very new kind of game for me.
spk_0 So other things and subsistence we mentioned the new camera angle we mentioned.
spk_0 The first releases of Metal Gear one and two.
spk_0 There was also the release of Metal Gear online.
spk_0 So this is a multiplayer mode.
spk_0 Konami kept trying to make work for the series.
spk_0 And the first proper release of this happened alongside the launch of Metal Gear Solid 4 in 2008.
spk_0 I guess technically the that version of it was Metal Gear online too.
spk_0 I have never played any version of this.
spk_0 I don't believe any of these are online today.
spk_0 And they are trying to do this again with a mode called Fox Hunt that is currently not
spk_0 available in Delta right now as of this recording.
spk_0 Yeah, so I didn't play the Metal Gear online versions.
spk_0 I know there was like a community that like kept Metal Gear online accessible.
spk_0 The online version for Peace Walker is still available because that's a like a
spk_0 peer to peer thing.
spk_0 So when I played three Peace Walker a few years ago on PS3 you can still do online with that which
spk_0 is really cool.
spk_0 That's a different type of online.
spk_0 It has like a weird Monster Hunter collab where you fight a dragon that looks like Rex and stuff.
spk_0 But yeah, I don't have any experience with the original Metal Gear online.
spk_0 Yeah, I think ultimately the online features in Peace Walker and Fire or V.
spk_0 I'll call it V.
spk_0 Make for a better version of this than releasing an independent Metal Gear online.
spk_0 But like a lot of it was common for the time to have your multiplayer mode in these AAA
spk_0 games that cost a lot of money.
spk_0 So they were doing it here too.
spk_0 And weirdly enough there's a lot of silly stuff in this mode because it is Metal Gear.
spk_0 There was a Rumble Roses crossover in the initial release of Metal Gear online.
spk_0 So you can play as one of these notable, I assume fake female wrestlers if you go back in time
spk_0 to whenever this was online a very long time ago.
spk_0 So Metal Gear online is part of this subsistence release.
spk_0 And we also have Secret Theater.
spk_0 So these were goofy little bonus videos that depict these weird alternate versions of cut scenes
spk_0 you've already seen.
spk_0 In this release they are pre rendered videos because I believe they're originally available online in Japan.
spk_0 But in the Delta release they remake them all in the game engine.
spk_0 And they're amazing looking compared to what we had to see nearly 20 years ago.
spk_0 Yeah the Secret theaters are great.
spk_0 I want to mention to the PS2 versions also where the only ones that had the Guy Savage Dream.
spk_0 Which is the weird dream sequence if you save when you are in the jail cell and then turn your
spk_0 PS2 off and then come back to it.
spk_0 You have this weird like it looks like good devil-made-cry style game where you're this guy
spk_0 in this weird graveyard fighting zombies.
spk_0 And it's just like this bizarre playable dream sequence and then
spk_0 you get some really fun codec calls after it as well.
spk_0 And that's something that was only PS2 until they brought it back for Delta.
spk_0 And also the Snakeverse Monkey that Apescape crossover was also the PS2 exclusive
spk_0 until they brought it back for Delta.
spk_0 Right yeah it was in the original release and then they added a bit more to the subsistence
spk_0 release like more maps I guess.
spk_0 For some things like that.
spk_0 Yeah they expanded on it a little bit.
spk_0 Yeah and then Apescape 3 had its own Metal Gear,
spk_0 Messado Gear, like Side Mission and it as well.
spk_0 So they were just they had some like cooperative thing going on which was really fun.
spk_0 So that was released two of this game.
spk_0 Now we're on release three which is the Metal Gear Solid HD Collection.
spk_0 A really good collection I was around at the time in the Game's Press.
spk_0 I did review this.
spk_0 It was essentially five Metal Gear games for essentially $60.
spk_0 And the the best way to play this or sorry the most important thing about this is
spk_0 it included a version of Peace Walker you can play on your television with a standard controller.
spk_0 And it made that game a lot more manageable.
spk_0 And I played a lot of Peace Walker on the PSP.
spk_0 I really love playing it on my HD TV.
spk_0 And unfortunately this does omit a bunch of fun stuff from the subsistence release.
spk_0 So Snakeverse's Monkey is out.
spk_0 Secret Theater is out.
spk_0 And Snake's Nightmare which is that Guy Savage Nightmare Dream segment.
spk_0 That's also out.
spk_0 People did complain about that.
spk_0 But there's just so much happening in this one package that
spk_0 outside of that there was very little to complain about.
spk_0 And these were OK ports for games that were very difficult to ports.
spk_0 Does this proceed the legacy collection or
spk_0 the legacy collection is one I didn't include but I think
spk_0 oh boy I think legacy collection might have just been the original PS2 games
spk_0 made to run on a PS3 or something like that.
spk_0 Yeah it wasn't it wasn't it wasn't HD I'm pretty sure.
spk_0 Right right I don't think they were remakes I think they might have just been the PS2 discs or just
spk_0 me to run on a PS3.
spk_0 I totally forgot about that one.
spk_0 So I have it.
spk_0 OK yeah it's one disc with with
spk_0 Metal Gear Solid 1 is not even included.
spk_0 You had to enter like a code and get it online through the PS3 store.
spk_0 And then two three and Peace Walker are the disc first disc and then Metal Gear Solid 4
spk_0 is the second disc.
spk_0 So yeah I think you're right that they're just kind of ported into one disc.
spk_0 Yeah I totally forgot about this.
spk_0 I mean I technically there probably are 12 releases of Metal Gear Solid 3 and we're covering
spk_0 7 of them.
spk_0 Yeah I'm trying to I'm trying to inject as many more releases.
spk_0 Oh thank you.
spk_0 Yeah I mean the HD collection was different in Japan too because it was only two and three
spk_0 and then they released PS Walker HD separately.
spk_0 So you can add that to the list as well.
spk_0 Yeah legacy collection is also another release.
spk_0 So I'm trying to fight you're not tedious caveat from the top of the show.
spk_0 This is going to be the first two hours of the podcast.
spk_0 Yeah sorry I'll watch that.
spk_0 That's release number three.
spk_0 Release number four is Metal Gear Solid Snake Gear 3D.
spk_0 A version I completely forgot about.
spk_0 So this came out in February of 2012 for the Nintendo 3DS.
spk_0 A remake nobody asked for but it was made in the time between Peace Walker and Metal Gear Solid 5.
spk_0 So they needed some kind of Metal Gear product out there that wasn't just a port.
spk_0 And I guess this is a little more than a port because it's essentially Metal Gear Solid 3 for the 3DS.
spk_0 But the way you play it in terms of how you control snake and how CQC works it feels a little more
spk_0 like PS Walker the very simplified CQC of that game.
spk_0 It's a little it's almost I was about to say it's it's it's almost Delta.
spk_0 You know I mean obviously aside from the visual upgrade you know you have the over the shoulder
spk_0 Resident Evil style shooting and you have crouch walking.
spk_0 Yeah which is not available in the game which.
spk_0 The crouch walking adding that to the 3DS version is such a weird thing where it's like this
spk_0 like downscaled in every other way but it has crouch walking.
spk_0 Yeah they introduced crouch watching which is now in Delta and also I didn't want to go over
spk_0 every minute difference because they're very hard to track but I think maybe in this game you can
spk_0 move and shoot when you couldn't in the initial subsistence release so like as time goes on they're
spk_0 adding more of these modern features that will end up in future releases of the game.
spk_0 You can move and shoot if you're managed to wrap your hands around the controller.
spk_0 Yes and this is one of those oh god Betty.
spk_0 I was gonna say I tried this version for about like an hour and I was like I think I'm good like I
spk_0 think I get it it's just like it's so uncomfortable to play and you really have to like allow yourself
spk_0 time to get used to these very strange controls.
spk_0 It looks strange too because there's like little peace walker circles that you know that like splash
spk_0 when you trink and enemy or hit an enemy it's like kind of this weird hybrid yeah with peace walker.
spk_0 They do have the Yoshi dolls though instead of the Karotan frogs which is a fun.
spk_0 It's kind of similar to like twin snakes where they're like oh we're gonna add some little
spk_0 Nintendo Easter eggs in here.
spk_0 Yeah this one not the most ideal way to play it you kind of need the circle pad pro to play it.
spk_0 The Frankenstick as we called it in the press at the time that accessory very awkward because
spk_0 you're not gonna get a second analog stick without that thing but it runs at about 17 frames per second
spk_0 but I guess in 2012 it was kind of cool to have that on your 3DS but I had just played the HD
spk_0 collection I didn't really need to play it again on a you know a system that wasn't letting it
spk_0 shine the way it should have so. I thought there's one thing that I remember people being like
spk_0 thinking is really cool when snake loses his eye the 3D stops working. Oh that is nice.
