#344: ... But the Second Leaves a Mark - Episode Artwork
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#344: ... But the Second Leaves a Mark

In episode #344 of the Board Game Barrage podcast, hosts Neelan and Mark dive into the games that deepened their love for the board gaming hobby. They discuss the unique mechanics of 'Der Fliegen...

#344: ... But the Second Leaves a Mark
#344: ... But the Second Leaves a Mark
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Interactive Transcript

spk_0 Hello everybody and welcome to episode number 344 of the board game barrage podcast.
spk_0 I am your host Neelan the orange tank and with me as always is Mark the green tank. Hello. Are we gonna do a joke here?
spk_0 We're Kellen is here and we're gonna do a yeah yeah we speed it up the timer for a certain yes or slow down but up and down both yeah you have it back and forth
spk_0 Kellen get your audio fix. Yeah
spk_0 Yeah, just
spk_0 just run back the greatest hit. Yeah, a couple of months. No, it is just Mark and I it is just Mark and I Kellen is
spk_0 Kellen is in Vegas. I was afraid out on this gallon. So he's there he's right he's right. He's right.
spk_0 Yeah, he's practically around the corner from exactly not only could he but he couldn't be bothered to show
spk_0 a record. No, but yes, he is otherwise indisposed with work. But that is okay. We are going to power through
spk_0 just Mark and I we're gonna power you we're gonna do we're gonna be talking about love right Neelan exactly that's it
spk_0 like one of the podcast host and another yeah exactly so a little bit of a peak behind the curtain here we had this
spk_0 idea to do an episode based on the games that got us into the hobby like the things that kind of made us who we are
spk_0 until it's something that inevitably happens we realized that we did that episode. Although it was in our
spk_0 defense seven years ago something like that almost seven years ago the podcasting it yeah seven years ago I just
spk_0 it's mine. I know I we were like on the forefront of it. I think we might have invented it and not realized what we
spk_0 did onto it at the time. It's really weird known trademark to do something. Yeah, it hasn't. But
spk_0 nevertheless we decided that what we're gonna do is we can sort of pivot that a little bit so not necessarily
spk_0 the games like more formative for us but games that we kind of like matured our love for the hobby games
spk_0 are sort of like we're the second wave things are kind of really progressed and and critically actually one of
spk_0 the things we want to sort of focus on is games that maybe we don't talk about so much anymore at least not
spk_0 as much games were once like very prominent in our gaming lives but not as much but anyway that is a lot
spk_0 of rambling for the second half of the episode coming up later before we do that we are gonna be
spk_0 talking about De La Fliechen der Hollanda which is my terrible German pronunciation for Marx game
spk_0 and then I'm gonna be talking about you know I've heard people say that I've been talking about too
spk_0 many Lord of the Rings games so I'm gonna do a game based on another beloved fantasy novel thank
spk_0 goodness the Hobbit that is the Hobbit there and back again I'll be talking about that a little bit
spk_0 but Mark tell me about De La Fliechen der Hollanda yes okay so thank you Neil and for setting the
spk_0 bar so high in the using the correct pronunciation which I will not be doing but anyhow thanks
spk_0 probably not probably not at least it sounds correct you might not be correct but if you can't
spk_0 actually do it then you fake it till you make it I guess or something like that anyhow thanks to my
spk_0 friend Cameron who has a pension for an collection of these older especially German games I got a chance
spk_0 to play I'm gonna say Der Fliegen Hollanda probably I'll splice in Neil and pronunciation there
spk_0 to make it sound better but that translates and I soon as I said this to Neil and in our pre show
spk_0 discussion he knew exactly what translated into which is the flying Dutchman not that that's
spk_0 gonna help you any since this game never actually got an English translation from the original 1992
spk_0 93 edition from Parker games although did get a new edition in 2016 but that is a Japanese only
spk_0 version so if you're looking for the flying Dutchman in English you are at a luck however and more
spk_0 importantly this game again which came out in 1992 came out three years before its designer would
spk_0 release a little game called settlers of Katan ever heard of it Neelan I'm familiar I yeah yeah
spk_0 kind of a big deal kind of a big deal anyway that's right this is a class tuber design so along with
spk_0 the fact that I'd never heard of this game the fact that tuber was a designer of it had me really
spk_0 interested in trying Der Fliegen Hollanda so while it's got this nautical theme of the flying
spk_0 Dutchman which carries across the entire game what the flying Dutchman and I'll keep calling
spk_0 it that to avoid frustrating German speaking listeners from now on is it what it really is is a
spk_0 stock market game sort of but let me explain so the way it works is you've got this board which
spk_0 shows a bunch of different ships in different colors all over it with a few islands in between but
spk_0 the board is predominantly has these like identical pictures of ships but all in different colors and
spk_0 they're all separated by lines which connect all of them and then on it to start the game you're
spk_0 gonna place this black ship piece which is presumably the flying Dutchman itself each player starts with
spk_0 some money which is going to be victory points at the end of the game a couple of these horseshoe
spk_0 shaped bidding tokens more about that later three random let's call them stock cards that match the
spk_0 ship colors on the board so you can have three cards randomly assigned to you that match like the
spk_0 different colors that are on the board and three Schmidt and three contour cards now I don't know what
spk_0 Schmidt or contour translate into from the original German but I don't think I really want to know
spk_0 as I might prefer getting the chance to play a Schmidt card so I don't even want to know what
spk_0 Schmidt is but that's what you have you have Schmidt and contour you're gonna tell me what
spk_0 Schmidt means now you know Schmidt is not ringing any bells okay great perfect that's exactly I
spk_0 want you know what it means I do not I have never looked it up no you have no idea ignorance
spk_0 and split it's a Schmidt card it's all I need to know so the way it works is whoever's the first
spk_0 player is gonna throw a couple dice one die is a ten digit die and the other one is a single digit
spk_0 die so you might roll a 40 on one die and a six on the other die for example and then so in that
spk_0 round the lucky number and this starts every round is 46 for example in that in that example so
spk_0 what do you do so it's very simple starting with the first player and then going around the table
spk_0 you can do one of just three things so the first thing you could do and this is like sort of like
spk_0 the most influential action of the game is you're gonna try to bid to control where the flying
spk_0 detriment is gonna go to next that is like the sort of biggest action you can take the way you do
spk_0 that is if you choose to take this bidding action you are going to bid some of these horseshoe tokens
spk_0 and you're going to bid some of them face down in front of you and once you've gone around the table
spk_0 everyone who's chosen this option of bidding to control the flying detriment is gonna flip their
spk_0 horseshoe tokens over and whoever is closest to the number that lucky number I mentioned earlier
spk_0 without going over so you have prices right rules for American listeners gets to choose where the
spk_0 flying detriment goes gets to choose where to move it around why this is important and much more
spk_0 interestingly what happens if people tie during this bid I'll talk about a little bit later so when
spk_0 the flying detriment is moved you're moving in one space and it can either move to again one of these
spk_0 colored ships that is all over the board again most of the spaces you're gonna move to are these
spk_0 colored ships or it can go to an island if it goes to a colored space everyone with a share or
spk_0 stock card in that color must reveal that and if you have one of those colors represented in your
spk_0 three stock cards wherever that stock is in value you have to pay that money to the bank so for
spk_0 example if the ship is moved to a purple space and you have a purple card in your hand you have
spk_0 to reveal any purple cards in your hand and let's say the purple value is at eight at that point
spk_0 for every purple card in your hand you have to pay eight ducats to the bank and if you can't
spk_0 if you don't have the money to pay you are eliminated from the game so that is player elimination which
spk_0 is again a bygone sort of mechanic for the most part thankfully this didn't happen to us it doesn't
spk_0 seem to happen very often but it is something to consider that if you don't have the money to pay if
spk_0 you are holding a stock that gets hit by the slag dutchman you are out of the game now not only
spk_0 that does that happen not only do you have to pay but in addition whatever color gets landed on in