spk_0 So that's like it's so silly and stupid but it's so clever and funny that it's kind of just like
spk_0 a great inclusion. I think you just summed up Metal Gear Solid period. A dumb little feature that no
spk_0 one will notice but it's incredibly cool or most people won't notice anyways but yeah I didn't
spk_0 play this one and there's a ton of minor tweaks and changes I'm not gonna go over all these it is
spk_0 funny how they will often bring back the voice actors or perhaps soundalikes to record new audio
spk_0 cues because they're talking about different objects they're talking about different buttons
spk_0 and that is happening with a lot of these different releases too. So we also have Metal Gear Solid
spk_0 Master Collection volume 1 no volume 2 quite yet so this is just being included for the sake of
spk_0 completeness so this is just MGS 3 from the 2011 HD collection so that port has now been ported
spk_0 to modern hardware and there are a lot of issues you can easily mod out it's it's not like a pristine
spk_0 port they did the best they could because they weren't going to port it from the ground up but yeah
spk_0 that's essentially it I'm glad they made this available even though they were working on Delta it's
spk_0 cool that Konami is so reverence of the original version that they're giving it to you for sale
spk_0 and they're also presenting Delta in as close to the original as they can with with the tools that they
spk_0 have. Yeah I think I mean that's one of my big things with these modern remakes of kind of the
spk_0 real classic games MGS 3 RE4 Silent Hill 2 with this game and with RE4 I'm really glad that the
spk_0 original is as available as the remake and I think that should be the standard I wish like
spk_0 Silent Hill 2 I wish the original had a version on Steam and PS5 and everything because it's like
spk_0 you know obviously there's the argument do these legendary games need to be remade at all
spk_0 but if they are going to remake them I think you should be able to access the original. Oh for
spk_0 sure and these have some really cool features if you want to read the screenplay for the entire
spk_0 game it's here and it's very very long I don't know if there's an option to print that bad boy
spk_0 or export it to a PDF but it's there if you want it and I think all the language options are there too.
spk_0 This was the first time you could play with Japanese audio and English text so I think a lot of
spk_0 people enjoy that if they want to experience the Japanese voice acting but can speak Japanese
spk_0 this was the first like official way they allowed that as an option. Yeah so no Metal Gear Solid
spk_0 Master Collection volume 2 yet I'm just curious from both of you I don't know if you care that much
spk_0 about volume 1 I thought it was pretty fun I thought they got the best possible people to port this
spk_0 and then they kept working on it and patching it and it's in pretty good shape now of course
spk_0 we need to have Metal Gear Solid 4 available on a new platform I don't know if I want to play it
spk_0 or if anyone else should but I think it just needs to be available for the sake of preservation so
spk_0 I think that's important but I am kind of a sicko when it comes to these games I do want portable
spk_0 ops I want Metal Gear acid I want all of the weirdo games preserved in some way hey the Game Boy
spk_0 Color game because these are all those parts of Metal Gear history do you do either you had like
spk_0 a wish list for Master Collection 2 that seems like achievable by Konami or something that they
spk_0 would want to do because right now they're asking like what do you want us to do they sure are I
spk_0 mean I would I would definitely like to see for re-released we at the time of this recording Felix
spk_0 in my episode on 4 is not out yet but it's it's it's whiplash after talking about three perfect
spk_0 games and just basically gushing then we get to have some fun talking about one that is not perfect
spk_0 but I would like to see it re-released I guess you I mean throw and go spell both row and yeah I
spk_0 throw chuck them all in I mean like like the big the big one I've never played the acid games for
spk_0 example I just I'm that's a bridge too far from me but the the kind of tent poles of a volume to
spk_0 would probably be for peace walker and I guess a re-release of five and ground zeros I
spk_0 feels weird to even say that but that you know those are like even though peace walker isn't
spk_0 technically like a numbered title those are the those are the big ones and then yeah just throw in
spk_0 throw in all the other little goodies as well I mean portable ops goes babble whatever
spk_0 yeah I think like yeah ten pole games would be four peace portable ops and peace walker I think those
spk_0 are all basically important chronologically portable ops has a really good story both the PSP games I
spk_0 love because Ashley Wood did the art for them and he is kind of underrepresented as the metal
spk_0 gear artist because obviously you audition call was incredible and does that most of the concept art
spk_0 but Ashley Wood did the PSP spin-offs he also did the comics and his artist super cool peace walker I
spk_0 think is one of the best games in the entire series and I think it should be more accessible I
spk_0 love for I know a lot of people think it's stupid and ridiculous and it totally is but I also love
spk_0 it um uh twin snakes though I love twin snakes um it gets a lot of hate it I think it is fun and
spk_0 silly and I would love to see a re-release of that because that's one of the few that has
spk_0 never been re-released that's the stuck on game cube um oh yeah twin snakes I was gonna say the master
spk_0 collection it was also the first time they re-released snakes revenge and maybe metal gear one too
spk_0 the NES ones because they included the NES games as well as the MSX games which is kind of a crazy
spk_0 thing to do but really cool for that kind of completionist sake yeah I'm glad you brought up portable
spk_0 ops because that is kind of a secretly important metal gear game that I believe Kojima did not
spk_0 have much to do with but it is an important step from metal gear solid for two peace walker to five
spk_0 because you can see everything that got better in peace walkers introduced in uh portable ops and
spk_0 then same thing with the other solid five peace walker feels like the prototype for that experience
spk_0 yeah portable ops is ridiculous because you have to anyone you want to recruit you have to like
spk_0 physically drag back to your truck yes and um but portable ops has young Roy Campbell which is like
spk_0 let's what was what was Colonel Campbell like when he was young let's make him really hot and
spk_0 he's friends with naked snake because why not makes sense and you get background to um gray fox it's
spk_0 it's it's a it's a good it's a ridiculous game of course it is but it's really fun and I had a great
spk_0 time playing through it even with the janky PSP controls oh yeah me too the the canonicity is
spk_0 disputed uh because uh I guess because as you pointed out Bob it's it's like not like Kojima's been
spk_0 like not totally upfront about whether or not it counts or whatever toward toward the main
spk_0 storyline and I don't think it really matters but um that's when I have not played actually I've
spk_0 never played portable ops yeah like Maddie was saying it can be a bit rough because you have to play
spk_0 on a PSP unless you emulate it of course which is possible but uh it is it is fun I played it after
spk_0 I played peace walker so I had the peace walker experience I was able to appreciate it like what it
spk_0 was presenting for the first time even though yeah dragging a guy all the way back to your truck
spk_0 across a map is not the most fun gameplay element ever and I'm glad they they they thought up the
spk_0 Fulton system even though the Fulton system is in this game it was the idea was just sitting there
spk_0 yeah uh what do you mean in snake eater snake eater yes yeah yeah yeah they they talk about doing it
spk_0 to uh sokolov uh which I think that would have been a messy ride knowing his um knowing his tendencies
spk_0 but yeah we were supposed to do it to sokolov put him in a balloon so those are all of the versions
spk_0 of Metal Gear Solid 3 that I wanted to talk about if you explore more I'm sure there's a lot of
spk_0 other versions a lot of other releases again different regions but now I do want to talk about
spk_0 Metal Gear Solid 3 Delta and we all played through it recently so I just have a few talking points I
spk_0 think we can get through the next hour because I'm sure we have a lot of big opinions on what we
spk_0 just played so in case you're listening and you don't know what this is uh Delta is a very very
spk_0 faithful adaptation of Metal Gear Solid 3 but given a completely modern makeover via Unreal Engine 5
spk_0 and despite how powerful modern learn consoles have become since the ps2 the game uh itself in
spk_0 terms of design has barely been touched so all of the loading zones are still there all of the voice
spk_0 acting is the same all of the motion capture acting is the same essentially some quality of life
spk_0 features are added and the graphics are being made on a more modern level it is now a much more
spk_0 approachable for the person who was not around in 2004 or not giving a crap about Metal Gear in 2004
spk_0 is being presented kind of as a new game um as far as the motion caption goes I know they did
spk_0 new face capture okay I don't know if they did new body capture but I know they have they have people
spk_0 who are like I was the new face for snakes so yeah I was wondering if that was just uh you know
spk_0 generating the mouth movements based on the audio they had or yeah so they were yeah they would
spk_0 have had to like lip sync to yeah because the audio is all the original audio tracks um apart from
spk_0 any little button things they had to you know bring David Hader in to say but yeah I was looking at
spk_0 a few back-to-back videos of here is the original version of the cutscene here is the new version and
spk_0 it seems like all of the mocap data was preserved in some way and that's how they animated the new cutscenes
spk_0 okay yeah but the yeah there's new what there's new face acting like people can emote more or
spk_0 they're the mouth the lip sync matches what they're saying it's not just like lip flaps even though
spk_0 the original game it did look very good that's important to point out the original game when it came
spk_0 out was on the bleeding edge of game tech it was one of the best looking games ever it was running
spk_0 barely at 30 frames per second but we didn't care because nothing had ever looked that good on
spk_0 this level before on a PS2 game on a PS2 yeah I mean I'm not gonna I'm not gonna gush uh but it is
spk_0 astounding what they pulled off yeah I mean well I have some pocket points but I do want to lay that
spk_0 out that I really like that they were presenting this as here are some amazing graphics because
spk_0 if you were there like I was in 2004 that's what everyone thought of this game like there are
spk_0 few games that look better than this right now we are really close to the debut of the Xbox 360
spk_0 and the PS3 when this game comes out but as of 2004 right after the re-election of George W. Bush
spk_0 you can rarely find a better looking game than Metal Gear Solid 3.