spk_0 this case for this example purple that stock value goes from wherever it started wherever it was
spk_0 it crashes now it goes all the way down to a camera if it's one or zero but whatever the value
spk_0 whatever the color is crashes in value to the bottom and then after that happens all stocks all
spk_0 colors go up in value by one so if you have a stock that avoids getting landed on for a while
spk_0 let's say like red is never landed on every time another color is landed on that red will
spk_0 incrementally get pushed up one and one and one and it'll go up and up in value so that's one
spk_0 thing you can move the flying Dutchman to a color most of the game is that the other thing is
spk_0 you can move the flying Dutchman to an island conversely instead of one of these colored chips
spk_0 if you do so anyone involved in moving the ship to the island can now reveal any of the
spk_0 three shares that they have in their hand and they get whatever the value of that share is
spk_0 whatever that value that color is in money immediately to their hand so if you landed on an island
spk_0 and you saw red was worth eight you could reveal it at red card and you'd get eight dollars
spk_0 now I say anyone involved in moving the ship and this has to do with those ties I was talking about
spk_0 because ties forbidding for control the ship happen a lot in my experience so again you roll
spk_0 this lucky number everybody now knows like lucky number in this case is 51 or whatever it is
spk_0 and so when you're bidding you can often land right on that number which is the best bid in
spk_0 other words in that case if there are multiple people who are tied for the best bid everyone involved
spk_0 must agree unanimously to move the ship to a specific location if they can't if they can't
spk_0 unanimously agree then another round of this bidding occurs between the players involved so in
spk_0 that case not only do you lose your bidding tokens that you use for the initial bid but now you
spk_0 are going to be investing more bidding tokens and they are hard to come by more about that later but
spk_0 this is like becomes now a very heavy investment and so people generally want to avoid that and then
spk_0 this is where you get some of that really fun negotiation that I love in games like this where
spk_0 you're like I'll give you three bucks and she'll give you two bucks if you agree to move the ship
spk_0 where we want to go you get that sort of thing because people are incentivized to avoid another round
spk_0 of bidding and negotiate to unanimously move the flying Dutchman ship so that's that's one of the
spk_0 three actions you can do is to place a bid to move the flying Dutchman really quickly the other two
spk_0 actions are either playing one of your schmied cards or one of your contour cards again you only have
spk_0 three of each of these kinds of cards and once you play one of them they're out of the game I forgot
spk_0 to mention this but whenever one of these bidding phases that I just talked about ends all the bidding
spk_0 tokens that have been used for that bidding phase get thrown in a pile face down now if you
spk_0 have played a schmied card you and anybody else in that round who have played a schmied card get
spk_0 to split those bidding tokens among yourselves so this is a closed economy in terms of the bidding
spk_0 tokens because these bidding tokens are only circulated among the players no new ones will come out so
spk_0 if you for example let's say you're last and turn order in a round and it comes to your deciding
spk_0 what action you're going to do and nobody has played a schmied card if you're the only person in
spk_0 a round to play a schmied card you get all the bidding tokens that are in that pile if somebody else
spk_0 has played it you split it between the two of you if more people have played schmied cards you all
spk_0 split it amongst yourself and so this is a really cool aspect of the game that I liked where
spk_0 you're trying to maximize the leverage you have based on where you are in turn order like sometimes
spk_0 it's better to be early in turn order because you can sort of set a marker saying okay I'm playing
spk_0 a schmied card right now and so if you want to play a schmied card know that the power of your
spk_0 cards are lessened but if you're playing later in turn order you can sort of see the lay the land
spk_0 and decide what you want to do so that's action number two one is bidding for moving the
spk_0 Dutchman which is again the main action second one is playing a schmied card last one is playing
spk_0 one of your three contour cards and these allow you to draw two cards from a deck of the stock cards
spk_0 these colored stock cards and so you draw two cards and you look at them you discard any two cards
spk_0 you have and so playing these contour cards are the only chance you have to try to change which stocks
spk_0 or shares or colors whatever you want to call them you're invested in and you only ever have
spk_0 three of these opportunities to cycle through and you only ever have three share cards you never
spk_0 ever get more of them so playing these cards can be very powerful because they're your only
spk_0 opportunity to pivot in terms of what you're invested in and so that's the flying Dutchman that's
spk_0 at the end of any round you pass the dice to the next player and they become the first player
spk_0 and so on and so on until the game ends it's a game with very sharp edges and definitely not a
spk_0 game for everyone and it's a game I think you'll want at least four people but would probably do
spk_0 best at five or potentially with a full complement of six although I can't speak about that personally
spk_0 but five seem to be a pretty sweet spot to play this game I personally very much enjoyed it with
spk_0 so few shares that you could ever get your hands on and how punishing it was when the flying
spk_0 Dutchman did land on one of your colors this is a game that that has really stressful wavy choices
spk_0 but choices that are pretty clear like this is again a great example of a game where the rules
spk_0 and the options that you have are pretty darn clear and the game gets out of your way and you get
spk_0 the hang of it pretty much immediately and you can spend your brain power not trying to figure out
spk_0 what it was rule for this like you know the rules and you get right to like the interesting
spk_0 decision making if the number of stock market games on the market is any indication there are
spk_0 ton of folks who like these kind of games these stock market games and if you're one of them I would
spk_0 definitely see if you get your hands on a copy of this and they seem not to be super pricey I think
spk_0 this game is something like ten dollars on the second day market kind of gives me in a way or
spk_0 might be a little bit of QE the economic game in terms of how like fresh it felt again although
spk_0 this game came out you know in 92 so you know 30 years or whatever it go now but also how simple
spk_0 it sort of is to understand you know QE strikes me this game economic game where like it is kind
spk_0 of wild and in what it's proposing and how it's playing but the rules aren't really that complicated
spk_0 and you sort of can get right into it so yeah I think if you're a fan of economic stock market
spk_0 games or even looking for a party-ish game with people that you know like this kind of thing because
spk_0 this game again is very easy to teach very talky very interactive and is over 60 minutes so I think
spk_0 even we're working that party sort of vibe I would suggest it's again not going to be for everyone but
spk_0 I suggest trying to get your hands on a copy of Der fliegend holander by clouds tober if you can
spk_0 I think that's a fun combination of things where it's like both not very very heavy is offering
spk_0 something that you tend to associate bidding stock games with something a lot heavier like
spk_0 you see like something like QE is kind of the exception to that but like this feels kind of not
spk_0 quite as light and frivolous as that is but like a little bit of a step up but still like not
spk_0 incredibly heavy like it feels like a good combination of things that and that bidding system
spk_0 sounds really really fun like I like the way that it could just devolve into the arguing I mean it
spk_0 it's like I can see a family for some reason I'm associating this with Kellyn's family I don't know
spk_0 why this is probably not accurate like you know because like how is how is dad likes a choir
spk_0 exactly yeah I was gonna be the same yeah exactly yeah like if you have friends or family who are
spk_0 not necessarily board gamers but like stock market-y sort of games like obviously that type of
spk_0 group would probably not like a heavy stock market game or something is very intricate but if you
spk_0 something like that if they like that economic light economic interactive game I think you
spk_0 could teach them this even though not a word of it is in English it's really simple to teach and
spk_0 has a lot of those fun moments a lot of like pleading negotiation trying to figure out what cars
spk_0 people have because they're only holding three so it's not like that involved or complicated so
spk_0 yeah it just it felt like a like a diamond in the rough so one I would recommend well cool okay
spk_0 I'm gonna be talking about the hobbit there and back again this is another board game based on
spk_0 middle earth this time not load of the rings this one's based around the story of the hobbit and