spk_0 so
spk_0 I'm curious for both of you we've really really hinted at what we think of the game I really want to
spk_0 know what you think of Metal Gear Delta as a whole and just if it should exist and why you think
spk_0 it exists outside of the sheer monetary value for Konami but I'll give my own thoughts just general
spk_0 thoughts later but uh Brendan what do you think of this game I you just played through vanilla 3
spk_0 or subsistence 3 recently for the podcast and then Delta so you have played both back to back
spk_0 more or less yeah and personally the the financial gain for Konami is the most important aspect to me
spk_0 oh yeah so I'll get that out of the way that's got nothing else well silent hill that's it
spk_0 Pitch and go uh but I I'm going to maybe just even for the sake of argument say it does not need to
spk_0 exist is my position it doesn't ruin the original game it doesn't ruin anything uh but it doesn't
spk_0 in my opinion really add enough to justify um existing uh I don't want to sound like you know I'm
spk_0 some I want to be a gatekeeper or to the series or you know go comic book guy with it but I just um
spk_0 I just found the new elements to be trivial to me I found the new visuals I honestly the new
spk_0 visuals is a lot of people are are you know very impressed and they are I mean I'm not an idiot like
spk_0 it's gorgeous uh stuff um I just don't really care about seeing the beads of sweat on snakes temple
spk_0 playing Metal Gear Solid 3 that just that is something that personally to me does not matter
spk_0 I think the original game looks great because it had a distinct style in addition to just being
spk_0 graphically you know very sophisticated it it was not trying to be photorealistic I think
spk_0 something is lost in forcing the game into a more photorealistic uh visual style um a lot of the
spk_0 characters to me didn't really look so hot um that said the you know controls are obviously more
spk_0 intuitive for a modern audience and as I said at the top if all this game does is get people into
spk_0 the series then I'm glad it was made I don't want to sound like I'm just you know uh throwing a
spk_0 tantrum that that they did it at all but to me um yeah it it I blew through it when it came out
spk_0 and just thought none of this really makes me uh glad I'm playing this instead of the original I
spk_0 just it just didn't appeal to me and Maddie what are your thoughts on this um yeah I mean for me it
spk_0 was just kind of I mean it was fun to play through MGS 3 again um I'd probably agree that it's
spk_0 unnecessary but as far as remakes go I think it was smart for them to do a one-to-one remake for
spk_0 this because like the RE4 remake like RE4 is maybe my favorite game of all time it's like a perfect
spk_0 game for me and I'm like why are you remaking this and then with that remake they were like let's
spk_0 do something kind of different so I had fun with that remake because it's like I still love the
spk_0 original more but it's almost like I'm playing it for the first time because it's so different
spk_0 this one is one-to-one which I think you know for the integrity of the game that was probably the
spk_0 best option for them to do um I appreciate a lot of people they brought back um the the head for
spk_0 this game Okamura he has been with Konami since like the 90s he worked on like police knots he
spk_0 is like a huge history so I think putting him in charge of it he wanted to be faithful to the
spk_0 original and faithful to Kojima and like he said like I know obviously there's contentious
spk_0 stuff and of course we don't understand everything but he has said like I would want to work with
spk_0 Kojima again if he was interested they obviously put his name very prominently in the credits
spk_0 so you know they wanted to make sure like yeah we like we know this is Kojima's game
spk_0 um they brought back like David Hader to do things bringing back some of the special modes I think
spk_0 they treated as far as an unnecessary remake I think they treated it the best they could I had fun
spk_0 one of the options they at they allowed was you can keep your headwear in the cutscenes so I
spk_0 played through the whole game with the croc hat on and I thought it was very funny and it got me a
spk_0 lot of good screenshots and then little clips and everything so I had a lot of fun with that um
spk_0 this uh this was the first time they officially uh revealed the voice actress for Eva um
spk_0 whose name I can't pull off the top of my head but Jodie Benson yeah a little mermaid and it was
spk_0 always like suspected but it was never like confirmed because she obviously as as someone who is
spk_0 working with Disney as a princess they don't want to have her name publicly on this but this was
spk_0 like they they had her in videos and stuff for the promotion of Delta which was really cool um they
spk_0 brought back Cynthia Herrell to do a new version of snake eater they brought back uh oh it's his name
spk_0 Kyle something the guy who did the opening credit sequence they brought him to do a new credit sequence
spk_0 so like again I think that's kind of my bottom line is like foreign unnecessary remake I think they
spk_0 handled it with as much care as they could um and just respect for all the people who are involved
spk_0 in it originally and bringing back just some of the fun stuff bringing back they had platinum
spk_0 games make a new guy savage um bringing back snake vs monkey and doing like a new version of that
spk_0 uh you know I think the people who are working on the game you know obviously yeah it's it's
spk_0 for money the Konami executives want money it's a great money maker but for the people who are
spk_0 actually involved in working on the game I think we're very passionate about the game and wanted to
spk_0 make something as that showed respect to the original yeah I think I might be only a little
spk_0 more positive than both of you on this or a little more on board with the remake because I do
spk_0 agree it's unnecessary what I like about it is it gave me an excuse to play the game again which I
spk_0 might not have done uh if this version didn't exist I also am very happy that it gave me a podcast
spk_0 topic but also it got everyone online talking about Metal Gear again and it got me way into Metal Gear again
spk_0 because you know we are in limbo when it comes to Metal Gear uh so it's just nice to talk about a
spk_0 series I love to have more people on board more people introduce to the series getting into it seeing
spk_0 new conversations seeing new secrets reading the wiki is just feeling like I did back in the in the
spk_0 mid-auts when I was just like knee deep in these games or neck deep in these games and yeah I guess
spk_0 but the only downside to this is there are so many talented people still economy making something
spk_0 like this does seem like a huge waste of their time when they could easily be making another game
spk_0 uh they could be making it under the metal gear game and I am the one weirdo who liked survive by
spk_0 the way uh metal gear survive I know that perfectly bring that up is it a source by with you Brendan?
spk_0 No not at all I mean I never played survive because life too short but um the uh if I could be
spk_0 it maybe a little bit more um like like not just dismissive of what they did I mean because I
spk_0 want to agree that it's obvious that this was worked on by incredibly passionate people who love
spk_0 the game I wouldn't want to dismiss their hard work I think to me it's more of a criticism of
spk_0 of Konami uh saying as we've already basically hinted at let's pump let's pump some money out
spk_0 by remaking the probably the most beloved game in the series I'm glad you bought up
spk_0 our reformatty because to me um I I kind of have been interrogating this whole idea of like
spk_0 faithfulness because that's really the you know the the watchword with this remake um personally
spk_0 I don't care about the ceremony around the original game about about Kojima himself about his
spk_0 vision it's like to me if you're gonna remake it um and I again I'm not criticizing the team I
spk_0 think Konami gave them orders that they're they were too piece by piece reconstruct the original I
spk_0 wouldn't be surprised but to me if you're gonna remake a game uh it's a very hard needle to thread
spk_0 but the RE4 remake did it I don't even really it's not even so much the earlier like RE2 remake
spk_0 RE4 much like you Maddie I said this is so unnecessary like this is I was like offended
spk_0 then it came out and it was wonderful and it did feel like playing the game for the first time and
spk_0 they they let themselves play and they let themselves take some risks it wasn't one to one not just
spk_0 in the controls or the more modern sensibility but you you would end up in an area and go I don't
spk_0 know where I am I'm this is not in the original game there were new enemies that freaked you out
spk_0 when you first saw them they were obviously new voice acting performances um I'm not saying you
spk_0 would have to recast people like David Hader in this analogy but I would have liked I would have
spk_0 liked that I would have liked a snake eater that said what can we do what potential is there you
spk_0 know even like leaving in the loading screens when I saw that I was like oh this is this is as one
spk_0 to one as I expected night I think that's what left me wanting it was I knew this was gonna be the
spk_0 way it was and I just can't help but wish that they had been allowed to to spread their wings a
spk_0 little bit the way that the RA4 remake yeah and I think they were in such a difficult position
spk_0 because they were remaking it without Kojima and if they changed stuff people would immediately
spk_0 jump on them they're like how dare you mess with this and you know they're already people still
spk_0 hate Koji or hate Konami 10 years later so yeah I understand why they had to do the one-to-one
spk_0 remake but yeah it would have it would have been fun to see something a little different a little
spk_0 more exciting yeah I'm also a big lover of that RE4 remake and I was also just as outrageous
spk_0 everyone else when they announced it like why I could see the other games so why this one it's a
spk_0 perfect game and then I play and it's like okay I love what you did here and it's made a surprise
spk_0 people who love the game and to thrill people who have never played RE4 and that's that's a great
spk_0 example of going in a different direction but yeah like you said Maddie they Konami could not win
spk_0 with this because they could not go in their own direction I mean RE4 went in its own direction the
spk_0 creators had left that studio but there was no huge personality like Kojima who defined Resident Evil
spk_0 series I mean I guess you could say McCommie but he was out McCommie yeah sort of her I mean he's
spk_0 been out for like 20 years now and it wasn't like the messy breakup where people still still seem to
spk_0 it's like no you're either on Konami or Kojima's side you can't be both you can't like both and so
spk_0 it's just I mean it's just like a bad atmosphere to be doing this and I agree and I appreciate
spk_0 that they were in that position it's just um you know I was looking at the game on its merits yeah
spk_0 oh I know it's gonna say sorry um I'm just the one thing because again too I like I
spk_0 we're all like what millennials I assume I do it is hard for me to also get in the mindset of
spk_0 someone who's like 20 and who's like struggles to play a PS2 game um and so if like like you're
spk_0 saying Brendan if you're bringing in that audience who wouldn't play it otherwise that's kind of
spk_0 cool I'm kind of happy that there's a modern MGS that isn't V because I I'm pretty lukewarm on V
spk_0 and so to have three one of the or you know number one absolute top of MGS now have a modern game
spk_0 that maybe can kind of take over V's position as the most modern MGS game I'm kind of happy
spk_0 about that at least and I I would say that um just in doing the Metal Gear series with Felix you
spk_0 know I've kind of poked around looking at um whatever like YouTube and Twitch and seeing there's
spk_0 just people people getting into the series either because they're young or they're new to
spk_0 to these games in general but some of them actually had played Death Stranding before they even
spk_0 got around a Metal Gear so they were Kojima heads but they didn't know his original work
spk_0 and I I thought that was really lovely and it's why I can't get to you know Haudi or Mad about
spk_0 this existing because it's it's great to see people and and they do I mean these are streamers
spk_0 so it's their job or whatever but they do go back after Delta or they play Delta in the order of
spk_0 of the story or the release to play the older games that are a little clunkyer in the controls and
spk_0 it hasn't been a barrier you know that those order controls they just needed kind of a push
spk_0 to entertain it. I think one of the funniest things is how many people within the past I would say like
spk_0 three or four years got into Metal Gear because of Rising because Rising became a meme a few years
spk_0 ago and so that became so many like you know like Gen Z so many of their first Metal Gear game was
spk_0 Rising which is such a ridiculous entry into this series but it's like hey I I love Rising
spk_0 personally I think it's so stupid and fun but it's also getting people into the core of the
spk_0 Metal Gear series which is really cool. Well I'm famously not 20 years old or a zoomer and the
spk_0 last time I played Metal Gear Solid 3 for this podcast I thought I don't know if I can do this
spk_0 again with these controls I feel like I was so used to modern controls that I was so spoiled I
spk_0 still enjoyed the game but it was it was difficult for even someone who was way into Metal Gear Solid 3
spk_0 and it played it a bunch to go back to it so I feel like this game is doing people like me and
spk_0 new players a service and going back to the justification of this release I did feel weird in that I
spk_0 wanted to defend Konami in some ways and that's always a bad sign when the discourse is that toxic
spk_0 when you have to defend the company but I mean to a fault they are so reverence they are so faithful
spk_0 and then you have people pulling out like one screenshot of Snake at a graveyard from not even the
spk_0 original version that screenshot was from the HD rerelease in 2011 saying oh they screwed up the
spk_0 lighting and everything and then they never bothered to make up the correction this is a different
spk_0 looking game of course but they were trying as best they could to preserve whatever they were
spk_0 working with and presented in a new with a new gloss of paint with a new shine and I feel like
spk_0 to its detriment that that's a major problem in this game it is too reverent but it's still not
spk_0 reverent enough for some people and if you've been around long enough and you know the history of
spk_0 Koji Mo and Konami he always wanted to do other things and he was never allowed so people were
spk_0 also upset oh how dare you make this without him they made games without him when he was at the studio
spk_0 he was fine with it he was like let me do anything else he was trying to quit after every game I think a
spk_0 big part of it too is like even even if Koji Mo was still there he is like he's so busy he is
spk_0 working on like five projects right now he is I'm sure happier than ever because he gets to work
spk_0 with all his little actors and everything and directors and stuff and it's like it's I think
spk_0 there's this weird like thing where people are still trying to defend Koji Ma and it's like
spk_0 Koji Ma's five like he's fine everybody yeah yeah I agree with both of you and I was going to bring
spk_0 that up Bob the the this idea of all this ceremony and all this reverence uh Kojima every metal
spk_0 gear game almost he said this is my last one and I hope other people take it and run with it he said
spk_0 that he didn't just say I'm done with it and there will be no more metal gear he's in some interview
spk_0 said I'm I'm I'm I'm hopeful younger people will will take up this series after I'm done with it
spk_0 so that's not going to change the mind of some rabid psycho of the type we're describing and I don't
spk_0 I don't like any of that either but to me in a in a in a less in a less horrible world there would have
spk_0 been the patience and the um you know the allowance for people to go okay Kojima was always fine
spk_0 with this idea maybe I can accept the idea that they'll remake snake ear and it'll be different
spk_0 in a good way and there doesn't have to be this slavish um you know uh faithfulness to to the original
spk_0 and obviously we don't live in that world but uh I think Kojima what would have probably um
spk_0 you know applauded that if anything you know but this is the cult of personality around
spk_0 these things you know yeah at this point I wouldn't mind new games or new side stories I be I like
spk_0 survive it's a way different game than any other metal gear I understand that I know what people
spk_0 are mad but I think if that game had come out after Death Stranding people would have been more okay
spk_0 with it because as Maddie was saying Kojima is going to be okay he's collecting celebrities in a big
spk_0 jar in his basement he feeds them every day it's fine uh Margaret quality is doing okay as far as
spk_0 I know so yeah like he is getting to do everything he's ever wanted to do and you know like we're
spk_0 talking about look at the record he always wanted to leave metal gear in someone else's hands and I
spk_0 hope maybe Delta will make people a little more open to the idea that they people can do other
spk_0 things with these games maybe after this very very reverent remake we can see something else or at least
spk_0 how is it selling by the way it's I haven't really kept up it seems to be selling very very well uh
spk_0 partially because it is a multi-platform game it's not like tied down to one console like
spk_0 Death Stranding 2 I'm sure it was doing okay but for now that is a PS5 exclusive and that is
spk_0 not great for a game sales initially yeah I mean then I I hope the financial success does does
spk_0 exactly what you said um because if that's the way that the whatever executives or shareholders or
spk_0 whatever feel confident about doing something a little bit more interesting uh then great you know
spk_0 I guess we'll see
spk_0 yes I want to talk about some of the new features in this in our thoughts on them because
spk_0 it's not just this very reverent remake there's some tweaks some they're bringing back some old content
spk_0 that was left behind in other versions so let's just go over a few of those number one on my list
spk_0 here is the return of snake versus monkey unfortunately it is snake versus bomberman and Xbox
spk_0 that's your fault for buying an Xbox okay I was also thinking unfortunately but after seeing
spk_0 the little bomberman old snake doing like the inchworm but crawl the the impregnating their earth
spk_0 as Kojima called it I'm kind of jealous of the Xbox people now because little they have like
spk_0 little bomberman are MGS4 right in they have little bomberman solid snake I'm kind of jealous