spk_0 I'm quite mean literally the story because this is a scenario based game where each scenario each
spk_0 set up for this is one of the many spots along the journey of the hobbit this is a competitive game
spk_0 this is not a campaign game and any sort of sense like you could just jump from some scenario to
spk_0 scenario where you could play them in order if you wanted to a this is a role in right game be very
spk_0 cool very a fun very accessible you have these great chunky books and each book you open the
spk_0 page to is like the new adventure that you're playing in that round and it's just dry erase markers
spk_0 see rhino knitsia huh it's a very compelling combination of things like lovely sort of chunky
spk_0 components lovely adorable theme well represented art and you've got that rhino knitsia pedigree so
spk_0 like how does this all come together what is the game what is all about the basic gist of it is the
spk_0 most immediate pull I can think of and this it's not exactly right but it's a good entry point is
spk_0 railroading where is a role in right game you're going to roll a bunch of dice and most of those
spk_0 dice not all of them but most of them represent parts that you can draw and that might be okay this
spk_0 is two blocks right next to each other one is a straight path one is an L shape path or there might be
spk_0 three blocks adjacent to each other but they're forming on giant L you know like there's a mix of
spk_0 combinations of these different parts represented on a die and then in typical role in right
spk_0 fashion you'll just pick one of those dice on your turn so you know you roll for all five of them
spk_0 one player picks one another player picks one but but by until dice are gone okay like say the
spk_0 majority of those dice is for drawing these paths so if you pick that die you draw a path on your
spk_0 board now the way that this actually works is quite fundamentally different from mission to mission
spk_0 so let's talk about the first one for example you have a bunch of dwarfs scattered around your board
spk_0 they're all trying to get to bullbow's house so whenever you pick one of those path dice you're
spk_0 just picking a dwarf to start drawing a path or you know continue drawing their path until it
spk_0 connects up to to bullbow's house the objective for this scenario is to get as many of those dwarves
spk_0 to bullbow's house in order to get points for them better yet if they're fed then they get extra
spk_0 points for them so how do they get fed one of the other dice you could be drafting instead could be
spk_0 a die that has a bread symbol on it now crucially all these dice are actually different from one
spk_0 another so a few of them are exclusively path dice some of them have some combination of bread on
spk_0 them some of them might have swords on them which could also be something you're collecting for
spk_0 points at the end of the scenario some of them are Gandalf wizard hat dice which generally give
spk_0 you sort of a mix of different special favors you can trade in if you sort of start collecting those
spk_0 dice you can turn them in later for different effects and again these vary from each scenario to
spk_0 and it's kind of with all of these things connecting that you start to see like a little bit of
spk_0 what feels to me like the Rhine of knitsy magic because all of that might sound very stayed very
spk_0 kind of being there done that that's a lot of roll and writing I basically just described a lot
spk_0 of different rolling rights but then you start to see how all these things have tradeoffs and how
spk_0 like okay do I feed my dwarves before they arrive and get points if I don't have the bread as they
spk_0 arrive then they don't get the points the scoring on the bread is not exactly in a straight line so
spk_0 it goes like one two three four two three four five so you might want to deliberately not feed the
spk_0 lower scoring dwarves so you can feed the higher scoring dwarves if you think you're not
spk_0 able to feed all the dwarves in addition there's a little race going on in the corners if you're
spk_0 trying to get Gandalf to your home before another player does so there's a lot that you're kind of
spk_0 like competing with swords have this sort of cumulative scoring that could be too powerful if one
spk_0 person gets all of them so there's just there's a healthy dose of heatstrafting in this which I
spk_0 really really love there's a healthy dose of looking at the pool of dice looking at someone else's
spk_0 board and being like oh this is too good for you or I'm not gonna let you get that sword because
spk_0 you have too many or I know who desperately need bread so I'm gonna take the only bread in the pool
spk_0 before you can take it which just feels great just adds an injection of something interesting and
spk_0 fresh to this that to a game that would otherwise be maybe a little bit dull and on top of that each
spk_0 of these scenarios like I said feels quite different from another like the second one is kind of
spk_0 more a little bit of a race game where you're kind of like traveling along this huge path the day
spk_0 weaving around corners the first person to get to each new region gets a bunch of points the first
spk_0 person to kill the trolls in that region gets points so it's like it's this balance between staying
spk_0 behind in a region to get stuff and moving forward ahead so there's a fair bit going on that feels
spk_0 quite different while still utilizing the same shared mechanic it reminds me a little bit of what
spk_0 welcome to the moon was trying to do where you kind of it's the same idea right you have the shared
spk_0 sort of system a bunch of different missions in this kind of shared game but that kind of to me
spk_0 didn't feel like it felt very cohesive I kind of felt like each of the missions in the welcome
spk_0 to the moon kind of felt like so disparate from each other that they were barely using the core
spk_0 mechanic in a weird way this feels a lot more coherent a lot kind of more like it's building off
spk_0 of the ideas from one game to the next I don't want to oversell it though it's still very much a
spk_0 rollin right you know like you you're gonna go no going in if this is a game for you based kind
spk_0 of that that description it's not necessarily breaking the mold on doing something that's so
spk_0 incredible or so unique or so different that I'm gonna be like oh yeah you have to have this but
spk_0 if the combination of accessible gorgeous production rollin right resonates with you with a little
spk_0 bit of that right now needs a design flare that's gonna make it feel just a little bit more interesting
spk_0 a little bit more engaging than your average game in this genre I think you might find something
spk_0 to like in this I think it's pretty neat I really do really love the presentation of it and
spk_0 having only played like a few of the scenarios I'm excited to get through the rest of them yeah
spk_0 when you said rollin right immediately and probably to no surprise to you or anybody listening like
spk_0 I was thinking this was not gonna be something I was interested in at all however the production
spk_0 is just really appealing it is undoubtedly really appealing and obviously mixed writer needs to end
spk_0 and you sort of have my intention although I will say that when you said it was sort of like railroad
spk_0 and which is the game that I like I'm not saying railroad ink is bad I sort of was worried and
spk_0 in looking at the dice like that I'm sort of looking at pictures the dice seem railroad inky I'm
spk_0 like oh is this gonna be too close to that but it definitely does not seem to be like and I find
spk_0 myself interested in playing this for sure let me ask you so there are a number of different like
spk_0 missions or chapters or whatever would you say like you would play one chapter in a session and
spk_0 that would be fine like how long is a chapter go for example it's like 20 to 30 minutes per game
spk_0 so like we played multiple in like one session okay so you know we blew through you know what
spk_0 actually don't know offhand how many chapters there are sure total but we blew through four in one
spk_0 session for example so like it was definitely that that feeling of like more ishness right of like
spk_0 playing one it being short enough and then being like oh I want to see what the next one does right
spk_0 and then you just you turn the page you're like oh this looks interesting and you're about to put it
spk_0 away but then you're like let's just do this like you know like it's exactly because none of the rules
spk_0 are complicated that's just like it takes you a few minutes just to read the rules for that section
spk_0 in fact you could just read the rules out loud once in a couple of minutes at everyone knows what's
spk_0 happening right none of them are really that complicated in our experience so far it's reminiscent
spk_0 to me of another runner's e2 game my city which it kind of just has that that feeling of like okay
spk_0 you have a core to this it doesn't have that kind of you know legacy component that that game has
spk_0 where every game is building on the previous one but it just got that feeling of like man I just
spk_0 want to keep picking at this I just want to keep sort of seeing where this goes like what he does
spk_0 with it you know like yeah there's always just something interesting a novel he's doing with the
spk_0 system in the next game you know which is just it's a lovely thing to discover I think the thing that
spk_0 I would I would say is probably like a potentially big caveat is I'm not sure I'm necessarily going
spk_0 to want to replay this once I play through the chapters you know like but like at that point I would
spk_0 have had eight half hour games of this I would have just treated it like a little mini campaign
spk_0 and I feel like I would have got what I wanted that yeah yeah so that's not even necessarily
spk_0 that big of a caveat for me like I would be very content to like play through this once not every
spk_0 game needs to be or is even aiming to be like your favorite game of all time some games are just
spk_0 no real quick and you go through them and and that's what they're offering and yeah I mean absolutely
spk_0 for what it's worth again I don't hate rolling like game but they generally are not things they
spk_0 get excited about but this does seem like something that even going in knowing that it's I'm sure
spk_0 as I agree with my favorite game of all time or top 50 seems like fresh and interesting and fun
spk_0 and with a lot of different twists on the same core mechanism uh yeah I'm definitely interested in
spk_0 this a couple of like little things that you want to say as well is that like although Railroad Inc
spk_0 is a good entry point into just like this is that type of a role in writing game I would say that I
spk_0 found this a lot more inherently satisfying that game like it's also it's both more satisfying
spk_0 and also like I would say you know Railroad Inc often gets quite constrained and you very quickly
spk_0 sort of realize oh you're not going to be able to do all the things you want to do this has a
spk_0 gentler cozier feel to it like it is quite family friendly it's kind of just a lovely time is kind
spk_0 of the nicest most succinct way I can describe it yeah that is the hubbit there and back again by
spk_0 office dog the publisher and Rhino Keats here okay so before we move on to the rest of the episode
spk_0 just a couple of little things in the middle of the here which is we have a patreon if you are not
spk_0 familiar that is over at boardgamebarrage.com slash patreon or patreon.com slash boardgamebarrage
spk_0 and if you are not already listening to our bonus episodes then let me tell you there are twice as
spk_0 many episodes of the podcast as you might think exist every other week we also do a bonus episode
spk_0 where we talk about other stuff that's going on in our life whether that's the stuff we're watching
spk_0 just general day to day mark has updates on his soccer league shenanigans i'm talking about video
spk_0 games here and there movie reviews just the other stuff that we're talking about that is oh yeah
spk_0 lots of lots of movie and tv reviews basically the stuff that isn't primarily boardgame related although
spk_0 we do have some board game talk there sure that is out over at boardgamebarrage.com slash patreon if
spk_0 you are interested in those bonus episodes there's also some special so bonus tears for people in
spk_0 the discord so head on over there and we huge the appreciate if you check that out one other
spk_0 quick thing to talk about is we are in the middle of voting for our draft see if you've listened to
spk_0 our draft episode which was the previous episode and you have not already voted you can head on over
spk_0 to boigamebarrage.com slash draft to vote for the winner of who you think has the best selection
spk_0 and if you do that you could be eligible to win $200 that's right 100 dollars much to count on this
spk_0 protestation that it should be much higher but we're captain it 100 okay let's move on to the main
spk_0 topic which is what we call in the smirk i think so this is the piggyback fairly directly to episode 41
spk_0 again which is recorded back in 2018 where we talked about the games that sort of like made us the
spk_0 board gamers that we are so those were formative games that sort of got us from childhood in board
spk_0 gaming where we were just young pups who didn't understand what games were and we progressed from
spk_0 tic-tac-toe and whatever to actually entering the board gaming hobby so i like to think of this as like
spk_0 we're now like adolescence in the board game hobby and like we know we've sort of shed the puppy
spk_0 love and now we are maybe we're dating a little bit we were like actually going on a first date
spk_0 these are this is like you know we're not necessarily we haven't matured yet but this is what sort of
spk_0 got us really going in the hobby once we sort of entered it yeah i like that kind of like a puppy
spk_0 love is almost like a good little good good word for that yeah that i'm trying to think of like the
spk_0 what's the top i can't help i have cale in my head trying to think you know trying to force
spk_0 episode titles on me before we even recorded the episode cale is definitely the devil of my
spk_0 shoulder trying to come up with like sexualized terms for what we should call this episode for sure
spk_0 that's what i doubt yeah like like let's first date sport gaming first date yeah totally i like that
spk_0 so why don't you kick us off mark why don't you tell us the first game on your list that fits the
spk_0 bill here yeah so these games are games that again we're influential to me as i was first getting
spk_0 into board games in a quote unquote serious manner so there's no really clear way for me to sort
spk_0 these in order like there's i wouldn't say those ones are more influential than the others and
spk_0 the chronology at this point has escaped me so i'm not really sure when i played these games but they
spk_0 all have like special meaning and moments and were special moments for me again in my evolution
spk_0 as a board gamer for lack of better terms so the first one i'm going to talk about is a game that
spk_0 when i was looking for a board game groups this is now i realize i'm interested in board games
spk_0 i want to meet other people who are into board games i've not yet met nielin and calon and
spk_0 dean and that great indoors group but i'm joining random meetups i'm just trying to find any people
spk_0 who get into this hobby knows hobby and offer me a chance to play games so there was this meetup
spk_0 i went to fairly regularly is i think it's a couple times a month but i didn't really know anybody
spk_0 there and they had a lot of turnover in this meetup and so you never really got a chance an
spk_0 SLA to like form connections least i didn't and maybe that's because i was sort of late into this
spk_0 group and whatever but a game that was there that i found myself always enjoying and was a big party
spk_0 game and got a lot of people together to play was a game called cs files are you familiar with cs
spk_0 files interesting though i have no heard of this at all so cs files was a Taiwanese game that would
spk_0 be published the next year as deception murder in hong kong so this was like a two full interesting
spk_0 thing for me where this game like allowed me to interact because this is like deception murder
spk_0 hong kong this generally is better with more players so it allowed me to play with a bunch of
spk_0 people at the same time and talk to people because there's a lot of interaction this game so it's
spk_0 sort of allowed me to be social with other people but also was a game that i had never heard of and
spk_0 not that i was like super knowledgeable at this point in my gaming career but i had never heard of
spk_0 this this is like a small Taiwanese game and it was my first time not that this happens very often
spk_0 but like seeing a game that i played i was thinking myself this game is fantastic how come i've
spk_0 never heard of it and then the next year seeing it on Kickstarter and seeing a lot of buzz being
spk_0 generated for it and again would later become a game that i enjoyed a great great deal i think
spk_0 it was in my top 50 at some point but it's always been a game that i've enjoyed and this also
spk_0 was a fundamental game in terms of my game trading career because so i played this game cs files
spk_0 really really liked it found out that we're going to do another version of it as you know the
spk_0 american version deception murder hong kong and there was buzz for it but there wasn't like a
spk_0 crazy amount of buzz if memory serves i could be wrong but if memory serves i remember thinking
spk_0 this game is actually going to do much better than the sense i'm sort of getting and people don't
spk_0 realize like how good this game is going to be so this might have been my first or second foray
spk_0 into kick starters and i bought myself a five pack of this game thinking myself this game is going
spk_0 to be better than anybody thinks it's going to be so i bought a pack of five and i think i still
spk_0 this is like very crass and very dumb of me but like i still remember that i bought them for like
spk_0 on kick starter for like twenty dollars up each they're like that's what the cost was for buying
spk_0 a five pack and i sold slash traded them at a value of like eighty dollars per game because it was
spk_0 so hot when a first came out of people realize how good it was and that was my first like really
spk_0 nailing it in the trading market so that sort of fueled the monster i've since become so cs file
spk_0 slash deception murder hong kong back in 2013 14 was a was a really big game for me informing who