spk_0 of all their little bomberman and all their little animations yeah actually seeing some of the
spk_0 gameplay made me want to play a tiny bit ultimately I'm glad we got the apes in 4K but
spk_0 bomberman mode does look pretty cool I think yeah like originally I felt bad for Xbox but then I'm
spk_0 like okay they actually like made this as good as possible they cut and I love bomberman but like
spk_0 bomberman is no people monkey I wonder why they didn't give the monkeys some costumes like old snake
spk_0 costumes and riding costumes I guess I'm not saying keeping it work through it but they didn't
spk_0 have costumes in the original snake versus monkey the apescape three mini game that one had the
spk_0 the monkey the people snake the one that was dressed like solid snake and the people that was just
spk_0 like also lot so but yeah the original snake first monkey was just like standard people monkeys
spk_0 and I think the entire intent of that was Kojima's son I think was a bit younger at the time or he
spk_0 that it was that plus he wanted to give younger game or something to play that was not as violent
spk_0 as Metal Gear Solid 3 but I mean we're experiencing Metal Gear Renaissance maybe we can experience
spk_0 an apescape Renaissance that plus the the Sony platformer whose name I can't think of right now
spk_0 thank you astrobot I think astrobot is increasing apescape awareness once he is also in the snake
spk_0 for the new snake first monkey there's like secret astro bots who are dressed like the people monkey
spk_0 I am I am a huge apescape fan and I'm so happy to see I don't like I don't know if they're
spk_0 planning something because it seems like people monkeys are like getting they're like making more
spk_0 merchandise with people monkeys there is like a gacha with pico monkeys I won this giant one in
spk_0 Japan last year from a from a Korean game that's great I a huge being a huge fan is a huge fan
spk_0 of the riddle snake first monkey I just played through the Delta version yesterday and it's it's
spk_0 just charming and adorable one of the my favorite things about it is like they have like 20 different
spk_0 like poses that snake catches the monkey so you'll be like holding it by the ankle or like putting
spk_0 a box on it or like coasting it up and so like every time you catch a monkey you get to see one of
spk_0 these different animations and it just seems like they really had a fun time with it so when you're
spk_0 kind of when we were talking about like letting them play a bit more and letting them do something
spk_0 that's not exactly like the original game I think this was one of the playgrounds they got to have
spk_0 and they seem to really enjoy it and I just I had a blast with it it was just it was just adorable
spk_0 and fun it's definitely fun it's definitely fun the the smile he has on his face has been in my
spk_0 nightmare since since playing it but I I agree it's it's you know this is where I obviously I'm
spk_0 not going to complain about what what they've you know brought back and what they've allowed
spk_0 people to experience again the ape the apes are good yeah well it's always you in the original one
spk_0 to this is such a weird one because it's like it technically seems to be solid snake because he's
spk_0 like talking to the kernel and talking about oticon and stuff but it's just the naked snake model so
spk_0 it's like I don't really understand who this is yeah we need an entire snake versus ape campaign
spk_0 to really fill in the blanks here maybe it was before shadow Moses there was some other mission
spk_0 it could fit into the continuity uh so we have snake versus monkey other returning features we have
spk_0 secret theater a full of goofy bonus videos like I said earlier instead of just being pre rendered
spk_0 low-res videos these are all made in the engine that they look amazing unfortunately you do have to
spk_0 unlock these as you play through the game by shaking down certain people oh man you go ahead
spk_0 I haven't gotten to these yet because I haven't done because you have to like hold up all the people
spk_0 to get them and my understanding is they remade all the original ones and then I think they have
spk_0 a couple new ones as well yeah which is cool I didn't realize that they remade the old ones because
spk_0 the thumbnails when I when I scrolled through the thumbnails looked like the original game um but
spk_0 maybe I'm wrong about that uh and there are three or two or three new ones that are in the unreal
spk_0 style okay but um sounds like uh despite our our fandom none of us are psycho enough to have
spk_0 unlocked all of them yet so we don't actually know but I only unlocked one and I did watch that one
spk_0 and that one was remade in the engine so I just naturally assume all of them would be but maybe I
spk_0 can incorrect on that one but if so that that's a real bonus I think the one that automatically
spk_0 unlocks is a new one they did because there's like there's like three at the top that have like the
spk_0 little triangle after them and then I think that's all the original ones is that the one where Socle
spk_0 of does a laser beam with his hands and destroys the um now that that that was funny if that's a new one
spk_0 that's they're they're cooking I like that one even though there's no new voice acting it just it's
spk_0 fun to see so we have secret theater and the return of snake nightmare um now more fleshed out by
spk_0 platinum games and now you can play this from the menu after you finish the game uh and it it's not
spk_0 just you in one room it's very very simple gameplay they flushed out for you to be in an entire
spk_0 graveyard there's boss enemies there's more moves I don't think platinum games spent more than a
spk_0 week on this but still you can feel there's a little more going on than in the original which was
spk_0 just them wheeling out of prototype that was never used for your uh for your play yeah I think it
spk_0 is fun I think one of my favorite things about bringing back ice savage is that you got to bring
spk_0 back the kota calls that were associated with it where if you call um you know if you call
spk_0 paramedic after you talk about all the Dracula's and stuff but my favorite one is when you call
spk_0 SIGINT he tells you the stream he had about this like basically like a metal gear made out of shit
spk_0 and how it goes and has shit missiles and turns everything into shit and it's like the most
spk_0 ridiculous kota call for some reason they censored it to crap in the remake I guess it maybe just
spk_0 to keep the rating down or something but that I was it's just like it's like maybe one of my
spk_0 like top three kota calls in the entire game and I was so glad to get that one back because it is just
spk_0 it's kind of the epitome of how ridiculous metal gear can get yeah there are a few I haven't
spk_0 gone over all of these changes but there are just a few added words here and there a few admitted
spk_0 words not just for the sake of censorship I believe like paramedic when snake calls are they're
spk_0 always talking about movies and one of them is Godzilla and I think she says oh I wonder how many
spk_0 more of these will be in 40 years because the game takes the you you're buying the game and playing
spk_0 it four years after the events and now it's it's been 60 years so they had her come in and I guess
spk_0 just say 60 and I guess that was worth their time I don't I don't understand the intent of that but
spk_0 sure they're paying yeah I mean because the original call is like a wink saying you know there was
spk_0 just a Godzilla movie that came out so they are still making these so they wanted to I guess
spk_0 which is cool they they wanted to say hey now it's 2024 and not 2004 and they have made yet
spk_0 more Godzilla movies and I actually didn't even totally notice it while I was while I was playing
spk_0 but of course that that that had to have been new yeah so yeah that was neat that was neat and the
spk_0 quality of life features really make this game sing and make it worth playing so quick access menus
spk_0 for the codec and the camouflage auto save on any of your screen transition if you're trying a
spk_0 non-lethal walkthrough or playthrough or if you just want to try to redo a room you screwed up
spk_0 this is really great although it does kind of make it so you don't actually have to use the real save
spk_0 if you don't want to you could potentially miss a lot of conversations but I like that this is
spk_0 here it does feel like a nice modernization that doesn't really trivialize the gameplay just
spk_0 let's you try again without any sort of time investment one of the best things they added is from
spk_0 the pause menu you can see your current stats so if you're going for a no kill run you can see
spk_0 because it's like I dropped a gun on like an electric fence on accident and I'm like does that count
spk_0 and you can like check in the menu and see if it registers as a kill or not which is really good
spk_0 that that's a great quality of life feature yes I did like that oh Brandon go ahead oh I was just
spk_0 about to say I mean you know I guess from my opening statement I'm I'm Luke warm on on these
spk_0 these additions but I I will say the one I I did really appreciate was the camo wheel I didn't
spk_0 really use the codec wheel or pop up menu that that much I'll say it just feels natural I actually
spk_0 don't even see the point of it to be honest you just click a different button but the camo wheel
spk_0 was fun to play around with just on the fly and I probably did end up getting a lot more conscious
spk_0 about wearing what what what I wanted to or how I wanted to then I would have in the original
spk_0 yeah it was interesting because when I went from mgs 2 to 3 one of my biggest complaints was in mgs 3
spk_0 you spend so much time in menus whereas mgs 2 basically has no menus and this one cut down the
spk_0 menuing a little bit like obviously stuff to go into eat to the cure menu and stuff like that
spk_0 badding yeah like the quick camo and stuff kind of cut down the menuing a bit which I think is good
spk_0 it did take me a while to get used to having the your guns and items on the the D pad because I
spk_0 was I was so used to having them on the triggers and so I was like I kept like hitting the wrong
spk_0 button and it kind of took me a little to get used to it but obviously it's it's a well-designed
spk_0 control scheme but when you're used to the original it can take a little bit of adjustment yeah
spk_0 I just I also do a pre sorry I'm sorry I keep coming off but I I also do appreciate that they let
spk_0 you program your own controls like like format your own your own controls because I I made it
spk_0 phantom pain controls I don't know why I was just like I'm not going to press a circle to crouch
spk_0 it's not going to happen so so that that that that is also neat and I do appreciate I mean this is
spk_0 where you know obviously it's it's hard not to appreciate the care taken in in a remake is all
spk_0 of the ways that they accounted for what you what you might want to customize and what you might
spk_0 want to do I mean I guess if you're going to do a remake this should be an area where they really
spk_0 could have if they were lazy you wouldn't have had all this stuff but they really poured you know
spk_0 every every option in there that I think is is impressive and and and helps the bearings a lot
spk_0 y'all the game gameplay changes I like are things that feel like they would have added if they
spk_0 had the hindsight in 2004 like to use these quick access menus the auto saving the way you move
spk_0 around snake it's not it's still kind of modular it still feels a little antiquated but it's a
spk_0 little smoother than the original and I do like the crouch walking carried over from Metal Gear Solid 4
spk_0 and the 3ds version of this so some other things that are changed are the fact that you can now skip
spk_0 one line of dialogue at a time in the codecalls previously you either listen to the entire codecall
spk_0 or you skip the entire codecall there was no middle ground which is crazy but that's just how the