spk_0 that yeah that's great because like like i mean i i i feel like even for the group deans group
spk_0 where we kind of will met i felt like deception was such a formative game for all of us around
spk_0 that time as well so like i have a lot of great memories of just playing that with you and
spk_0 counting Christina so yeah that absolutely tracks for me and especially like i don't think i
spk_0 even realized like it was i would never have guessed that you were playing it and like it's
spk_0 prototyping right right you know form to some extent that's cool so the first game on my list is not
spk_0 to make this too much of like a throwback to like the previous episode that we were talking about
spk_0 the one from seven years ago but like that ended off with me talking about through the ages and
spk_0 kind of like how formative that was for me in the first like few months relatively of my playing
spk_0 the modern hobby so i wasn't such a big like vlada kovato kick that like i was just like chasing
spk_0 down like all of these other games to play and at that point i also hadn't played that many cooperative
spk_0 games so you know once i was invited to play mage knight as a sort of cooperative game
spk_0 this kind of blew me away this is for so many different reasons like a incredible incredible
spk_0 vlada kovato game a very heavy not necessarily cooperative but not necessarily competitive like
spk_0 somewhere in between like some of the scenarios can be one either or the other you're not exactly
spk_0 co-opping but you're not exactly competing either like depending on how you choose to play it
spk_0 just a cool experience of just kind of you exploring this world together and interacting and
spk_0 kind of beating each other to the punch in certain things but then collaborating it together at the
spk_0 ends like at a boss i just love the idea of that a neat sort of combination of stuff i'd played
spk_0 before like it is technically a kind of a deck building game or it is really like you have a deck
spk_0 that you're building up which is your combat deck which you're getting increased power to by
spk_0 getting access to like characters throughout the board map so it's a hybrid of stuff i played
spk_0 before and on top of that it's very much an imagining of one of my favorite video games
spk_0 turned into a board game is offered in something that vlada kovato does this is basically
spk_0 here's a myth magic turned into a board game so it's just like taking all of these boxes for me as
spk_0 like a early heavy board game experience that kind of really resonated with me and on top of that
spk_0 it was one of the first if not maybe the first solo game i sort of ever picked up sort of just
spk_0 to play i wish i'd gone into it more as a solo game i think the thing i always find quite
spk_0 intimidating about it is that every time i play a magi you kind of need to relearn the rules a
spk_0 little bit because it's so complex i never going to like a zone where i was just playing it sort of
spk_0 repeatedly over and over again but absolutely a door magi night it's one that i sort of think about
spk_0 a lot especially recently as something like maybe there would be something in returning to that
spk_0 i would love i don't know the digital version of this just to sort of kind of maybe ease my
spk_0 means of like getting back into it but yeah magi is one that i have still yet to play and now that
spk_0 i've sort of been more into playing solo games is one that i find myself feeling like not obligated
spk_0 because it's not like an obligation but one that i feel like i got to try just because of how
spk_0 passionate those fans of it are who have played it and a lot of people are passionate on the same
spk_0 and have just not been able to play it again not because they didn't like it they loved it but it's
spk_0 it can be hard to get back into and it it maybe even feels to me like the same way i like to play
spk_0 mr. president like set it up learn the rules play it and then keep playing it but not necessarily
spk_0 force myself to play it all at once and just like step away from it come back and so play a couple
spk_0 times while i have the rules fresh on my head without feeling the need to like force it all in one
spk_0 sort of session maybe i think that's probably the right way to do it and i think in a world that
spk_0 i was kind of more yeah had been more inclined to do that just like leave it set up i probably would
spk_0 have sort of yeah done it exactly that way exactly that feels that feels right because you know it
spk_0 is a very long game if you try to play in one session so it's not necessarily the ideal way to do it
spk_0 and that can be sort of daunting in terms even wanting to get on the table when you think of like oh
spk_0 this is gonna take me four hours so exactly what am i gonna do but if you could break that up into a
spk_0 couple bites then maybe it's better so my next game i think works as a sort of piggybacking to
spk_0 your explanation of mage knight this is the game that when we did our first ever top 50 games
spk_0 well time i think this is a game that got the most what's and hugs from listeners they didn't get
spk_0 why i had this so high and i think this was like a top 10 if not top i game for me but france's
spk_0 strike it was a really big game for me early in my board gaming career so to speak and for some
spk_0 of the reasons that you mentioned like this was a game that i get i never heard of but was in a
spk_0 malgamation of a lot of very cool mechanisms that i already liked and some that i had never heard
spk_0 of that became some of my favorites so like the biggest thing for me with france's strike was this
spk_0 is a game that introduced me to time tracks which has become like probably my favorite mechanism of
spk_0 any in board gaming and for those who don't know what that is it's like it's games that you have like
spk_0 a track or some sort of string of options and usually the best options are farthest ahead and you
spk_0 can go as far down this track as you want to get the the great stuff right away but if you do
spk_0 you usually are like leaving your opponents with multiple turns before it gets back to your turn
spk_0 because you've chosen to jump as far as ahead as as you have that was the first time i ever saw
spk_0 a time track and i just instantly loved it and became like a mechanism that i if a game has it
spk_0 i i immediately am interested because i enjoyed it so much with france's strike it also has other
spk_0 aspects i like like bluffing and this is all sort of wrapped in a game that was older like even
spk_0 what i played at france's rake wasn't like anything hot at the time but had such a lavish production
spk_0 and i'd sort of gone into the hobby thinking i'm all about mechanisms like i don't really care
spk_0 about what the production is like i'm just looking for a good game and then i don't care if it's like
spk_0 no art or whatever or just you know string and numbers if you can be a good game i'll be happy
spk_0 but france's rake was a game that showed me that hey you know if you have a game that has a little
spk_0 treasure chest and you put jewels in your treasure chest and it's got like this production value
spk_0 like it can really enhance your experience and so yeah france's rake was this aha moment in a
spk_0 lot of ways for me that's cool i i've sure i've mentioned this before like i have one enduring
spk_0 memory of this which is of you setting it up and i'm going to tear it down because we didn't get
spk_0 we get back together and we dice our west something because it's not like super hard to
spk_0 to teach or never and i think we'd all definitely have a good time but that is a hilarious memory
spk_0 we're at somebody's house for a game night and i start i set it up and the game is not like
spk_0 super cumbersome to set up but i set it up yeah i think he's told the whole thing as well
spk_0 not the whole thing and then what i did to each of them i did to each of them as well and then
spk_0 just as we're about to start someone's like i don't think this is for me or i don't think i
spk_0 should do this right now and we decided to go something else but that was a very funny memory
spk_0 oh my gosh i still really want to try this but this seems like so so much like something i would love
spk_0 yeah yeah yeah okay my my second game is bouncing off of what was my love for the resistance
spk_0 very early like i think i've often mentioned about how you know the resistance was kind of like my
spk_0 oh my god i didn't realize board games could be like this you know like just a purely social
spk_0 experience not not much of a board presence that that's what the thing so i went down that rabbit hole
spk_0 very hard in the first year or two of the hobby where i was just like trying to find every social
spk_0 deduction game i could find like sort of trying to see i see have you played this one every one of
spk_0 my group had played shadows of over camelot so like that was one that was like oh my i felt like
spk_0 i missed the boat on that but i was i kept trying to find like more and more stuff that for kind of
spk_0 fit the bill and the one that kind of like really stuck out to me early on was two rooms in the
spk_0 boom because it's it was kind of this sort of niche thing you kind of heard about where people
spk_0 were kind of talking about this context of like these big group games a convention game how would