spk_0 codecalls worked for the first three games presumably the fourth game it's been a very long time but
spk_0 this is a very nice change yeah yeah I mean it's a bummer if you ever fumble while the wonderful
spk_0 lory alan is in the middle of you know a heart-wrenching conversation with snake and all of a sudden
spk_0 it's dead silence and you either have to reload it or just say well I guess I'm not going to
spk_0 I'm not going to experience that so that's that was obviously like a really smart thing to tweak
spk_0 and the next addition is for the real sickos out there because the original game had the 64
spk_0 keraton frogs those are still here by the way and now you have 64 ga-co rubber ducks to find and if
spk_0 you really want to make the most of the game they're out there and a lot of them are in that motorcycle
spk_0 sequence with ava and that's when you want the auto save and they have their little camo on so
spk_0 they're I was trying to find one in the the end area not the not the end but the end when you're
spk_0 fighting the end and like you can use your like the microphone the directional microphone to
spk_0 help you find them and you can like hear them and even though I was like I was like finding on the
spk_0 directional mic I'm like I have no idea where this is because they're you know covered in little
spk_0 leaves so they're really hard to find but I so for people who don't know the keraton and ga-co
spk_0 were created by a branch of Konami this toy division called Von Trauma I think
spk_0 and they're just like kind of mascot characters that this toy division of Konami made
spk_0 so that's like Konami's like we have the rights to these so it's like you can put them in the game
spk_0 and ga-co didn't show up until mgs4 he's like the little clock that sunny has or the little egg timer
spk_0 so I was I love them I love the designs of keraton and ga-co so I was happy to see them
spk_0 bring back keraton and also add in ga-co yeah I guess the downside is if you shoot the ga-co ducky you
spk_0 will hear a baby noise for the entire room unless you get far enough away from it I guess so yes
spk_0 and none of us are are that sick to actually seek all of these out thank god they're there eventually
spk_0 but not not the first playthrough but this this makes it a lot more achievable than in in past
spk_0 metal gursal of three releases yeah and again those are something you can see on the pause menu
spk_0 there's a little check box if you've because there's one in each area and so there's like a little
spk_0 check box if you've found it in that area you're not which is great so a few other changes here one
spk_0 of them is something that brendan message me about when I was talking over delta with him and
spk_0 that is bullet drop which is taken from metal gursal of five and initially this made me think I
spk_0 was going to hate delta I eventually got used to it but because they can simulate physics
spk_0 you're going to have to recalibrate how you fire the trinket especially if you're going for that
spk_0 non-lethal playthrough because there was no simulating the movement of the dart the I assume the
spk_0 original game just that you're targeting the head it's going to hit the head here things can
spk_0 get in the way it's going to drop over time so you cannot just dominate the game with the trinket
spk_0 as you could in the past yeah I mean the controls are easier to to to get around in there for you
spk_0 know I complained about it that that's what I DM Bob I was mad because I heard of it that that
spk_0 bullet drop but I will say like you Bob I got used to it and I do think that while I don't
spk_0 have things to try to balance the difficulty of the game given that there was now crouch walking
spk_0 and an easier way to shoot so in the old game I don't think it's it's too easy that there's no
spk_0 bullet drop because it's it takes time to shoot stuff and you have to really line it up and you
spk_0 don't just you know go into Leon Kennedy mode I will say this is maybe my one annoying
spk_0 psycho fan complaint that I'm just going to say is I didn't mind the bullet drop at the end of
spk_0 the day but I did mind the new sound of the trinket pistol it was like metallic and clunky to me
spk_0 and I really missed that original that that the the game the original games just felt so satisfying
spk_0 I know that's insane but I thought about it the entire playthrough and I just don't I don't know
spk_0 if I if I understand the decision to to change that to a this this big this big clunky sound on the
spk_0 my beautiful trinket pistol well you know if I had just played the original game before the remake
spk_0 I would have a list of grievances and they would all be related to tiny sound effects or the
spk_0 texture is really reading them at the end of the I'll be reading my list at the end of the show
spk_0 Oh yeah I'm interrupted bonus content that's how I was with the Mario RPG remake because that was
spk_0 the like the enemy sounds were so in tune and I was like how dare you change the battle sound of
spk_0 staff dragon what are you thinking um but the only issue with the bullet drop is during the
spk_0 motor motorcycle sequence yes yes I can't I can't deal with Eva's crappy driving and bullet drop at
spk_0 the same time you're just moving yeah well I don't know yeah this is a separate issue but I was
spk_0 about to say something about Eva that I cannot believe they didn't maybe they tweaked it but I
spk_0 was kind of I know it's faithful and all but even even with that I thought they would have
spk_0 changed it a little bit I was still as frustrated as I always am the fact that it was still I
spk_0 think it's still infinite spawned enemies right which is like the most annoying thing about that
spk_0 section I was kind of baffled that they didn't change that a little bit because no one I don't
spk_0 care how sick they are and how much they worship Kojima no one would have complained if they had
spk_0 fixed that section a little bit oh yeah I mean my opinion it's just it's so bad because and they
spk_0 like keep spawning behind you and it's like Eva's just like just keeps getting stuck with them
spk_0 spawning behind her and you're like all right Eva good I get it branch went through your torso
spk_0 get over it why are you moving so slowly if you wander more than 10 feet away she's like where are
spk_0 you I don't know where you are yeah it's it's it's something I forget about in the game every time
spk_0 I replay it and suddenly metal your solid three has monster closets where just infinitely spawning
spk_0 guards normally it's okay there's this many enemies in the in the area I can take them out but it
spk_0 just changes the rules too much for what you're used to and it does seem like a poorly designed
spk_0 part of the game especially when you're ready for and that finale is just so long yep I was like
spk_0 give me a Leon and Ashley I know I keep invoking are reformed but it is it is one of the best
spk_0 remakes in recent times but the way they tweaked it in that game you know where the cover the
spk_0 the Ashley system is I think better than in the original oh for sure or at least yeah or at least
spk_0 just more more dynamic and less of a headache I I was almost ready for them to do that but yeah so
spk_0 that was a bit much bigger deal than bullet drop that has turned out
spk_0 so I didn't want to ask both of you I assume both of you have played twin snakes more recently
spk_0 than I have which was 2004 so I know uh Maddie have you played twin snakes I can't remember yeah
spk_0 and Brendan did you play it for the podcast series we didn't play it for the series but I have
spk_0 played it I still have my old game cube and I'll tell you what this is real this is an embarrassment
spk_0 embarrassing thing I played twin snakes before I played MGS1 proper um I think Felix told me to
spk_0 that actually so I'm gonna blame him but uh yeah so I I played it many years ago at this point though
spk_0 yeah and I wasn't I mean it's been a very long time and I'm not sure if you but either you have any
spk_0 ideas like how that compares to this in terms of being a remake because when I played twin snakes
spk_0 there was a lot of discourse back then too about the game oh they ruined the game and yes the
spk_0 the addition of the first person shooting did make the game very very easy and the trunk gun um but
spk_0 there were also some complaints like oh they made the cutscenes too crazy and now we're standing
spk_0 where we are and have seen what Metal Gear is done today and you're like well not really he can
spk_0 just he kicked flips a missile big deal I don't I don't see the big deal here but yeah do you have
spk_0 any thoughts on twin snakes because that for a lot of people that is the non ideal remake and
spk_0 for a lot of people this is the ideal one yeah twin snakes is so interesting it's it's so
spk_0 silly and it is it is way easier than the original because it took it took the MGS2 play style and
spk_0 put it in the original game which was a completely different play style so it's just it is it is very
spk_0 easy which I can understand people who complain about that um I think it's fun a lot of people
spk_0 complain about the voice acting it was already done but that was another that was also like a really
spk_0 cool thing that David Hader like did it out of pocket because he wanted to bring the whole cast back
spk_0 I was not I had only played it through MGS1 once so like I couldn't notice a lot of the intricacies
spk_0 of the of the voice acting that that people who had played through it tons of times um saw I think
spk_0 it's fun that one is interesting because that's one that Kojima worked on and Kojima was like don't
spk_0 make this faithful make this crazy and they did and there's like people have like different like
spk_0 kind of fan theories about twin snakes one of my favorite ones is like it's Otacon's retelling
spk_0 of MGS1 so that's why snake is like super cool and doing like back flips off of missiles and stuff
spk_0 that's really cute um well he still leaves himself wetting his pants is what I like about that
spk_0 and he's like he's like really weird looking in that one too it's like it's like oh he's
spk_0 such a low self esteem um but I I think twin snakes is fun like it's a remake that did its own
spk_0 thing and that's more similar to like the RE4 remake where it's like I love both of these
spk_0 and I love them both because they are different and it's like it's such a different experience
spk_0 that I can like kind of hold them both in my heart where it's like one doesn't take over the other
spk_0 um so yeah I think I think twin snakes gets a lot of unnecessary hate but I think it's a good time
spk_0 I would agree that uh I don't quite understand why it's it's hated at this point um it's it's pretty far
spk_0 from the quality of the original I would say just as an experience like Maddie said they didn't
spk_0 balance out the game with the new controls from um yeah or playstyle from MGS2 but um yeah I mean
spk_0 it's okay I don't have any passionate feelings it like the cutscenes the the kittymor cutscenes
spk_0 are what they are the main thing that I really don't like and it is the new music the music in the
spk_0 original game is pretty much perfect um I love every track in that game and then you get this
spk_0 Tommy Tallerico-ass music in twin snakes just like you know techno bullshit that just
spk_0 smothers the atmosphere of that kind of cold lonely shadow Moses thing and you just get like
spk_0 getting in and in and in and it's just like uh yeah this is not this is not how you should have
spk_0 done this but yeah I mean I I would also echo what Maddie said that it did a little bit of what
spk_0 I'm complaining this game didn't do which was it it kind of went its own way and Kojima encouraged it
spk_0 um and it is cool to see the first game sort of rendered in it you know with with more
spk_0 more triangles even though oh that's one thing I wanted to ask I don't know if you were gonna
spk_0 if you were gonna ask about it Bob but I mean what do you guys feel about the new visuals in Delta?