spk_0 something even work if you were playing with 20 people at that point in time there was no retail
spk_0 version of this i believe only it only existed in print and play so it was the first print and
spk_0 play game i made where i sort of bought it printed play printed out the cards stuffed them into sleeves
spk_0 took it to you a game that i was like look at this mad thing i shot everyone two rooms in the room
spk_0 like a really big group and got us all playing it and it just kind of felt like i was bringing something
spk_0 kind of really unique and special and it was something like kind of really resonated with me it's
spk_0 something that i still sticks with me in the light of stuff like blood in the clock tower where i
spk_0 really love these big social experiences now a lot of people would make the argument that two rooms
spk_0 in the room kind of breaks down as a game but i still think that there's very little that's quite
spk_0 like it in terms of just activating a large number of people in a shared space like that i went on
spk_0 to just to play this every time i would go to like any convention i would just try to find the people
spk_0 that were playing two rooms in the room and i would just spend the whole night like playing it
spk_0 with them over and over because it's just such a lovely social experience even if it just often
spk_0 boils down to like arbitrarily picking which room you're gonna end up in at the end of the game
spk_0 there's still such a fun journey and story and social game along the way that just like i found
spk_0 really really kind of still to some extent like there's nothing that's still quite like it yeah
spk_0 for sure yeah i mean games that can accommodate 20 people and actually want a number that high
spk_0 are obviously exceedingly rare and whenever you find yourself in those places if you could find a
spk_0 game that accommodates that that's just gonna make for a really unique and fun and silly experience
spk_0 even if the game is serious like just the fact that you're trying to get 20 people play the same
spk_0 game is inherently somewhat silly and a fun sort of thing to do and you you you coupled that with
spk_0 your experience of being the person who brought the game and having to print it out and cut it
spk_0 like that is a very cool formative experience for sure as well totally i i i i think that the other
spk_0 part of this as well is that like you know it is a game i you know now that has a retail copy i still
spk_0 have that game you know like i i probably haven't played two rooms the room and probably like
spk_0 five plus like since before covid or like like some very probably before the podcast was maybe
spk_0 the last time i played it but i still have it because it still just feels like the game i want to
spk_0 find the right opportunity just break out and be like okay let me show you guys this
spk_0 because it's gonna blow your mind you know like it's just that sort of thing yeah yeah so
spk_0 getting back to early on in the in the hobby and you're frenzied and you just want to play all the time
spk_0 and i still have it had my group i mean this is maybe i was a deans group by now but maybe not
spk_0 not going regularly yet so i tried to as most people i not maybe not most but many people in the hobby
spk_0 will do early in their board gaming adventure or their experience try to get your non gaming
spk_0 friends that you've established you know throughout your life into games right that's something
spk_0 i think a lot of people do to their folly sometimes but it's a natural sort of thing and so at this
spk_0 time i was playing a ton of soccer i was playing soccer three times a week or more and so i had my
spk_0 soccer friends that were like firmly entrenched i would see them all the time obviously and we would
spk_0 hang out socially and so i tried to get them to play no board games i tried to introducing
spk_0 into board games two varying degrees of success like you know we all have this thing where we have
spk_0 non gamer friends and we try to go with Twilight Imperium and like it fails miserably even though
spk_0 you think that they should get it but you realize later that it's silly but you know so i would
spk_0 introduce into games sometimes it works sometimes they wouldn't but one game that really hit hard
spk_0 was survive escape from Atlantis this was a game that i introduced to my soccer friends and even
spk_0 though this is like a definitely a board game this is not a mass market well i mean maybe it was
spk_0 mass market at some point but this is not a game with like super super straightforward rules like
spk_0 there are some rules that you have to teach but it is simple enough that all my friends got it
spk_0 and i just have a very clear memory of them being maybe a little apprehensive at first because like
spk_0 what is all what are all these pieces what are you making this board and there's all these tiles
spk_0 and all this stuff going on and i'm teaching some rules and so they started to dip their toe in it
spk_0 putt non intended into this game and then as they're understanding how it works and as they're
spk_0 understanding how mean this game can be because you can like send sea monsters to eat your opponent's
spk_0 pieces and really you then getting into it and like seeing their competitiveness from soccer or maybe
spk_0 but maybe just they're like you know competitiveness as people or whatever come out and the
spk_0 threatening to send the sea monster to eat your opponent's people and just really really seeing
spk_0 them dive into it and enjoying it and having me enjoy it and then wanting to play it again and
spk_0 requesting it over and over again was just again like was one of the first oh okay maybe the
spk_0 heavier stuff doesn't work for for everyone and you know obviously we shouldn't shoehorn people
spk_0 until like trying things that they don't like obviously but there are times where you get the right
spk_0 game with playing with your family or friends or not otherwise gamers and they're like oh wait
spk_0 well you know i don't like the other ones but this one i love this one's great and you have that
spk_0 really really cool feeling and also another thing that this game sort of like opened my eyes to
spk_0 was you know i played it and had fun and always brought this and then i noticed like 10 games
spk_0 into it that it had a you know it has like a little decal or sticker on the top of it that says
spk_0 30th anniversary edition so i had no idea this game was from like 1982 when i was playing it
spk_0 and it sort of made me realize that just because a game is old doesn't mean that it is like it is
spk_0 no longer fun like it has been eclipsed and this is like a lesson that i've taken in other aspects
spk_0 of my life like the old things and culture sometimes the older stuff still older movies stuff
spk_0 are still great and this was one of the first times i realized that and that made me sort of shift my
spk_0 focus from like not always the the cost of the new not always the hottest games but sometimes on
spk_0 that old stuff is is really great and yeah so survive escape from elantis i think this is similarly
spk_0 one of the if we ignore the stuff that i was just truly like in the old like a monopoly is in the
spk_0 wrist game and that sort of thing like one of the older games that i've probably played the most of
spk_0 like because it's it's just still so good it has this weird thing where it's like it feels newer
spk_0 than it is yes 100% still kind of holds up exactly like you'd expect it to yeah great and there
spk_0 would be so many like good new additions of this i know that there was like there's one that's
spk_0 like just called god there was a very new version of this again i love this one right there's
spk_0 another space version maybe yeah yeah it's still being constantly remade the next game that i'm
spk_0 going to be talking about is grand austria hotel this is probably sort of like one of the i'm not
spk_0 going to say like first euro games but like first sort of like heavy mechanically dense euro games
spk_0 were like these very intricately interconnected systems that kind of really kind of really really
spk_0 spoke to me there was obviously you know there was stuff like a greekland there were other uve
spk_0 games i was playing but like whatever reason grand austria hotel like really kind of just like stuck
spk_0 in my brain like something about the way it was complex but like complex and kind of like all the
spk_0 right ways while still having coherent theme and feeling to it they're just kind of like really
spk_0 worked for me it was my i think it has to be my first taste of the italian designers and this is
spk_0 kind of like the hallmark of all of their games you know this kind of like layered interconnected
spk_0 complexity that just kind of really everything kind of meshes together in a way that is hard to wrap
spk_0 your brain around at first but feels very rewarding as you pick away at it yeah this is also a game
spk_0 that like for whatever reason i haven't gone back to as much as i would have liked in recent years
spk_0 i should say like i was playing a lot of this kind of when it was first introduced to me and for
spk_0 whatever reason like i'm i'm sure it's still as good as it always was i know it was on my top 50
spk_0 for a little bit but i haven't played this in a very long time despite how much i used to love it
spk_0 yeah so was this you had played this before zulkin or is it right around the same time as zulkin?