spk_0 I like them uh I mean I this this this feels like there's a lot of discourse going on I did not
spk_0 play Metal Gear Solid 3 right before playing this the original version so I'm going based off
spk_0 of my memories but in my memories this is kind of how I view the game in terms of Delta
spk_0 it just delivered what I assumed it would look like at this modern scale I love all the
spk_0 character designs I thought they they upgraded them in a way that made sense based on their original
spk_0 models and I think it is a very good looking game uh I have no complaints about that and uh I
spk_0 I was just happy to see something I love presented in a new format that's just my own take on it
spk_0 for me I so I'm not super into like how everything is hyper realistic graphics nowadays I think
spk_0 all games kind of look the same now which is yeah a little boring um mts 3 I would say went for like
spk_0 like 85% realism and I was I was actually expecting to be a little more off-put by having because like
spk_0 the original english dialogue is over the top it's campy and it fit really well with the mild
spk_0 the cartoony visuals I mean one of the big ones I think of is when snake looks through the binoculars
spk_0 and he has like this big goofy smile on his face and it's like not a realistic looking person he's
spk_0 like very cartoony um and I was expecting to be kind of weirded out by hearing the voice lines with
spk_0 the hyper realistic graphics but it worked out better than I expected um it's yeah it's like it's
spk_0 a good looking game but um visually it's not anything unique so it's like not interesting to me
spk_0 in that way it doesn't have a level of art I think and when that's like a criticism of basically
spk_0 all modern games I think there isn't a distinct art direction in games that I notice everything is
spk_0 hyper realistic so you don't see any differences in anything basically it's like they all look like
spk_0 they could be made by the same studio um so that's I mean so it's it's kind of like whatever for me
spk_0 unreal more like too real uh because I uh yeah I would say this is actually my my least favorite aspect
spk_0 of the remake um it is obviously a good looking game I mean uh the jungles look gorgeous and
spk_0 etc etc but I missed I missed the original most of all in just what I was looking at and I
spk_0 I'm sorry but I I felt like the voice acting did really didn't match the visuals it took me
spk_0 out big time I understand some characters looked better than others to me um but I actually felt like
spk_0 in some cases it really backfired like the boss um most of all it bumped me out because in the original
spk_0 um what was kind of stoic and and steely about her is now just like kind of dead eyed and
spk_0 um it sort of emotionless and I I think it was I'm sure it was a tough thing to try to again
spk_0 balance this balance this faithfulness with a you know grasp on these new tools but um I felt like
spk_0 everyone kind of looked like disney animatronics of of the characters you know it was a little uncanny
spk_0 to me um even though the actual gameplay yeah I mean it looks it looks gorgeous going through
spk_0 these jungles and stuff but um it's one of the big reasons why you know this was a a whole remake
spk_0 you know event is that you were gonna see the the game in any light but I don't know having also
spk_0 played phantom pain recently in grand zeros I'm just a I think they were far more successful in
spk_0 take in taking metal gear and its characters into a more photorealistic style in those games
spk_0 than they were uh in this I would say yeah even though I like the there's designs and delta how it
spk_0 looks in general I have been watching a lot of footage of the original release of mgs 3 the ps2
spk_0 versions of that game and there is something that I think I miss about the limitations that
spk_0 makes certain artistic choices necessary that was really appealing about that era of gaming
spk_0 and I can always go back to that that that's still available thankfully the HD collection releases
spk_0 available but I think I am just still kind of tickled by the novelty of seeing these characters that
spk_0 are just in my mind in this new fidelity maybe that is very superficial of me I don't know but uh
spk_0 it was very novel and I I saw people saying things like oh Osalot looks like handsome squidward now
spk_0 and I thought Osalot is a weird looking guy and I feel like they're they're starting with weird
spk_0 bizarre looking characters so you're you're going when you when you upscale them to 4k when you
spk_0 design them for 4k with really high polygon models you are going to come come out with a weird looking
spk_0 character on the other end I think naturally yeah well I like with Osalot specifically I think they
spk_0 changed his model to look more like the child who would turn into the Osalot we see in mgs 4 or
spk_0 mgs v he has kind of more of the distinctive features like he has a really distinctive nose in those
spk_0 games and they kind of tried to model his face a little closer to that because then the original
spk_0 he is just kind of like little babyface like who this couldn't who could this possibly be so I
spk_0 think some of those choices were interesting like you know if they are making this in realistic 3d
spk_0 I think you know at least kind of that the those style of choices is interesting to me at least I
spk_0 think um vulgan's skin was really interesting because obviously in the ridgels just kind of a flat
spk_0 texture and his scarring is like really gross in this one which I think they did a really good job of
spk_0 like I kind of accurately rendering these really kind of these horror fiddly scarred face that he has
spk_0 um so yeah you know as far as if you're gonna do hyper realistic graphics it looks all right
spk_0 yeah on that note one thing I wanted to cover before we end the podcast the fidelity that we're
spk_0 experiencing this game at now the the fidelity of delta 4k HDR high polygon models everything
spk_0 looking stunning that this changed the way you played the game for me I feel like it made certain
spk_0 things about the game easier everything was easier to see and I feel like there is no way around
spk_0 that there was something about the original sd presentation that made enemies get lost in the grass
spk_0 in the trees it made things like the end boss fight a lot harder the fear the fury those boss fights
spk_0 were a lot harder in sd at 480 interlaced because the resolution can only show you so much information
spk_0 I feel like I blazed through the end boss fight I blazed through the fury boss fight because
spk_0 they were just so visible in these worlds compared to how invisible they used to be I'm not sure if
spk_0 either of you had that same impression and like enemies too they really stand out because everything
spk_0 is just so bold and beautiful and presented in such high resolution to me it wasn't so much the
spk_0 visual aspect that made the game easier I played it on extreme but the it wasn't so much the
spk_0 the new visuals I just think the the tweaks that were made to the the game made it easier and I
spk_0 thought it was actually kind of a bummer for that reason I will say though because I know I've
spk_0 been very negative I want to throw in that I was really it was a treat that they changed this the
spk_0 CQC for like the CQC openings and triggers for Vulgan and the boss because I love doing you have to
spk_0 CQC Vulgan but I love playing that final boss fight with just CQC and I was ready for that grunt
spk_0 that snake makes and therefore you know to hit my CQC button and it didn't come and I had to learn
spk_0 what the new openings were and it was this is a very micro version of it but it was that feeling
spk_0 of playing it for the first time almost again that was really fun so I kind of went off topic
spk_0 there about the visuals Bob but I I felt like most boss fights were easier just in general I mean
spk_0 it like the fear is like a joke in in Delta basically unfortunately yeah the this the new CQC
spk_0 animations in the final fight against the boss are like beautiful they're really cool
spk_0 um it's hard for me to gauge difficulty because I've also just gotten a lot better better at
spk_0 metal gear since I originally played MGS3 when I played my first I like posted my stats next to
spk_0 each other like my original MGS3 run through I killed like almost 200 people because I like
spk_0 I just like hadn't quite gotten into the the groove of how the games work yet and now it's like
spk_0 after playing through the whole series I'm just like oh I know how this works so uh yeah I'm not
spk_0 sure it's it's a little tricky for me to judge the difficulty difference yeah it wasn't sure if
spk_0 it was the case of me having played this this game so much or the increased level of fidelity making
spk_0 it so much easier to get the visual information I needed to play the game better but uh yeah we're
spk_0 almost done here I want to know from both of you do we have any hopes or dreams for future metal
spk_0 gear solid remakes in this style Konami sent out a survey they want to know they're like hey we're
spk_0 out of ideas what do you want to see you want to help me to make the game come on down to Konami
spk_0 I I want to know what you guys have to say about this because I have my own ideas about what I want
spk_0 to see from Konami after this for remake I um I feel like portable ops would be up on my list just
spk_0 because the limitations of the PSP made it kind of crappy to play so I think that could actually do
spk_0 really well with remake I think if they did like metal gear two or metal gear one I think that
spk_0 would be really interesting because that would give them so much more creative it to like work with
spk_0 because that's like you can't just one to one remake this you're working from a very basic 2D
spk_0 game to high fidelity 3D game so I think that would be the most interesting choice um MGS2 is my
spk_0 personal favorite I think it's perfect leave it alone you don't need a full remake of that I don't