spk_0 i think it was definitely before zulkin it was probably similar to what i was describing with like
spk_0 mage knight where it was like okay i've liked these designers now i'm gonna sort of seek out
spk_0 others yeah by them and everyone was raving about zulkin and i can't remember even the context of like
spk_0 why i think it wasn't it was something like maybe like dean had played it but so it hadn't loved it
spk_0 so it kind of like so come through the group but never really stuck yeah but like everyone kept talking
spk_0 about zulkin because that had since gone on to be like my favorite game by the talent designers
spk_0 but like i think for whatever reason it'd be you know it was a while off to playing grand austria
spk_0 hotel that eventually let around to try and zulkin yeah i remember my first time playing grand austria
spk_0 and then like hearing about zulkin and they did Lorenzo right Lorenzo made it bring to you
spk_0 yes i didn't end up playing Lorenzo until much later yeah yeah but i yeah and i remember like
spk_0 seeing all these games that weren't the same but like much different but had the same sort of
spk_0 feeling and they all felt interesting and very soundly designed and i remember that that moment in
spk_0 my gaming past totally one of the other things i think that i also remember about this and kind
spk_0 of as it starts like segway into the time that like you know when we start to do the podcast is
spk_0 like i think i think i remember if this was like in the first year the podcast was just before
spk_0 but i remember when kawimbras was announced and it was like there was that one of the hot
spk_0 anticipated games of the jencon of that year and it was like i told myself this is the one game
spk_0 i'm gonna go pick up and it was all based on like just be like having now discovered and loved
spk_0 so many of their games that it was just yeah just very kind of i would say so probably
spk_0 second or maybe second and third to like kvartil and Rosenberg as like designers that i
spk_0 was suddenly just paying attention to like everything they were doing yeah for my last game
spk_0 i am now going to go into that game group that brought me together with nielin and kellen
spk_0 i think i've talked about this game before but this was early in my time with the game group that
spk_0 nielin and kellen were already part of and that would sort of like be where the this podcast was
spk_0 sort of birthed from and so this was dean's game night who's been brought up a bunch of times
spk_0 on this episode and throughout the history of the show but this was a regular game night that
spk_0 had been happening for like 15 years before i even got there and one thing that sort of
spk_0 happens in these game nights are people show up they sort of split into the tables and usually
spk_0 you get like quite you know you not always heavy games but these are all like quote unquote
spk_0 serious gamers so you get real meaty games being played often and then a lot of times as the
spk_0 night winds down we'll all sort of come together as people leave come together and we'll do like a
spk_0 times up this is where i first played times up and that was a huge influential moment playing
spk_0 times up with these guys for the first time was was huge but the game i'm thinking of now was also
spk_0 in this sort of situation where we were winding down and i still didn't again didn't really know
spk_0 everybody but we played dead last and i know okay i know kellen was there yeah i know nielin was
spk_0 there i think Christina was even there i think Christina's over there i think Christina might
spk_0 to be in there i'm trying to remember exactly i think so i can remember kellen brought the game
spk_0 for sure okay i can remember exactly where i was sitting at the table i can remember where
spk_0 kellen was sitting remember we were standing at the table and so i don't remember exactly the
spk_0 rules of this game but basically it's a full negotiation game where everybody yes i think every
spk_0 has a color assigned to them and every has cards of everybody else so if i'm like purple i would
spk_0 have nielin's orange card and kellen's red card every else's color and then it's a situation
spk_0 all the game is is you go around the table and you discuss who everybody should kill
spk_0 and you sort of agree on it if you can or whatever and then everybody puts one card out and then
spk_0 the cards are flipped and whoever has the most votes gets killed and whoever is dead last who
spk_0 was last whoever doesn't get killed wins the game but it's all about negotiating who should be
spk_0 killed and who should not be killed and that's all it is it's all that's all it's sort of like
spk_0 what's the game i'm thinking about the long one takes forever the poem is almost it's almost
spk_0 the diplomacy filtered to like a 30 minute experience or less it's like effectively just like
spk_0 survivor but like reduced just to try and the series of tribal councils it is just like
spk_0 votes who's getting eliminated votes who's getting eliminated votes who's getting eliminated that's
spk_0 kind of the whole game yeah i don't even know i can't even remember like what they tell you to do
spk_0 like what is allowed and what is not allowed all i can remember is like you just beg and you just
spk_0 plot and that's all there is but there might be more to it but i think that's basically a
spk_0 kind of i think that's a it really but like it's a sort of game where like it's the intent is that
spk_0 like all the stuff happens in the margins right yes like you say to your neighbors like no we're
spk_0 gonna get mock right and if you subtly flash your cards okay like someone next to you and you
spk_0 know like you're doing like all this like underhanded stuff constantly just trying to like manipulate
spk_0 people to vote the way you want them to vote right and so i remember i remember we played
spk_0 a couple times but the first time i played with you guys i remember that you kneeling were like
spk_0 again i didn't know you at the time but you did come across very much as trying to connect people
spk_0 you said i was a and i know later on you revealed yourself as like people voted you in that group
spk_0 as like the person who what was it called the shadow whatever best shadow yeah the person who's
spk_0 best at like hiding what the truth intent was but like in that moment i don't know how if you're
spk_0 just playing it straight or what but i remember you trying to connect people together and you are
spk_0 very like collaborative and i just remember coming to you and feeling okay this guy's trying to
spk_0 make it happen trying to work like i can and i remember kelin also coming across his very
spk_0 social and talking to me and like hey you know you're new to the group here let's do this let's do that
spk_0 and i will never forget and i mean i wasn't like endgame it wasn't like toward the end but it was
spk_0 like midway like i survived a couple cuts and things were very like on a nice edge and i talked to
spk_0 you and i was talking to kelin and kelin's like hey let's go with whoever i can't remember it was
spk_0 dan or something like you know let's go we'll go with green and i remember knowing that i was also
spk_0 close to the chopping block and i remember kelin saying like no no okay we'll do this you and i
spk_0 are gonna we're gonna get the end and i already got the annealing on it and we're gonna we're gonna do
spk_0 this and everybody has their cars down and i picked dan and flipped and kelin picked me and i
spk_0 like he had arranges so there were enough votes that i was a guy like me and i don't remember his
spk_0 exact words but what they amounted to was walk him to the club like this is your initiation he said
spk_0 something like that like you know now you're a part of the group or something like that like the
spk_0 fact that you've now been backstabbed is now your initiation into this group and i remember two