spk_0 need to see solidists in HD it's fine um and yeah it's because yeah it's like we were talking before
spk_0 about like a collection and I think MGS4 I think piecewalker could be a lot fine with just like a
spk_0 straight port but as far as a remake yeah I would say like portable ops or like metal gear two
spk_0 and Brennan how about you I mean if we're gonna do remakes which is which is where we are you know
spk_0 in the world like I I would go make metal gear one into one game and and and have that call it
spk_0 metal gear zero or whatever metal gear solid you know X and um I think it would as Maddie just said
spk_0 it would it would be an actual you know opening to get really creative and to build something from
spk_0 the ground up and it would give people for the first time ever in the solid series the narratively
spk_0 quite satisfying you know moment of the two sagas of big boss and solids Nick finally colliding
spk_0 which is just off camper of the entirety of the solid series which is sort of funny um and and
spk_0 David haters still around um you know I'm sure he'd love to do it I don't think they're held it
spk_0 in as as much as I think they're great games I don't think they're held with the same reverence as
spk_0 three or two or one you know so there would be less of a preciousness about it or hopefully there
spk_0 would be less of of that potential for outrage or screwing with Kojima's vision I don't think anyone
spk_0 has that attitude toward the eight-bit no the eight-bit games except for me of course yeah yeah I
spk_0 mean I had the same similarity I branded because the metal gear one and two are considered
spk_0 curiosities even though they're so important to the series people are not really going to go
spk_0 out of their way to play them unless you're listening to retro knots then sure you're going to go
spk_0 out and play these games but otherwise you're gonna say oh there are these extras and I guess they're
spk_0 they're kind of weird eight-bit games I don't really care about these yeah presenting them
spk_0 in this kind of a style while only embellishing a little I don't want to see these turn into
spk_0 20-hour games each like make them each a five-hour experience do what you need to do to make these
spk_0 ideas work in a 3-D environment but yeah I feel like this is a very important part of the big boss
spk_0 story and like you're saying Brennan it happens off screen and then when it's on screen it is eight
spk_0 bit theatrics you're not getting the voice acting or the complex writing you were getting in future
spk_0 games yeah you're getting you're getting wah-haha yes I'm going to blow the water a lot of
spk_0 type of cool I mean I I'm not complaining it's just very different yeah yeah well and MGS
spk_0 MGS V retconned stuff from at Metal Gear one and two I'm gonna go into Super Spoiler category
spk_0 here but it went original big boss is the same in Metal Gear one and two you you kill him and
spk_0 then he comes back to life which I think is really cool and then MGS V came along and was like no
spk_0 they're actually two different guys which I think is stupid but a lot of people like that lore so
spk_0 they could rebuild the the retconned lore into the Metal Gear one and two and you know I think
spk_0 people who are fans of MGS V wouldn't would appreciate that a lot you know we're in really
spk_0 do you know and I want to know for both of you was V only made to explain that plot hole that
spk_0 well how did big boss come back to life well we made an entire game in 2015 to explain that
spk_0 who knows who knows I mean I'm not even done recording with Felix about five because it
spk_0 keeps going so long that we have to break it into two sessions but I'm with you Maddie I'm there's
spk_0 a lot I love about five but I am not down with that game's story pretty much at all I love
spk_0 ground zeros I think comparatively ground zeros is a better game as far as what it's trying to do
spk_0 but five there's just a lot of problems and I it's like the big problem with that and I will
spk_0 shut up because I know we're trying to end the show and we don't need to go on about Metal Gear Solid 5
spk_0 but the big problem is is like it kind of explains a loophole or whatever a plot hole but it changes
spk_0 basically nothing it doesn't matter that Venom was in the first game it doesn't matter at all
spk_0 right like that's it's a it's trick completely trivial so I think Kojima was doing it I don't
spk_0 know his theme about memory and identity and stuff like that less than it was about like going
spk_0 back to the MSX games to say oh here's why Big Boss was alive in the second one who knows
spk_0 I think he wrote it around songs that he wanted to put in the game which is fine yeah which is fine
spk_0 yeah I think ultimately we learn that Kojima is not as reverent towards Metal Gear as the hardest
spk_0 core Metal Gear fans are so and you know what we were saying it earlier instead of doing a remake
spk_0 just go ahead and make another game does not to be survived what is Metal sorry what is all
spk_0 it's Nick doing in Alaska could there be a dogs led management game yeah you can you can race your
spk_0 own dogs 50 Huskies man bring back the 50 Huskies snake versus Husky the the I mean and there are
spk_0 ideas that there were in the bin that I mean I guess you probably couldn't do this if you weren't
spk_0 Kojima because again you'd be back to square one with the outrage but you know there were a lot of
spk_0 time periods that they they thought I mean I think at one point there was an idea of playing as
spk_0 the boss in World War II I mean again I'll probably only Kojima would be allowed by the the
spk_0 community to to do that particular idea but you could go back to a lot of different places and not
spk_0 even necessarily play as snake or Big Boss you know you could be liquid in in the Middle East you could
spk_0 be a Oslo or whatever I mean I don't know I can be solid is taking feeding gunpowder does baby
spk_0 right in you can see how the pain met his bees that's that's the one we're all well you know that
spk_0 was a that was a pit parasite bomb from the lore we learned in MGS 5 another absolutely useless
spk_0 piece of lore that changes nothing and makes me annoyed but yeah yeah if if we got a full game on
spk_0 on just being the pain and like having to minimize the amount of agony you're in at all times
spk_0 like finding little bottles of lotion and putting them on I'm fine with that too sure sure
spk_0 so I guess ultimately our thought on Delta is sure why not get think of anything else to do right
spk_0 now play play Melger fall three again that sounds fun uh so yes that's been another
spk_0 retranauts everybody thanks you for they give rejoining me thanks for listening and let's go
spk_0 around the room here and talk about where we can find you folks online let's start with a Maddie
spk_0 Maddie where are you uh you can find me on Twitter and Blue Sky oh that's raspberry you can also
spk_0 website oh that's raspberry dot com um you can find an archive of all my silly metal gear comics
spk_0 I also have a patreon patreon dot com slash oh that's raspberry where I do a video game theme postcard
spk_0 and sticker sheet every month and I also work at grasshopper we have announced our new game
spk_0 Romeo is a dead man you can wish list it on steam please do so because they will give me brownie
spk_0 points if we get marvelous wish lists very nice and Brendan um I am the co-host and producer of
spk_0 blowback which is a history podcast uh we got our new season out uh yesterday as of this recording um
spk_0 about the engolan civil war the cold war showdown in africa uh we're really proud uh and happy
spk_0 with how the season came out so go to blowback dot show if you'd like to sign up and get the whole
spk_0 season ad free uh right now and uh if as Bob mentioned if you like choppo trap house uh and metal
spk_0 gear or one of the other go listen to the new mini series i'm doing with philix about yet more
spk_0 metal gear and we will go through every single uh main title of the game one two three four
spk_0 peace walker and ground zeroes and five i think we may do a bonus episode about rising i don't i
spk_0 don't know if we've decided that yet um but who doesn't love rising and um yeah we're we're having
spk_0 fun with it so if you enjoyed um i'm less negative in those ones as well uh most of the time so
spk_0 if you enjoyed you enjoyed uh this metal gear chat there's there's more over at choppo's patreon
spk_0 this of course has been retronauts if you want to support the show go to patreon.com slash
spk_0 retronauts and sign up there to support the show and get a ton of bonus stuff for just five bucks a
spk_0 month and get all these episodes a week ahead of time in ad free you'll access all of the bonus
spk_0 episodes i believe there's over two hundred to date or perhaps over one hundred you can do the
spk_0 counting i'm busy hosting a podcast right now so check it out at patreon.com slash retronauts
spk_0 and you can find me on blue sky and letterbox other places as bobservo and also my other
spk_0 podcaster on the talking sips network we've got talking simpsons we've got what a cartoon
spk_0 and a ton of other bonus podcasts at patreon.com slash talking simpsons like our future llama
spk_0 podcast and our king of the hill podcast so if you enjoy hearing me talk about video games it's
spk_0 possible you'll enjoy hearing me talk about cartoons and that's been this episode of retronauts
spk_0 Brendan before we go can you give us a little bit of solid snake uh sure um trying to think of one
spk_0 of the things he says when he's uh when he's done when he's done eating because those are my favorites
spk_0 oh my favorite one is is what what does he say this works when he eats something oh i'll do that
spk_0 and then i'll do my my favorite so you've got the rear the little ration noise and goes hey this works
spk_0 then there's i think my favorite one is um he eats it and he goes hmm i want some more
spk_0 because he's just really into that calorie mate and with that we'll see everybody next time
spk_0 uh