spk_0 things two emotions at the moment like one watch three things one that was great like the whole
spk_0 experience was great to i felt really accepted like in a way that you know games that have edges and
spk_0 can be a little rough if you do a people that you trust or feel like you can get trust it can
spk_0 change the dynamic of your friendship like you're like you can be like oh we can be mean to each other
spk_0 and it can be totally fine because we'll be friends a minute later and three all that aside i'm
spk_0 gunning for this guy from now on and and definitely for the next couple months and kelin knows
spk_0 this i were told that's like for the next couple months if i had a choice in a game i was trying to
spk_0 kill him down my first goal would be to win my second goal be to take kelin down and so yeah
spk_0 just very formative in getting to know you guys and just feeling like i was part of that group
spk_0 and so that was dead last on a kind of not exactly similar but the specific note that this game
spk_0 hits for me is like very bridging the gap between like the games i was playing before the podcasts
spk_0 and the games you started playing like when you started the podcast now i think kind of like in
spk_0 the spirit of what you're talking about mark especially with calena and Christina we always
spk_0 tended to gravitate towards fighting area control games and very early in the life of the podcast
spk_0 enough that like this was probably the hot game that was coming out as the first episode of the
spk_0 podcast was like being recorded basically was rising sun enough so that the very third episode of
spk_0 the podcast is entirely devoted to rising sun which is not something that we even do anymore
spk_0 this kind of just struck me as kind of like the big exciting kickstarted game it was a game
spk_0 that kelin and i kind of bonded over in the early days of kickstarter because we kind of were
spk_0 both backing it and we were both excited for it and it was Eric Lang's follow up to blood rage which
spk_0 we had both played a lot of times prior to that and i think that sort of like combination of just
spk_0 how like raucous our games of this were in that group and kind of like how closely it ties to
spk_0 like my memories of like the earliest days of the podcast to me is the perfect encapsulation of
spk_0 the sorts of experiences that was the later version of the experiences that kind of led to us
spk_0 like all being close as a friend group these sort of the very arguing very fighting there's a heavy
spk_0 dose of just kind of doing something saying something to someone then backstabbing them kelin
spk_0 getting mad at everyone for reasons i feel completely unfair because he was done exactly the same
spk_0 yet thought of it first it was all of that like in a perfect encapsulation in one word game
spk_0 so is episode three the episode that i'm thinking about is it the episode i i mean episode three if
spk_0 i'm not mistaken i think episode three is just a rising sun focused episode i'm not sure i'm
spk_0 i'm i'm mr. remembering something that you know you you might be do you remember the big
spk_0 no what's the thing oh my god you don't remember the me giving Christina all my coins
spk_0 oh yeah yeah yeah yeah that's yes i mean that's the one i think that's got to be the episode
spk_0 you took two i'm sorry i would like i would learn to upset i'm not gonna tell listeners to go through
spk_0 all an entire back catalog or whatever but like that was a huge moment in our podcast like in our
spk_0 friend group and everything but like if you have the inclination to go back and listen to an
spk_0 episode and you haven't listened to that episode about rising sun and specifically what happened
spk_0 in that game and you want to hear me and kellen on the mic on the podcast get a little testy like
spk_0 a little legitimately testy about each other or to each other i would say listen to episode three
spk_0 for sure but yes this game was massive i still remember the hype i still remember you and kellen
spk_0 talking about it coming out on Kickstarter and how excited you were i still remember how much
spk_0 of an event it felt like when we were gonna finally play it's like it's sort of like a kin to
spk_0 and i'm sure other people have felt this when a hot board game comes out but i remember like
spk_0 knowing the day that we were gonna play it and it felt like when like a huge movie comes out and it's
spk_0 like yeah yeah you have it circled on your calendar a month beforehand i'm like okay this is the day
spk_0 we're gonna do it and i still can remember how the table looked where i sat i was like i sat at the
spk_0 edge of the table Christina was to my right you were to my left kellen was across the table for me i
spk_0 remember so much about this experience viscerally i was such a slight huge moment perfectly picture
spk_0 i can't remember much else about their first la apartment but yes picturing like that space
spk_0 playing rising 100% in particular yeah 100% 100% yeah this is great that's a great call
spk_0 yeah yeah it's one that i sort of think about a lot because like you know again i still have it and i
spk_0 i think other games of kind of supplanted it for me but like man it's still something
spk_0 you can ever get back to it for me if we could if we could ever crack that open and get back to that
spk_0 magic what if you know could have what it could happen it had that magic years ago it could have
spk_0 it still you know it could happen again exactly yeah maybe that's all we've been missing to like
spk_0 revive the magic we don't need to revive the magic sure that's your the bed is still there that is
spk_0 gonna be it though for our journey through the games that we can i keep on saying the games that
spk_0 we once loved but that was a different beta version of this topic but like the games that sort of
spk_0 like this is this is like like young love this is like look you and i are mature men now you know
spk_0 we're mature men we have like but there were times when we were like young and we were new in the hobby
spk_0 and we were feeling all these feelings we never felt before so this is like this is the same sort
spk_0 of thing it feels very analogous to me at least totally i think the kind of the way that we've
spk_0 described these as well i think is kind of like hit that note for sure for me yeah like yeah just
spk_0 kind of these really like kind of very core formative memories for me absolutely uh yeah that is
spk_0 going to do it for this episode thank you all so much for listening thank you as always to hard
spk_0 society for our intro and outro music what's in your mind kid if you want to talk to us more you
spk_0 can find us on all of our social media whether that is on blue sky whether that is on Facebook
spk_0 elsewhere otherwise if you want to go to discord we are at boardgamebrorche.com slash discord
spk_0 and we hang out there we chat to people all the time so if you're not in there get in there maybe if
spk_0 you've never gone to discord and you want to give it a shot what i would love i would love for
spk_0 people to go to the podcast channel and just share a story share like absolutely formative i would
spk_0 love to read a couple like formative experiences maybe games like again i wouldn't last time i even
spk_0 thought of dead last like it's been forever but that was such a formative experience i'd love to
spk_0 read a couple stories people feel like they'd like to share so yeah that would be great and i
spk_0 could also imagine that for a lot of people that discord is quite intimidating when you first
spk_0 get there it moves very quickly but that's a good entry point if you just want to come in tell us
spk_0 about like in a memory or experience the story you had from like your early days in the hobby
spk_0 would love to hear it would love to hear that that's gonna do it though thank you all for listening goodbye